Hopefully a future update might add more to the game.
New Game – Pac-Man 256 (iOS)
Pac-Man 256 is an endless pac-man game with the one never ending level. I've only had a couple of attempts at so far getting 1999 on my first attempt & 3377 on my second.
It's very good for a quick few minutes gaming & perfect for high score challenge with friends. Need to get 5K to beat Toby & Monster.

It's very good for a quick few minutes gaming & perfect for high score challenge with friends. Need to get 5K to beat Toby & Monster.
Witcher 3 (PS4) – Completed
I was worried about starting Witcher 3 because of Skyrim would I enjoy another long RPG or would I get bored but The Witcher 3 kept me hooked all the way through, I did ignore some of the sidequests to do with the races & Gwent card game but completed everything else.
The main campaign was brilliant really interesting story & the characters were well written, I would have liked to have played with some of the other characters like Triss, Yennefer or Letho.
Anyhow completed and onto the next game which is Metal Gear Solid V. I've cancelled my pre-order for Destiny The Taken King I want to break free from the endless weekly grind & spend my limited gaming time playing something else. So MGSV for now & then Bloodborne.

The main campaign was brilliant really interesting story & the characters were well written, I would have liked to have played with some of the other characters like Triss, Yennefer or Letho.
Anyhow completed and onto the next game which is Metal Gear Solid V. I've cancelled my pre-order for Destiny The Taken King I want to break free from the endless weekly grind & spend my limited gaming time playing something else. So MGSV for now & then Bloodborne.
Luigi’s Mansion: a competition I never entered
Because I was 12 years too late.
And it's marvellous. The gameplay is a little dated now, granted, and the controls are taking a bit of getting used to - in particular, the torch control doesn't shine in the direction you point the C-stick, but rather rotates left and right and points up and down; combined with the fixed camera position it makes the frantic ghost catching more difficult than it should otherwise be. Pointing the torch or vacuum up and down seems a little pointless as well. Part of the difficulty comes from the fact that the controls on Luigi's Ghost Mansion in Nintendoland are more like a twin-stick shooter.
I didn't buy this at the Gamecube launch, opting instead for Super Monkey Ball and Star Wars Rogue Leader. I bought it a few years ago at a car boot sale, and finally I've started to play it.
And it's marvellous. The gameplay is a little dated now, granted, and the controls are taking a bit of getting used to - in particular, the torch control doesn't shine in the direction you point the C-stick, but rather rotates left and right and points up and down; combined with the fixed camera position it makes the frantic ghost catching more difficult than it should otherwise be. Pointing the torch or vacuum up and down seems a little pointless as well. Part of the difficulty comes from the fact that the controls on Luigi's Ghost Mansion in Nintendoland are more like a twin-stick shooter.
But control grumbles aside, it remains very playable. It is a relatively little game, but as with all Mario games it is constantly innovative. You never feel like you've played a section before, and even when the enemies repeat they are presented in a new way. For example, toward the end of my play session I went into a room where the standard enemies were invisible and only showed in the mirror that ran the length of the room.
Luigi’s Mansion: a competition I never entered
Because I was 12 years too late.
And it's marvellous. The gameplay is a little dated now, granted, and the controls are taking a bit of getting used to - in particular, the torch control doesn't shine in the direction you point the C-stick, but rather rotates left and right and points up and down; combined with the fixed camera position it makes the frantic ghost catching more difficult than it should otherwise be. Pointing the torch or vacuum up and down seems a little pointless as well. Part of the difficulty comes from the fact that the controls on Luigi's Ghost Mansion in Nintendoland are more like a twin-stick shooter.
I didn't buy this at the Gamecube launch, opting instead for Super Monkey Ball and Star Wars Rogue Leader. I bought it a few years ago at a car boot sale, and finally I've started to play it.
And it's marvellous. The gameplay is a little dated now, granted, and the controls are taking a bit of getting used to - in particular, the torch control doesn't shine in the direction you point the C-stick, but rather rotates left and right and points up and down; combined with the fixed camera position it makes the frantic ghost catching more difficult than it should otherwise be. Pointing the torch or vacuum up and down seems a little pointless as well. Part of the difficulty comes from the fact that the controls on Luigi's Ghost Mansion in Nintendoland are more like a twin-stick shooter.
But control grumbles aside, it remains very playable. It is a relatively little game, but as with all Mario games it is constantly innovative. You never feel like you've played a section before, and even when the enemies repeat they are presented in a new way. For example, toward the end of my play session I went into a room where the standard enemies were invisible and only showed in the mirror that ran the length of the room.
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