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Picross e6 (3DS): COMPLETED!

Posted on 26/09/2015 Written by deKay

WVW69ibP4iwqVL_ZrtPicross e6 is HUGE. Especially compared to previous Picross eX games. Picross e2 took me 18 1/2 hours to finish, and was the previous largest game, but e6 took me just shy of 30 hours. Massive, see.

tumblr_ntyve55qtm1svmpf2o1_400Unfortunately, it does this by cheating a bit. You see, it seems that all the standard Picross puzzles are duplicated as Mega Picross puzzles. You know, those ones where numbers span two rows or columns. Sure, it means the solutions aren’t the same, but it did mean I recognised a few before they were finished so knew where I had to fill some of the squares in without doing the logic for them. It also meant they didn’t need to create more puzzles. A shame, but not a game killer.

As it is, it’s more Picross. A lot more. They’ve added no extra modes or anything this time around, but that’s not really important. Roll on e7!

Filed Under: Gaming Diary Tagged With: 3ds, completed, picross, Post

Deus Ex Machina 2 (Mac): COMPLETED!

Posted on 23/09/2015 Written by deKay

2015-09-23_00006Way back in the primordial past, when games were made from rocks and cost as much as a family car to buy, there was a game called Deus Ex Machina. I’ve never played it. I’ve read a lot about it, none of which makes any sense. From what I can discern, it was more an experience than a game, and consisted of some minigames that you played while listening to an audio tape. Because, of course, voices in early 1980s computer games were limited to “HNNGHSLUMMMNDMUH” (“he slimed me”) in the Ghostbusters game.

2015-09-23_00010A couple of years ago, the creator of Deus Ex Machina (note the “Machina” bit – this has nothing to do with any cyberpunk first person shooters), Mel Croucher, Kickstarted a sequel. I gather it’s actually more of a re-realisation of the first game than a real sequel, using today’s technology to create what he imagined the game to be in the first place. Probably.

This week, it was cheap enough to be virtually free on Steam, and since I had credit gained from selling trading cards, it actually was free to me, so I bought it. I had no idea what I was in for. Having completed it in just over an hour, I’m still not entirely sure.

2015-09-23_00016There are several chapters, each covering a different stage in a person’s life. Conception, birth, growing up, puberty, and so on until (and past) death. Christopher Lee poetically narrates the story, and each chapter has a fantastic and differently styled musical track to accompany it. Notably, Ian Dury provides lyrics and voice to some of these, despite having been dead for over a decade. I suspect his recordings from the original game were reused.

It’s the music and narration that make the game, as both are genuinely outstanding. Croucher’s clever verses make some great tracks, and the vocalists and musicians make music I’d happily buy on an album. Lee’s voice fits excellently as well. Unfortunately, the game doesn’t match up.

2015-09-23_00020Of course, I say game when I really mean experience. Each chapter mainly involves your naked avatar walking, floating, and sometimes running, into the screen. You can vaguely direct either him or something else on the screen in order to collect or avoid various things (kisses on one level, medicine on another). As you do so, your “degree of ideal entity” score goes up or down apparently in tune to what you’ve collected or avoided, although it is not always obvious which way it will go. I suspect it doesn’t matter; mine was bumped up to almost 100% through a successful egg fertilisation, but dropped heavily when I chose the non-warmongering options in a later section. Who knows what difference it makes to the ending.

As I said, your avatar is usually only vaguely directable so your impact on his path and ultimately his score feels disconnected. It’s clear you’re going to complete the game any way you play, even if you chose not to control your man at all. It seems a bit pointless, but it’s so worth playing. Sorry, experiencing. That music.

Filed Under: Gaming Diary Tagged With: completed, deus ex machina, Mac, Post

Metal Gear Solid V (PS4) – Motherbase

Posted on 21/09/2015 Written by gospvg



Got to spend a bit more time with Metal Gear Solid V this weekend, failing really bad trying to use stealth to complete the missions.

I do enjoy using the Fulton recovery system to send enemies back to base, I'm looking at the abilities of these enemies to ensure I dismiss any trouble makers & making sure they are in the correct department for their skill rating. I've just unlocked the ability to upgrade the base but I do not have the required resources yet to upgrade any department.

Side Op missions have now been added which give you a much simpler objective to complete from extract an individual, retrieve weapon blueprint to kill a target.



Filed Under: Gaming Diary Tagged With: Metal Gear Solid, Playstation 4

Spoiler Alert (PC): COMPLETED!

Posted on 19/09/2015 Written by deKay

2015-09-19_00003I had no idea what to expect when playing this, as I’d never heard of it before. In fact, I only own it at all because it came in a Humble Bundle I bought for other reasons. I have to say, it was a bit of a surprise.

First off, it appears to be an endless runner game, albeit with an end. Like Bit Trip Runner. Only with a running chilli. Thing is, you start at the end of the game, and beat the final boss on the first level, except it’s the final level. Princess rescued, credits roll. Then credits roll backwards. And so begins playing the entire game back to front.

It’s still a not-endless runner, but now you run backwards from right to left, unkilling baddies and catching projectiles you’ve thrown, all while avoiding coins you hadn’t collected and uncollecting those you had. It makes more sense when you play, probably.

It’s short, cheap, and not especially difficult, but I had fun with it while it lasted.

Filed Under: Gaming Diary Tagged With: completed, PC, Post, spoiler alert

PinkyPinkSam & Dad play Minecraft – Episode 2

Posted on 11/09/2015 Written by gospvg



It's been a long time since the last episode, I've been too busy during August. In this episode we go exploring & I get stuck down a cavern.

Need to look at getting Sam a smaller headset & having the mic away from her because she comes across too loud at times.

Filed Under: Gaming Diary Tagged With: minecraft, Playstation 4

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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