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Sonic Mania (Switch): COMPLETED!

Posted on 15/08/2017 Written by deKay

Just a short post about this, because I’ll be writing a full review in due course, but oh my. It’s good. After so many letdowns and missteps, Sega have finally come up with a truly fantastic Sonic game. Only they didn’t, did they? A team of fans did instead. Tch, eh?

I love the new takes on old zones, new versions of old bosses, new remixes of old music. Levels which are mashups of old levels. New levels which feel like they are from old Sonic games but aren’t. It’s all exactly what I wanted from a new Sonic game.

Sonci Mania

There are a few later zones which don’t feel quite as good as earlier ones, and a handful of bugs, but it’s nigh on perfect. Well done to all concerned.

And yes, I bought it, played it, and completed it in a single day. I’d avoided all media to do with the game since they started revealing zones and features, so almost every level was a complete surprise. Even those I knew about had surprises. Lovely.

Now to get all the Chaos Emeralds. Which is Hard.

The post Sonic Mania (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, sonic the hedgehog, switch

Mighty Gunvolt Burst (Switch)

Posted on 05/08/2017 Written by deKay

Which I’ve completed again. This week, they added Gal*Gun’s Ekoro as a new, free, DLC character. Of course, that meant I had to play it again.

Ekoro’s main differences are that her shots appear to be substantially weaker than either Beck or Gunvolt, and that her “aerial” ability is being able to hover and glide. She also jumps a lot higher than the other characters, making some of the game much easier – and a couple of sections somewhat harder. Spikes on the ceiling, you see.

The story sections are simply removed in this run through. It’s a shame, but there aren’t many anyway and wouldn’t make sense any more either.

As always, it’s a great game. I wonder who else is going to appear as DLC? A current rumour would be Shovel Knight…

The post Mighty Gunvolt Burst (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: gunvolt, Post, switch

Mighty Gunvolt Burst (Switch)

Posted on 05/08/2017 Written by deKay

Which I’ve completed again. This week, they added Gal*Gun’s Ekoro as a new, free, DLC character. Of course, that meant I had to play it again.

Ekoro’s main differences are that her shots appear to be substantially weaker than either Beck or Gunvolt, and that her “aerial” ability is being able to hover and glide. She also jumps a lot higher than the other characters, making some of the game much easier – and a couple of sections somewhat harder. Spikes on the ceiling, you see.

The story sections are simply removed in this run through. It’s a shame, but there aren’t many anyway and wouldn’t make sense any more either.

As always, it’s a great game. I wonder who else is going to appear as DLC? A current rumour would be Shovel Knight…

The post Mighty Gunvolt Burst (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: gunvolt, Post, switch

Road Rash III: pixels

Posted on 04/08/2017 Written by Xexyz

I played Road Rash a lot when I was younger, and Road Rash II about ten times more than that.  I have played both recently, and can quickly get back into the rhythm of the first few races - snaking through the back markers, taking the chain from Viper, avoiding Natasha, and rolling out to the front before the finish line.  The low framerate is slightly jarring, but the games still look clean and fresh.

Despite my love for the second game, I never bought Road Rash III, largely due to middling reviews.  Having now played it, I can see why.  It's still a good game, but the differences from Road Rash II are minimal, with slightly more varied locales and more weapons (which you don't really get to experience, since you carry a weapon from race to race and so effectively get stuck with the first one you grab forever).  The biggest change is in visuals, with the artists moving away from clean pixel art to more photorealistic sprites.



And it just makes the game look messy.  The main character - the one you're looking at half the time - looks washed out and indistinct ... and even more so when you upgrade your bike and find that you no longer have the coloured band on your clothes.


(Pictured on the snow stage just to doubly emphasise the point).

It's still a good game, don't get me wrong.  The problem is that the second game was pretty much perfect, so all the changes they implemented - and of course they had to implement changes to be able to sell a sequel - make things worse.  Muddier graphics.  More complicated bike upgrade screens.  Less catchy music.  More boring dashboard.  Garish or pixellated backgrounds.



 There is one great addition, though.  An opponent called Scab Boy.


Filed Under: Gaming Diary Tagged With: Mega Drive, RetroPie

Road Rash III: pixels

Posted on 04/08/2017 Written by Xexyz

I played Road Rash a lot when I was younger, and Road Rash II about ten times more than that.  I have played both recently, and can quickly get back into the rhythm of the first few races - snaking through the back markers, taking the chain from Viper, avoiding Natasha, and rolling out to the front before the finish line.  The low framerate is slightly jarring, but the games still look clean and fresh.

Despite my love for the second game, I never bought Road Rash III, largely due to middling reviews.  Having now played it, I can see why.  It's still a good game, but the differences from Road Rash II are minimal, with slightly more varied locales and more weapons (which you don't really get to experience, since you carry a weapon from race to race and so effectively get stuck with the first one you grab forever).  The biggest change is in visuals, with the artists moving away from clean pixel art to more photorealistic sprites.



And it just makes the game look messy.  The main character - the one you're looking at half the time - looks washed out and indistinct ... and even more so when you upgrade your bike and find that you no longer have the coloured band on your clothes.


(Pictured on the snow stage just to doubly emphasise the point).

It's still a good game, don't get me wrong.  The problem is that the second game was pretty much perfect, so all the changes they implemented - and of course they had to implement changes to be able to sell a sequel - make things worse.  Muddier graphics.  More complicated bike upgrade screens.  Less catchy music.  More boring dashboard.  Garish or pixellated backgrounds.



 There is one great addition, though.  An opponent called Scab Boy.


Filed Under: Gaming Diary Tagged With: Mega Drive, RetroPie

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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