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80 Days (Mac): COMPLETED!

Posted on 29/10/2017 Written by deKay

This was a continuation of a playthrough, my first playthrough in fact, from several months ago that I forgot to continue. Previously on 80 Days, I’d managed to get a train into a dead end somewhere in the American east, and had to head north-west into Canada to find another route.

With some bad luck, I boarded an airship from New York that was heading for Reykjavik since the route to London direct was far too expensive and there wasn’t enough time to obtain the necessary funds. This airship was slow, however, and I had to ditch all our luggage to board – I was hoping this wasn’t an issue as we were nearly home!

Once in Reykjavik, there was another airship heading to London which I mistimed while unnecessarily (as it turned out) obtaining money from the bank, and so a later trip was taken. A three day journey on day 77 – would I make it?

Of course I would. Just!

(Oh, and you can view my journey on the inkle website, here)

The post 80 Days (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 80 days, completed, Mac, Post

Stardew Valley (Switch)

Posted on 19/10/2017 Written by deKay

Sometimes, I regret buying Stardew Valley. There are many reasons why I might do this, from the fact I already own it (unplayed) on Steam to it being a long time since I got into a Harvest Moon game (which Stardew Valley ostensibly is). The main one? Time.

In the 14 days I have owned Stardew Valley, I have somehow racked up 45 hours of play. That’s over three hours a day. That sort of commitment isn’t sustainable, not least with Super Mario Odyssey due to materialise in a week’s time. Already, Fire Emblem Warriors, effectively best game ever candidate Hyrule Warriors in alternative trousers and nailed near the top of my Must Own list has evaporated. I’ve not even bothered to order it. Stardew Valley has pwned me.

How has it done this? Somehow, the tedium of the game is like heroin. Each in-game day is around 15 minutes long and mainly consists of these “fun” farm-based tasks: Harvest crops, plant seeds, water everything, collect eggs, milk cows, make mayonnaise and cheese, check my crab pots, recycle rubbish, check on mushroom farm, sell produce, scythe grass to make hay, chop down trees, wear high heels, suspenders and a bra. Then the next day, do it all again.

If I finish my main chores early enough, like if it rains so I don’t need to water anything, or I’ve nothing to harvest, I might do some tedious fishing. Or venture into the mines and do some tedious mining. Perhaps I might go and tediously gather some wild flowers, or perform some tedious fetch quests. Or I might tediously top up my stocks of iron or gold ore, or tediously make some more chests to tediously store my crap in. There’s a chance I’ll then tediously need to manage my chest inventories and ensure I’ve put all the same type of item in specific chests because sure – the game is tedious already why not OCD it up a notch and make it even more tedious? Repeat all this ad tedium.

If I’m unlucky, there’ll be a major village event which encroaches on my embedded timetable of tedium. I’ll have to give up a whole afternoon to talk to all the other residents about sodding easter eggs or jellyfish or god knows what when all I really want to do is plough through my daily checklist so I can spare the time to attempt another five level mine descent. And then apparently you can woo other folk and become their friends? Who the hell has time for that?

And don’t get me started on the horror of having to upgrade your tools. I can’t do without my watering can for two whole days! My crops will die, Clint. They’ll die. And it’ll be your fault because you’re a terrible blacksmith and anyway, Clint, Emily will never be interested in you with your sweat and awful facial hair and you can’t even man up and talk to her. Clint you loser.

The whole game is horrendous. Stardew Valley is no relaxing farm simulator, as you perhaps might suspect from a Harvest Moon clone. No, this is repetitive slave labour with time-based stress. Don’t have time to water everything? They die. Don’t time your crops to grow before the end of the season? They die. Forget it’s gone midnight and you’re not home yet? You collapse and Linus the Creepy Hobo robs you blind (and probably does worse while you’re unconscious). Stress! And the constant worry that anything you produce might be needed at some point in another season or by a villager so you can’t sell anything you don’t have multiples of. And what if I cut down too much grass and it doesn’t grow back and I haven’t enough hay over the winter and Buttercup dies? More stress.

Somehow, I’ve endured 45 hours of this. I’ve completed my first Stardew Valley year, and am about to hit my second summer. My farm consists of a badly constructed L-shaped “planting area”, a silo for hay, a barn with two cows and a coop with three chickens and a duck. I’ve a mushroom cave, trees producing various mucuses (mucii?), beehives, lightning rods, and large areas of wild grass for hay harvesting. My house has beer, pickle, cheese and mayonnaise making facilities and is rammed full of colour-coded chests. I’ve many planned goals for buildings and produce, and I hope to reach the bottom of the mine soon. I have the minecarts up and running, and have renovated three rooms in the Community Centre. I seem to be making progress, but I still feel like I’m treading water and actually not getting anywhere. Not only that, but I’m getting nowhere on other games too because Stardew Valley is spilling over.

And you know what? I’m loving it.

The post Stardew Valley (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post, stardew valley, switch

Destiny 2 (PS4) – Completed

Posted on 09/10/2017 Written by gospvg

Main campaign completed, story is much better this time round & has some enjoyable moments.



Now the grind begins !

I've not played Persona 5 for a few weeks need to get back to it otherwise I will forget what I am doing!

Filed Under: Gaming Diary Tagged With: completed, Destiny, Playstation 4

Lego Star Wars: The Force Awakens (PS4): COMPLETED!

Posted on 01/10/2017 Written by deKay

Some general points:

  1. Lego Star The Force Awakens Wars
  2. Shortest Lego Game Ever
  3. BB8

Taking point 2, my daughter and I completed it – just the story mind – in less than ten hours. Less than ten. For a Lego game. That’s the shortest I’ve ever played by some margin, and we got stuck in a hangar on one level for over an hour because neither of us had seen a thing to jump and hang from.

I’m no snob over the length of games, but even The Lego Movie The Video Game Movie Lego Game was 15 or 18 or something. And, yes, there are extra levels unlocked (although we’ve done the rathtar hunting one already) and levels and worlds to go back to to get the rest of the gold bricks and things… but ten hours?

Ten hours.

The third point, is because my daughter wants to be BB8 now. For real. Because of course she does.

Neither of us are fans of Star Wars. I’ve only seen the first 5 films 1 and part of Phantom Menace 2 but Lego wins out, as always. It wasn’t as much fun as Lego City Undercover, though, but little is. The two new mechanics added to the game actually make it worse. The first is how bricks can now build two or more objects. Odds are, you’ll build the wrong one first. The second is Gears of War style cover shooter sections. Nah, mate.

Still, we’ll be 100%ing it. And then we’ll be on the look out for the next Lego game!

Notes:

  1. You heard. ↩
  2. The sixth one. ↩

The post Lego Star Wars: The Force Awakens (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, lego, Post, PS4, star wars

Hitman (PS4): COMPLETED!

Posted on 30/09/2017 Written by deKay

This was a surprising amount of fun. I loved all the different ways you can murder your targets, some by brute force, some by taking the time to learn how to make use of their schedules or weaknesses. Poisoning their food, laying explosives on their route, or setting traps for them to essentially kill themselves.

The episodes were all pretty varied, with some humourous people to meet and quirks to take advantage of. In particular, I liked messing with the guy in Colorado’s OCD, forcing him to calm down by partaking of a cigarette I’d laced with hallucinogenic drugs.

I’m almost certain I’ll return to the game to try some alternative methods of bumping the targets off, even if just to mess around with the game a bit.

Oh, and it has some incredible toilets. Very important, that.

If you want to watch my complete playthrough, with all two thousand game reloads, then you can here:

The post Hitman (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, hitman, Post, PS4

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97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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