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Supersonic Acrobatic Rocket-Powered Battle-Cars: evolution of a masterpiece

Posted on 07/10/2016 Written by Xexyz

I was surprised to learn that Rocket League was actually a sequel to a PS3 game by Psyonix called  Supersonic Acrobatic Rocket-Powered Battle-Cars.  With such a catchy title, it's hard to see why it never took off to the same extent as Rocket League did.  Having said that, apparently it was downloaded on PSN over two million times, so if anything it just goes to show how I don't keep up with trends any more.

Anyway, when I found this out I saw it was on sale on PSN for £1.99, and since I got Rocket League for 'free' via PS+ I thought I would try it out.  It was only after I had bought it that I discovered that there's an extensive trial version which I could have tried for free, since the way PS3 games are sold on the store is ludicrously complicated.

It's ... not bad.  The essence of Rocket League is there, and many of the pitches and arenas are recognisable from the sequel.  There is a single-player mode which is different from the standard tournament I played through in Rocket League - here there are minigames and a tournament of varying rules and opponents, which I have already played through once but am likely to do so again.  As with Rocket League, the game comes into its own with the online side, which is great fun but finding a match is a pretty bare bones experience, reminding me of Half Life deathmatch servers from 2002.

But the cars feel less weighty and solid, it's slower and less precise, and there's either awful screen tear or quite a poor (and varying) framerate.  The controls feel a bit untidy, and aerials are much harder to pull off.  It is a great demonstration on how controls can make or break a game.

I'll probably complete the single-player game and play a few more online matches, but other than that it'll be back to Rocket League.

Filed Under: Gaming Diary Tagged With: Playstation 3

Professor Layton vs Phoenix Wright: Ace Attorney: a great witch arises

Posted on 28/09/2016 Written by Xexyz

You know, this game was keeping my attention, but unfortunately Pokémon X intervened and took up the cartridge slot in the 3DS - and, of course, there was the perennial issue with the 3DS of picross games.  With the launch of the new Phoenix Wright game on the eShop, however, I thought I ought to go back to the Layton crossover and try to finish it.

When I last played, I had just defended Estrella in court and she had been subsequently accused of not being just a witch, but the great witch.  And so I went off to examine the town for clues, solving puzzles along the way.  I searched for, and found, a cat, running into the High Inquisitor along the way.  Layton was summoned to the storyteller.  Wright went to see Estrella, and then to the scene of a murder three months previous.


The storyteller appeared flummoxed on how Layton and Luke had appeared in the town; he hadn't written them into the story.  He was keen to write them out, though.


He hinted that he was going to kill Wright, so Layton sped over to the alchemist's house, where the murder had taken place.  It wasn't Wright that was cursed though; Layton has been turned into a golden statue.

Statue?  No, it's Layton.

So, off to court now to prove that Maya - the only one in the room with Wright when the witches appeared and cast the curse - isn't a witch herself.

Filed Under: Gaming Diary Tagged With: 3ds

An old-fashioned game save

Posted on 20/09/2016 Written by Xexyz

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Filed Under: Gaming Diary Tagged With: PC

No Man’s Sky: Bangaio One

Posted on 12/08/2016 Written by Xexyz

I started on Bangaio One, a forest planet with temperate climate, abundant flora and some fauna.  In fact, one of the first things I saw as I turned around the survey the land was a pair of tyrannosaur-type creatures on a nearby hill.  Luckily they didn't run over and attack.


There is little grass on Bangaio One, with the ground covered by short bushes and leaves.  Parts of the ground are more barren, allowing you to glimpse the orange and red dust beneath.  The air seems clear, although in the distance you feel there is a bit of a lack of visibility.


The relatively leafy ground made spotting some creatures tricky.  The Bangaioan Jawbreaker was well-camoflaged and hid in the bushes; the Thundercatian Bangaioese Boar was more visible.



As night fell, the sky darkened to a deep green; the two dinosaurs had not moved from their positions.  I crept near them to harvest some flowers.



After fitting up my ship, I went for a fly around the planet, watching the sun rise over a rocky outcrop.  And then I pushed off into space, looking back to see my planet as I did so.



I have already been back a few times but I know one day soon I shall say goodbye for good ... unless they can add the functionality to revisit places you've been.

Filed Under: Gaming Diary Tagged With: Playstation 4

Pokémon X: I may have the Rumble Badge

Posted on 04/08/2016 Written by Xexyz

There was a bit of mucking about in Shalour City, running back and forth to the Tower of Mastery and the gym.  I was anticipating a long slog up the tower, similar to the ghost towers of other games, but after winning the gym badge and being told to go back up the tower, in fact it was a simple slope to the top.  There I was given a Lucario with mega evolution.  Mega evolution seems to make your pokémon change colour a bit and become stupidly overpowered.

Lucario in hand, I left the city and started to travel East, but in real life I got off the train and some time over night my 3DS ran out of battery.   I can't remember when I saved.  I hope I don't have to repeat the gym, although beating the fighting trainers only required one of my pokémon - Vivillon, who could one-hit-kill with a Psybeam.

Filed Under: Gaming Diary Tagged With: 3ds

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

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