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Gaming moments: H

Posted on 19/08/2014 Written by Xexyz

Half-Life (PC)

The very first time I played this, I remember sitting watching the opening sequence and being amazed by the detail in the surroundings.  I accidentally nudged my desk and the view changed - and suddenly I realised that I could control my character already.

Headhunter (Dreamcast)

Travelling by motorbike, I somehow managed to get myself lodged in some scenery, and span on the spot.  Funny until I realised that I'd lose progress since the last save. The accelerator controls on the game were really sensitive, and it was tricky to steer.

Hexic HD (Xbox 360)

I shouted with joy when I finally got a black pearl. It's so tense working up to it, as one mistaken move can lead to everything collapsing. 

Filed Under: Gaming Diary Tagged With: Dreamcast, Game memories, PC, Xbox 360

Going Around: completed!

Posted on 18/08/2014 Written by Xexyz

An amusing little game in which you have to get Ann Scantlebury out of the house in the morning, having found her Oyster card, keys and mobile, and with news for the One Life Left radio show all typed and ready to go.  You need to do this within an hour (which is probably about 6 minutes of real time).



The only issue was drying out the mobile, which didn't seem to respond properly when I clicked on the correct item.  I spent ages wondering around the rest of the house before it actually let me use the item properly.

7/10.

Filed Under: Gaming Diary Tagged With: completed, PC

Ico: sit on top of the world

Posted on 18/08/2014 Written by Xexyz

I had left the game at the start of a trolley system, which I negotiated first thing to leave me high up on a ledge with Yorda - sofas are left in the oddest places.  I used a crane to move us both down to the top of another tower, then explored a room with a few high walkways and handy window ledges which I was able to use to clamber up and knock down the chandelier ... after half an hour of trying to work out what to do, that is.  A handy cutscene showed me the remaining support for the bridge, and when I rand down to it I happened to pass by some bombs.

It takes me a long time to progress in this game, not just because there are extended periods between play sessions but also because there is very little signposted.  The combination of the two means that I forget that I can call Yorda to jump over large gaps, for example, and then spend ages trying to work out how to move the crate over to the start of the ledge.  I spent ages fighting the shadows on the ramp before accidentally getting Yorda to the bottom and her killing them all using the shining door.  The same thing happened outside - I'm sure that previously I've had to kill all the shadows before progressing.

Anyway, I made my way to the main gate, only to see it shutting in front of me and Yorda's mum telling me to leave her daughter alone.  She seemed a bit evil.

I'm going to try to play thing more often than once every two months.  It's a fantastic game and I really want to complete it ...

Filed Under: Gaming Diary Tagged With: Playstation 3

Professor Layton and the Azran Legacy: completed!

Posted on 15/08/2014 Written by Xexyz

How remiss of me; I don't seem to have posted about this as yet ...

This has been lodged in my 3DS for a couple of months now, and I've been working my way through it bit by bit.  In a way I'm glad this is the last of the traditional Layton games, since towards the end I was getting rather bored, finding the shoehorning of puzzles to random conversations a little too tenuous, and dreading having to backtrack over everything just to collect the puzzles.  In fact, I went to explore the world a bit before going to the final location, and then as I set off there I was told that more puzzles had arrived and I had to do it all over again.  Annoying.

Another case of doing things all over again arose a few times from the battery running out on my 3DS.  I wasn't saving the game that often, instead just closing the lid on the 3DS at the end of my commute and opening it the next time I got on a train.  Battery death meant I had to repeat a large part of the jungle section, and also a number of the mini games.

So, anyway.  The story was fantastical, as always, which sits at odds from the pretend real-world setting.  Once the game opened up options of where to go, and I left London, I was concerned that it may be just a little too big - though that wasn't an issue in the end, with most of the other places having a limited number of scenes.  Flying around in an airship certainly makes a change from trudging through endless screens of red dots.

Towards the end of the story, however, I found myself getting much more engaged.  Uncovering the phoenix was possibly the turning point, but discovering the true identities of Hershal and Descole cemented this as a clever tale.  The enemy from the last few games became someone I cared about.



And after this twist, I was gripped until I finished the story.


It still dragged on, though.  I wanted to solve the puzzles that would get me to the end, but at the same time I had a compulsion to go and examine everything in the world to see if there was anything hidden.  I got to the point of no return a few times and each time I was unsure whether to proceed.


Once I did, there was a fair bit of the story to complete, including a classic game where i had to take the last coin.  Always go second.


None of the final puzzles caused me problems, and after I completed the game I had five puzzles missing from the index, which I looked up on a guide to see where they were located.  Completion Stage 1.


The mini games in this were a bit hit and miss.  The dressing up one was largely pointless until you finished the game, since you needed to collect items of clothing throughout.  The squirrel one was OK but a bit dull.  The blooming gardens one was tricky and unrewarding - I felt like I was getting to the end either by luck or brute force.


Still those were done to reach Completion Stage 2.  They opened up the challenges - fifteen harder puzzles.  I finished those, leading to Completion Stage 3.  And now all I have left are the daily puzzles, which are still being released bit by bit.  I've done about 150 of those, I think - again, I'd have done more if my battery hadn't died more than once.

Filed Under: Gaming Diary Tagged With: 3ds, completed

Gaming moments: G

Posted on 12/08/2014 Written by Xexyz

Gauntlet (CPC)

Andrew and I realised that as long as we could keep one of us alive at any one time, we could have effectively infinite lives, moving through levels forever.  We played for about five hours until Death attacked us both at the same time and we both died.  We both stared at the screen for a good minute then shouted "bastard!" together.

Geometry Wars Galaxies (DS)

One of the later levels had a stupidly high score for the silver medal, and enemies spawned all around my ship constantly. I seem to recall the level was shaped like a star. I finally beat it, sitting on the train, hiding in one of the points of the star and setting the drone to be a turret rather than my usual bait type.  I almost missed my stop.

Grand Theft Auto (PS)

I vividly remember completing the Liberty City missions, not knowing that there were two more worlds to unlock.  I also remember the soundtrack with the lyric "Grand Theft Auto" in one of the songs, which I thought was incredibly clever the first time I heard it. 

Filed Under: Gaming Diary Tagged With: CPC, ds, Game memories, PlayStation

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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