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Fifa 16 – Getting ready for TOTY packs

Posted on 15/01/2016 Written by gospvg



After finishing Fallout 4 I've gone back to playing Fifa & FUTdraft to collect packs for the TOTY team release this weekend, I've got 12 packs at the moment waiting to open in the hope I can get one TOTY player.

I usually play FUTdraft with the boys and to make it more interesting we are now choosing our selections by blind picks (picking a number & see who we get). This has resulted in some dreadful choices like John Terry, Shane Long or a horrible formation like 5221.

Scored a lovely volley with Hulk, wish me luck for the weekend for a TOTY player.

Filed Under: Gaming Diary Tagged With: Fifa, Playstation 4

Rocket League: an epic match

Posted on 06/01/2016 Written by Xexyz

Yes, I have a PS4.  I've not played on it too much yet - this three-month-old baby is less accommodating to gaming than the last one - but what I have played has been largely split between FIFA 16 and Rocket League.  The latter is a sort of football game, or maybe more hockey, where you use cars to hit a ball into your opponents' goal.  Your cars can jump, boost, and even fly if you use the booster rockets right.

Last night I had an epic match.  My team quickly fell to 3-0 down, partially due to a player dropping out and being replaced, and partially because we were all over the place.  With two minutes left on the clock, someone scored one back, then I scored a second.  Time ticking down, until I finally equalised with three seconds left on the clock.  Into overtime, and the ball went back and forth on the pitch until finally we scored and won.

The PS4 has a pretty nifty function where you can record your last 15 minutes gaming.  So I can show you the match in full.  Enjoy!


Filed Under: Gaming Diary Tagged With: Playstation 4

Switchblade: exploring the caves

Posted on 06/01/2016 Written by Xexyz

Switchblade was always touted as one of the great games on the GX4000, using the power of the console over the standard CPC version and benefiting from instant loading.  Given the size of the map, that's not surprising; the disk version certainly seems to chug regularly.  Despite having owned it for many years, I've never given it a proper go beyond making sure that the cartridge worked.  Over the Christmas holidays I had some time to rectify that.


The first thing I was surprised about was the accuracy of controls. When playing many 8-bit games, there's a noticeable lag in inputs, and games are often designed to allow for this.  Some games did this better than others - Titus the Fox, for example, allowed a bit of leeway in jumping.  That's not the case here, but the response to inputs is instant, making you feel much more in control.


The second thing I noticed, after playing for a while, is how complex the game is.  It's packed with puzzles, in terms of finding new rooms, finding ways to attack enemies without taking damage, and exploration.  I originally thought that the fact that enemies can't attack you while you're standing on a crate was a limitation of the game, but in many cases it's the very basis of the puzzle.

That's not to say that the game isn't an action-based title.  I've not completed it yet, because the five lives you start with don't last long when you're being attacked.  I shall try again, though - each time I play I get a bit further.  I may need map paper soon though ...

Meanwhile, I loaded up an emulator to take some screenshots, and took the opportunity to compare the GX4000 game to the CPC version.  As I said above, the disk version seems to chug a bit more, which may be loading, but the main difference is the visuals.  Look at them, it's an astounding change.



(GX4000 is the top, standard CPC is the bottom.)

Filed Under: Gaming Diary Tagged With: CPC, GX4000, PC

Switchblade: exploring the caves

Posted on 06/01/2016 Written by Xexyz

Switchblade was always touted as one of the great games on the GX4000, using the power of the console over the standard CPC version and benefiting from instant loading.  Given the size of the map, that's not surprising; the disk version certainly seems to chug regularly.  Despite having owned it for many years, I've never given it a proper go beyond making sure that the cartridge worked.  Over the Christmas holidays I had some time to rectify that.


The first thing I was surprised about was the accuracy of controls. When playing many 8-bit games, there's a noticeable lag in inputs, and games are often designed to allow for this.  Some games did this better than others - Titus the Fox, for example, allowed a bit of leeway in jumping.  That's not the case here, but the response to inputs is instant, making you feel much more in control.


The second thing I noticed, after playing for a while, is how complex the game is.  It's packed with puzzles, in terms of finding new rooms, finding ways to attack enemies without taking damage, and exploration.  I originally thought that the fact that enemies can't attack you while you're standing on a crate was a limitation of the game, but in many cases it's the very basis of the puzzle.

That's not to say that the game isn't an action-based title.  I've not completed it yet, because the five lives you start with don't last long when you're being attacked.  I shall try again, though - each time I play I get a bit further.  I may need map paper soon though ...

Meanwhile, I loaded up an emulator to take some screenshots, and took the opportunity to compare the GX4000 game to the CPC version.  As I said above, the disk version seems to chug a bit more, which may be loading, but the main difference is the visuals.  Look at them, it's an astounding change.



(GX4000 is the top, standard CPC is the bottom.)

Filed Under: Gaming Diary Tagged With: CPC, GX4000, PC

Fallout 4 – Completed

Posted on 05/01/2016 Written by gospvg

It's an enjoyable game but feels all too familiar, the main campaign is not that satisfying especially the ending & only a few of the sidequests offer a new experience.

It's a much more reliable release though, I had a few crashes & graphical glitches but much less than the previous games on the 360.

I've completed the ending for Brotherhood of Steel & part way through the Railroad ending not sure I can muster the enthusiasm at the moment to see it through, after playing it for quite a bit over the xmas break I need to just step away from gaming at the moment.

Overall not bad but certainly not game of the year.




Filed Under: Gaming Diary Tagged With: completed, Fallout Series, Playstation 4

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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