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Fallout Shelter – Vault Limit (iOS)

Posted on 03/09/2015 Written by gospvg

I've hit the 200 Dwellers vault limit, with not much else to do I'm focussing on levelling up my character to max in all stats & re-organising my vault into sections for electric, food & water production.

Hopefully a future update might add more to the game.

Filed Under: Gaming Diary Tagged With: Fallout Series, iOS

New Game – Pac-Man 256 (iOS)

Posted on 02/09/2015 Written by gospvg

Pac-Man 256 is an endless pac-man game with the one never ending level. I've only had a couple of attempts at so far getting 1999 on my first attempt & 3377 on my second.

It's very good for a quick few minutes gaming & perfect for high score challenge with friends. Need to get 5K to beat Toby & Monster.




Filed Under: Gaming Diary Tagged With: iOS, Pac-Man

Witcher 3 (PS4) – Completed

Posted on 02/09/2015 Written by gospvg

I was worried about starting Witcher 3 because of Skyrim would I enjoy another long RPG or would I get bored but The Witcher 3 kept me hooked all the way through, I did ignore some of the sidequests to do with the races & Gwent card game but completed everything else.

The main campaign was brilliant really interesting story & the characters were well written, I would have liked to have played with some of the other characters like Triss, Yennefer or Letho.

Anyhow completed and onto the next game which is Metal Gear Solid V. I've cancelled my pre-order for Destiny The Taken King I want to break free from the endless weekly grind & spend my limited gaming time playing something else. So MGSV for now & then Bloodborne.



Filed Under: Gaming Diary Tagged With: completed, Playstation 4, Witcher

Luigi’s Mansion: a competition I never entered

Posted on 01/09/2015 Written by Xexyz

Because I was 12 years too late.

I didn't buy this at the Gamecube launch, opting instead for Super Monkey Ball and Star Wars Rogue Leader. I bought it a few years ago at a car boot sale, and finally I've started to play it.


And it's marvellous. The gameplay is a little dated now, granted, and the controls are taking a bit of getting used to - in particular, the torch control doesn't shine in the direction you point the C-stick, but rather rotates left and right and points up and down; combined with the fixed camera position it makes the frantic ghost catching more difficult than it should otherwise be. Pointing the torch or vacuum up and down seems a little pointless as well. Part of the difficulty comes from the fact that the controls on Luigi's Ghost Mansion in Nintendoland are more like a twin-stick shooter.

But control grumbles aside, it remains very playable. It is a relatively little game, but as with all Mario games it is constantly innovative. You never feel like you've played a section before, and even when the enemies repeat they are presented in a new way. For example, toward the end of my play session I went into a room where the standard enemies were invisible and only showed in the mirror that ran the length of the room.


I've completed the first area now, and well through the second. Apparently the game lasts for about seven hours - which is probably the same as a Call of Duty campaign. Probably less blood.

Filed Under: Gaming Diary Tagged With: GameCube, Wii

Luigi’s Mansion: a competition I never entered

Posted on 01/09/2015 Written by Xexyz

Because I was 12 years too late.

I didn't buy this at the Gamecube launch, opting instead for Super Monkey Ball and Star Wars Rogue Leader. I bought it a few years ago at a car boot sale, and finally I've started to play it.


And it's marvellous. The gameplay is a little dated now, granted, and the controls are taking a bit of getting used to - in particular, the torch control doesn't shine in the direction you point the C-stick, but rather rotates left and right and points up and down; combined with the fixed camera position it makes the frantic ghost catching more difficult than it should otherwise be. Pointing the torch or vacuum up and down seems a little pointless as well. Part of the difficulty comes from the fact that the controls on Luigi's Ghost Mansion in Nintendoland are more like a twin-stick shooter.

But control grumbles aside, it remains very playable. It is a relatively little game, but as with all Mario games it is constantly innovative. You never feel like you've played a section before, and even when the enemies repeat they are presented in a new way. For example, toward the end of my play session I went into a room where the standard enemies were invisible and only showed in the mirror that ran the length of the room.


I've completed the first area now, and well through the second. Apparently the game lasts for about seven hours - which is probably the same as a Call of Duty campaign. Probably less blood.

Filed Under: Gaming Diary Tagged With: GameCube, Wii

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Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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