Things I’ve been playing recently
Roundup!
Mega Man 7 (Wii U)
It’s been a few months since I started Mega Man 7. I think, after ploughing through Mega Mans 1-6 I may have had a bit of Mega Man burnout, and I was a bit disappointed with 7 anyway as it didn’t feel right. Anyway, I’m back on it now and have taken down the first lot of four Robot Masters. I’m enjoying it, and it does feel more like the NES games than it did a few months ago. Perhaps I just needed to give it some time?
StreetPass Zombies (3DS)
Nintendo released two more StreetPass games! In this one, your passes equate to weapons that you use to see off the (cute, Nintendofied, egg-headed) zombie hordes. It’s a lot of fun, and actually quite difficult.
StreetPass Fishing (3DS)
And this is the other game. Passes translate as different bait types which you use to catch different fish. There’s a sort of RPG element as you can level up and improve your rod (and get other rods), and a lot of “gotta catch ’em all” with the fish. Really enjoyable.
Pokémon Rumble World (3DS)
Another Free-to-Play Pokeymuns game from Nintendo, this time based on (read: almost exactly the same as) the Pokémon Rumble series, which despite being repetitive, I’ve had fun with in the past. This one has a real money mechanic where you can only attempt so many levels before your hot air balloon mode of transport deflates, and you have to wait or use jewels to re-inflate it. And jewels cost money. I’m open minded though – Pokémon Shuffle had jewels too and gave away so many for free it was unnecessary to buy any.
Yakuza 4 (PS3)
I’ve progressed a little further, moving onto Kiryu’s part of the story. Another incredibly unlikely coincidence occurs (another character washes up on Kiryu’s doorstep) and then another (Kiryu goes to the police station and happens to bump into “Lily”), and then some fighting. I’ll just say this: that head prison officer bloke from Saejima’s prison is pretty much immortal, isn’t he? No mere man can be smashed to pieces that many times and not only survive, but actually come back stronger!
Adventure Time: Explore the Dungeon Because I Don’t Know! (Wii U)
A few more levels finished on this in co-op. It’s a bit shallow, but is essentially Gauntlet, so I’ll let it go. The only real annoyance that I have, is that you can only quit the dungeon and save the game every five levels, meaning you really don’t want to die in that time or you have to do it all again.
Mario Kart 8 (Wii U)
The new tracks that were available this week are fantastic. Ribbon Road, in particular, goes way above a simple reimagining of the original GBA track by being probably the best looking part of any game ever made ever. Ever. I’ve not unlocked the new 200cc mode yet, so had to put in a bit of work to do that by improving my scores on some of single player mode. Never a chore, mind.
Bernband (Mac)
Technically, I’ve completed this. I’m not recording it as completed though, as there’s no real goal – you just explore a purposefully low-res alien city, see the sights and hear the sounds, and that’s it. There’s not even all that much to see, and I took the lot in in well under an hour. There’s no interaction, nothing to collect, no items to collect or anything like that. Still, it was funny and absolutely well worth a wander around. Download it for free here.
Titan Souls (Vita): COMPLETED!
What a difficult game. Rewarding, complete with air punches, each time a Titan is finally felled, but oh so very difficult.
Almost every Titan I came across seemed impossible to defeat. At first it was because I couldn’t see how you were supposed to take them down, and then it was simply because I couldn’t. Perseverance paid off, and eventually each and every one was beaten. Eventually being the operative word there – so, so many attempts.
Most impossible of all the impossible Titans was the stone head with two maces. I think about a third of all my deaths were attributed to his spiky balls. There was a genuine sense of achievement and relief once I (literally) shot him in the back.
In comparison, the final two bosses were a walkover. As in, I “only” died around 20 times on each. In fact, the actual final boss himself took a mere handful of lives, although I think that may have been luck. Having dealt with him, it was Game Over and the credits rolled… but then I remembered: two Titans I’d attempted previously, I’d never gone back to finish off. How, then, did I get the end of game sequence?
As it turned out, some of the Titans are optional. I’d beaten the game taking out just 15 of them, but there are 18 to off. Mark Foster (who wrote the game) sent me a message on Twitter to say there was a “true” final boss after you’ve beaten every Titan, so my next mission is to find those I’d missed and mop the floor with them too. I did start this, and found (but lost many times to) the Knight With A Big Arrow Titan. I shall return.
Destiny – The Quest for the Runed Core
Thanks to the recent raid completion this has reignited my interest in Destiny & I've taken a little break from Assassin's Creed Unity. Thus began the quest for the Ruined Runed Core, I'm ignoring the incorrect spelling in the game.
To upgrade the Murmur fusion rifle you need to have a level 3 rank with Eris in the Tower and then she will trade you a runed core for 5 Black Wax idols.
I've been logging the past few days to complete her various daily bounties to get me ever closer, currently I'm rank 2 with 940/2000 rep point before I upgrade to rank 3.
Depending on the bounties I can get usually 300 or 400 points per day, some of these are very easy to complete by usually just repeating a particular mission like the first Crota mission to defeat a Knight or the first mission on the moon when the doors open & "You've woken the Hive".
With the new House of Wolves expansion due for release next month, I think I will be playing Destiny for a little while longer yet.

To upgrade the Murmur fusion rifle you need to have a level 3 rank with Eris in the Tower and then she will trade you a runed core for 5 Black Wax idols.
I've been logging the past few days to complete her various daily bounties to get me ever closer, currently I'm rank 2 with 940/2000 rep point before I upgrade to rank 3.
Depending on the bounties I can get usually 300 or 400 points per day, some of these are very easy to complete by usually just repeating a particular mission like the first Crota mission to defeat a Knight or the first mission on the moon when the doors open & "You've woken the Hive".
With the new House of Wolves expansion due for release next month, I think I will be playing Destiny for a little while longer yet.
Titan Souls (Vita)
What seems like a long time ago, I heard about Titan Souls on the Pig Ignorant Indie Gamers podcast. Back then, it was a web based game written in about ten minutes for the Ludum Dare game jam. I played it, liked it a lot, and completed it.
Then it spent over a year being developed into a proper full game, and I eagerly awaited its release. And now it’s here!
It is, basically, the same as before. Only bigger. Instead of four titans (all of which appear to be in this) there are, er, lots. How many, I’m not sure. I’ve beaten twelve, and am able to access but not beat another two or three, and I’m guessing once I’ve beaten them and opened a massive door there’ll be at least another as a final boss. The game world is still quite small, but bigger than before with a few minor puzzles in it. There’s a jungle, some ruins, a snowy area, and a volcano to provide scenery variety too.
As before, the game is all about killing big bosses and very little else. You have just one weapon – a single arrow that, once fired, you have to pick back up. Alternatively, it can be magically summoned and levitated back to you, but this is slow and so mid-fight needs to be done carefully. Each boss makes use of this limitation, so you have to not only find the (generally) one-hit-kill weakspot, but figure out how to hit it.
For example, one titan is a giant mask who shoots energy balls at you. He flies round the room, always facing you, but his weakspot is his back. You can never directly shoot his back, but you can “pull” your arrow into it having shot it past him.
Most titans are as much a puzzle as a fight, so the first ten or so deaths (you’ll die a lot, sorry) are just figuring out where to hit them, and the rest figuring our how and then actually pulling it off. It’s hard. So very, very hard. And incredibly rewarding.
As I said, I’ve downed twelve of these bosses, and it’s taken me about three hours and I’ve died over 180 times. Has that put me off? Not at all.
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