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Blok Drop U (Wii U): COMPLETED!

Posted on 19/10/2014 Written by deKay

Well_that_was_easy.__blokdropuI was able to get hold of a free copy of this from someone, and felt a little guilty I hadn’t spent the feeble 89p or whatever it usually costs. Having played it, though, I’m not any more.

It isn’t a bad game at all, but it suffers from two problems: It’s too random, and it’s too short.

The idea is to tap on grey blocks, making all of them disappear, leaving a single red block balanced somewhere without it falling of the bottom of the screen. For the first few levels, it’s mostly puzzle based – remove the blocks in a specific order to make the red one fall as you need it to. After that though, there’s a clear idea of how you’re supposed to finish the level, but the sliding and falling and bouncing is too random. You can do almost the exact same sequence of taps several times in a row and get completely different outcomes. By the end, it just becomes luck or perseverance as to whether you win or not.

And the end comes far too quickly. There are only 30 levels, with each taking less than a minute to complete, even if you have to try multiple times. The game isn’t even long enough to allow you to review it on the eShop – you have to hit an hour’s play to do that! There’s zero replayability too, so little chance of me reaching an hour. How hard could it have been to double or triple the number of levels?

Filed Under: Gaming Diary Tagged With: blok drop u, completed, Post, wii u

Destiny – Armamentarium

Posted on 18/10/2014 Written by gospvg

New armour shader Thunder Devil now applied to my Titan which I received from completing a daily mission.

I had a good week playing Destiny, completing the weekly strike with Kamino on hardest difficulty to get 9 strange coins & I managed to unlock a few more through decrypting blue engrams.

An easier way to get more strange coins is obviously to have more than one character & complete the weekly mission on the hardest setting with each character but I don't have time to even think about starting a new character.


I also unlocked quite a few ship engrams from blue engram drops but I still like my Phaeton Class v1.

It's a shame Bungie have not introduced any ship gameplay in the game, I would have enjoyed playing a few missions or maybe even some strikes that involved using the ship.

At least the Sparrow Bikes you can use in the game, the ships are just eye candy for the loading screen.
When Xur (Trader in Tower who only appears Friday to Sunday) arrived yesterday I first spent some mote of lights on the engram but it decrypted into warlock armour.

I was hoping I might have gotten lucky to get the Titan alpha lupi chest armour but Xur wanted me to spend my hard-earned coins so I purchased the Armamentarium for 13 coins.

It's abilities are carry more special, heavy ammo & an extra grenade

Yesterday with Hakk & Kamino we attempted the heroic strike but soon realised we were way too under-levelled & gave up to try the vault of glass with Skim.

It took us a while to figure out what we had to do but we needed an extra two players and truthfully probably needed better weapons to really stand a chance of getting past the first stage.

During the week I  also got offered a exotic bounty & went for the Pulse Rifle Bad Juju. Thanks to the weekly strike I completed the first stage of the bounty. The second stage is to complete 25 strike missions, I'm currently on 3 so that will take me a while.

Borderlands arrived on Thursday but apart from entering some shift codes I've not started playing it yet. Last week I thought I would stop playing Destiny for Borderlands but I'm enjoying Destiny far too much at the moment to let it go.

Tasks for next week on Destiny are to level up my new chest armour & complete more strikes to complete 2nd stage of bounty. Also on Tuesday I'm teaming up with 5 other RLLMUK guys to attempt the vault of glass. Hopefully we can get past the first stage.

Fingers crossed that Xur has an Assault Rifle for sale next week.

Filed Under: Gaming Diary Tagged With: Destiny, Playstation 4

Metrico: not an infographic

Posted on 17/10/2014 Written by Xexyz

Metrico is a puzzle platform game.  Your actions - jumping, throwing, falling - make different parts of the world move, such as bars and lines that sort of resemble graphs.  This bars and lines often have percentages or fractions attached to them.  The trick for each puzzle is working out how to manipulate the moving parts in just the right way to let you get to the other side of the world - for example, you may need to land on a certain pad to make a bar move out of the way, but the action of jumping causes another bar to fall across the exit.


It's a very stylised game, and many compare to to an infographic.  This is reinforced by the official Twitter account publishing various statistics and links to interesting information.  The thing is, it's not.


Each of the six worlds I've uncovered so far has a new gameplay mechanic.  At first, you could only move left and right and jump.  After that came the ability to throw (using the triggers or front touch screen), then the ability to aim using the back touch pad.  The worlds are visually quite striking, and many move away from the flat-colour approach making this even less like an infograph.


Some of the puzzles have caused me to pause for a while, but none have been impossible.  There are a couple I've encountered so far where even after working out the methodology, it's been difficult to implement, which has annoyed me a bit.


But that hasn't annoyed me as the shoehorning of the Vita's motion controls and camera.  Hooray, another potable game I can't play on the train.  Throughout World 4 you have to rotate the Vita in different directions to move the bars, and it's taken me a week to get around to doing these levels because it's not practical to do them during my commute - you know, the time I actually play portable games.



And then you get to World 6, which I've worked out needs you to hold the Vita camera up to a specific colour and hold the button down.  Strangely I don't carry red, green and blue bulbs with me on the train.

It's a shame, since it's a clever game and has made me think a few times about how to progress.  Maybe I'll get around to completing it one evening.

Filed Under: Gaming Diary Tagged With: PS Vita

Populous: the Beginning: unexplored territory

Posted on 17/10/2014 Written by Xexyz

I have now progressed further than ever before.  Bloodlust has been conquered.

Back in 2005, I wrote of my troubles.  I started optimistic, settled for a war of attrition, then got a bit gung-ho and lost it all.  I tried many times to complete that level, and never managed it.  I did this time, though - on the fourth attempt.  This was a hard level.

I think my focus was initially misplaced. Just over the ridge from my starting position was a stone head, which the red tribe began worshipping at pretty soon after the start of each game.  I was dashing over there as soon as possible, to stop them gaining a spell that I thought would be catastrophic for me.  In fact, by leaving them to it (and blocking off access to the reds from my village) they used the bloodlust spell they gained on the yellow tribe part way through the game, causing chaos in my enemy's village.

So, rather than attacking the reds, I concentrated on killing off the greens as quickly as possible.  I built up a small army of preachers and warriors, and opened a pathway as quickly as I could down to their village.  I sent my followers down for a scrap, and quickly demolished the village.  One enemy down.

This then gave me a lot more space to expand my village, but I was suffering from attacks from the reds and yellows in the older side of my settlement.  I built a huge wall across the level, separating us off - though I left a small gap through which the red team was constantly funnelled, including the shaman.  I put down about 20 swamp spells there, meaning that I kept on gaining a nice manna boost.

As I said, the reds and yellows were fighting among themselves as well.  This meant that the yellow settlement shifted over time, and the yellows moved closer to the newer side of my settlement.  I was suffering a constant influx of armies, so I eroded the land around the edge of my settlement to create a water channel.  I still had to contend with balloon invasions, but that was soon sorted.



My settlement was thriving, now that I was concentrating on defence (you can see the cliff wall on the west of the map in the screenshot above, and the balloons around the edge of the village), but there were a few issues.  Firstly, the other settlements were also growing quickly, and secondly I was running out of building materials.  I needed to be able to build more balloons for defence, but had nothing to make them out of.  I just had to wait for trees to grow, to build up my army, all the time repelling the yellow army's attacks.


Note in the screenshot above the odd spit of land coming from the south of my settlement.  I had noticed another stone head in the middle of the sea, and rather than using precious balloons to ferry people over there, I just raised land all the way across.

Eventually, I decided to make my move.  I closed off the narrow cliff to make sure that the reds couldn't get through to my village just by sacrificing large numbers to overcome the swamps, and I raised a land bridge towards the yellows.  I sent a huge army of preachers, warriors and some balloon-based firewarriors across, led by my shaman in a balloon who killed off the opposing firewarriors before they could attack.  I killed the shaman, I destroyed the balloon factory and firewarrior training hut with tornadoes, I killed the shaman, I positioned a number of warriors and firewarriors around the resurrection site to kill the shaman every time she resurrected.  It was a rout.

Until I noticed that the reds were on their way down the coast to attack my village.  I quickly positioned all the remaining firewarrior balloons along the coast, and sent the shaman back to cast swamps to make sure.  It took ages for my army to finish off the yellow village, because the iditos kept rebuilding it ...


... but eventually, with a bit of help from earthquakes and tornadoes, it fell.

Two down.

The reds were still a force to be reckoned with, however.  They had a huge village and a huge army.  My excursions to the yellows hadn't hurt my fortunes too much, luckily, and my villages were replacing the dead pretty quickly.  I just needed to train more warriors and preachers - and particularly firewarriors.

But I had a trick up my sleeve.  I'd found another stone head, which had given me four spells of bloodlust ... but the one in the middle of the sea had given me angel of death.  Coupled with the fact that the reds hadn't built up a balloon army, this made things pretty easy.  I took over my balloon army, destroying the firewarriors as we went, and then I unleashed the angel of death.


Once the enemy was reduced to a manageable amount, I ordered the rest of my followers to come up and destroy the village.  They didn't even get there before the reds fell.


Nine years after I first started, I've completed Bloodlust.


I didn't stop there.  The next level was good fun, with an armageddon spell available in the middle of the map.  I think that the level is meant to see you stopping the others from getting that spell and then casting it for a massive brawl, but instead I wiped out two of the villages before casting the spell of a much reduced yellow army.  Still fun though.

Filed Under: Gaming Diary Tagged With: PC

Populous: the Beginning: unexplored territory

Posted on 17/10/2014 Written by Xexyz

I have now progressed further than ever before.  Bloodlust has been conquered.

Back in 2005, I wrote of my troubles.  I started optimistic, settled for a war of attrition, then got a bit gung-ho and lost it all.  I tried many times to complete that level, and never managed it.  I did this time, though - on the fourth attempt.  This was a hard level.

I think my focus was initially misplaced. Just over the ridge from my starting position was a stone head, which the red tribe began worshipping at pretty soon after the start of each game.  I was dashing over there as soon as possible, to stop them gaining a spell that I thought would be catastrophic for me.  In fact, by leaving them to it (and blocking off access to the reds from my village) they used the bloodlust spell they gained on the yellow tribe part way through the game, causing chaos in my enemy's village.

So, rather than attacking the reds, I concentrated on killing off the greens as quickly as possible.  I built up a small army of preachers and warriors, and opened a pathway as quickly as I could down to their village.  I sent my followers down for a scrap, and quickly demolished the village.  One enemy down.

This then gave me a lot more space to expand my village, but I was suffering from attacks from the reds and yellows in the older side of my settlement.  I built a huge wall across the level, separating us off - though I left a small gap through which the red team was constantly funnelled, including the shaman.  I put down about 20 swamp spells there, meaning that I kept on gaining a nice manna boost.

As I said, the reds and yellows were fighting among themselves as well.  This meant that the yellow settlement shifted over time, and the yellows moved closer to the newer side of my settlement.  I was suffering a constant influx of armies, so I eroded the land around the edge of my settlement to create a water channel.  I still had to contend with balloon invasions, but that was soon sorted.



My settlement was thriving, now that I was concentrating on defence (you can see the cliff wall on the west of the map in the screenshot above, and the balloons around the edge of the village), but there were a few issues.  Firstly, the other settlements were also growing quickly, and secondly I was running out of building materials.  I needed to be able to build more balloons for defence, but had nothing to make them out of.  I just had to wait for trees to grow, to build up my army, all the time repelling the yellow army's attacks.


Note in the screenshot above the odd spit of land coming from the south of my settlement.  I had noticed another stone head in the middle of the sea, and rather than using precious balloons to ferry people over there, I just raised land all the way across.

Eventually, I decided to make my move.  I closed off the narrow cliff to make sure that the reds couldn't get through to my village just by sacrificing large numbers to overcome the swamps, and I raised a land bridge towards the yellows.  I sent a huge army of preachers, warriors and some balloon-based firewarriors across, led by my shaman in a balloon who killed off the opposing firewarriors before they could attack.  I killed the shaman, I destroyed the balloon factory and firewarrior training hut with tornadoes, I killed the shaman, I positioned a number of warriors and firewarriors around the resurrection site to kill the shaman every time she resurrected.  It was a rout.

Until I noticed that the reds were on their way down the coast to attack my village.  I quickly positioned all the remaining firewarrior balloons along the coast, and sent the shaman back to cast swamps to make sure.  It took ages for my army to finish off the yellow village, because the iditos kept rebuilding it ...


... but eventually, with a bit of help from earthquakes and tornadoes, it fell.

Two down.

The reds were still a force to be reckoned with, however.  They had a huge village and a huge army.  My excursions to the yellows hadn't hurt my fortunes too much, luckily, and my villages were replacing the dead pretty quickly.  I just needed to train more warriors and preachers - and particularly firewarriors.

But I had a trick up my sleeve.  I'd found another stone head, which had given me four spells of bloodlust ... but the one in the middle of the sea had given me angel of death.  Coupled with the fact that the reds hadn't built up a balloon army, this made things pretty easy.  I took over my balloon army, destroying the firewarriors as we went, and then I unleashed the angel of death.


Once the enemy was reduced to a manageable amount, I ordered the rest of my followers to come up and destroy the village.  They didn't even get there before the reds fell.


Nine years after I first started, I've completed Bloodlust.


I didn't stop there.  The next level was good fun, with an armageddon spell available in the middle of the map.  I think that the level is meant to see you stopping the others from getting that spell and then casting it for a massive brawl, but instead I wiped out two of the villages before casting the spell of a much reduced yellow army.  Still fun though.

Filed Under: Gaming Diary Tagged With: PC

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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