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Destiny – Legendary

Posted on 28/09/2014 Written by gospvg

The Queens Wrath is an ongoing event till October 6th, you can complete specific bounties which in turn unlock missions (these missions are basically playing a story level of the game on harder difficulty). I tried yesterday with great difficulty to complete on of these missions.

I kept on dying on the second stage of the The Nexus mission on Venus, thanks to Boxoctosis joining my fireteam, I manage to complete the mission & collect my reward a legendary chest armour.

I also luckily manage to change a purple engram  into a legendary weapon called The Swarm.

I'm on Level 24 now need to get some more vanguard marks before I can purchase some more armour.

Would love to try the Raid but at level 24 I think I am going to get torn apart, I think you need to be at least two levels above the mission you are playing to have a chance of surviving.


There have been lots of complaints by gamers at the level of content on offer is the same but regurgitated with modifiers. This is true but the enjoyment comes in playing with friends to complete a difficult strike & Planets/Moon areas are quite large to explore (although there is not much to do).

Lots of comparisons with Borderlands mention in various reviews (which I would say is the better game) but this is an MMO type game & should be compared to WoW or Guild Wars which do offer more content & a better experience but Bungie's first stab at a MMO/Halo hybrid is not a bad effort & will only get better.

Only time will tell what will happen when I complete the story (what story?) missions & hit the level 30 light cap. Will I still play it? Probably but not as much.

Because Borderlands Pre Sequel is released October 17th.

Filed Under: Gaming Diary Tagged With: Destiny, Playstation 4

Destiny – Level 20

Posted on 23/09/2014 Written by gospvg

Reached Level 20 & you get a colour modifier for a reward to make you look a little bit like Master Chief.

Now starts the hunt for Rare armour to increase my light stat which will in turn increase my level.

Completed all the missions on Venus, now I'm going to visit Mars.

Still got a few of the strike missions to do for the Moon & Venus.

Because I am not really interested in PvP (Crucible) mode I am not going to join a faction to earn points/marks & will stay neutral so I can focus on earning Vanguard Marks to purchase rare weapons/armour from the traders in the Tower.

Filed Under: Gaming Diary Tagged With: Destiny, Playstation 4

Assassin’s Creed: Liberation HD (PS3): COMPLETED!

Posted on 22/09/2014 Written by deKay

It seemed very hurried towards the end. Years were skipped. Very little story exposition happened. Events just occurred in quick succession, and I realised how linear this Assassin’s Creed game actually was.

I’d started to suspect a twist at the end, and by the end of Sequence 7-ish I’d realised what it was. The ending threw me, until (spoiler), and the Citizen E thing happened.

Overall, it wasn’t a bad game, but it’s probably the worst Assassin’s Creed title in a long while. Even without the boats. It’s just a shame that it was so short, so linear, and so disjointed, as the actual assassining was enjoyable. The PS3 pad didn’t help either, I suppose.

Filed Under: Gaming Diary Tagged With: assassin's creed, completed, Post, ps3

Hyrule Warriors (Wii U)

Posted on 21/09/2014 Written by deKay

Um (1)For many years I’ve lamented how the the 3D Zelda games (that is to say, those that aren’t top down rather than those you play with glasses) are, well, pants. Over my time as a gamer, I’ve never got into the Samurai/Dynasty Warriors series. I’ve played a few, and even bought the 3DS one, but stopped there.

So why did I have a moment of weakness and buy a download code for Hyrule Warriors, a combination of all that is bad about Zelda games and a game series I couldn’t be more meh about? I don’t know. But I’m glad I did because it’s bloody awesome.

Fans of games known as “Musou” (at least, known as that to nerds who propagate the idea the series is niche and, well, non-Japanophile gamers wouldn’t like it) will see this is little more than a Zelda skinned example of the genre. Battlefields filled with forts, allies, and more enemies than a feeble little Nintendo console should really be able to cope with – let alone with no slowdown, and generals to defeat.

To_smack_or_not_to_smack_a_CuccoOnly with Zelda clothes on, these battlefields are areas like Hyrule Field and Death Mountain. The allies are Impa and Sheik. The enemies are ripped straight from Zelda games, and the generals, instead of being historical samurai warriors, are bosses Link has previously defeated in “normal” Zelda titles. Massive bosses, in some cases. And cuccos. Yay!

Gameplay is just like in Warriors, where you take ground by capturing forts and regions, lose ground by not paying attention to what’s going on elsewhere in the map, and your allies run round doing the same with not the best AI in their heads. Ultimately, you can’t rely on them to do anything, so sometimes you need to abandon your current objective to save their hide – again – before returning to the task at hand.

A Zelda twist is that you can pick up secondary weapons from treasure chests (complete with obligatory DA DA DA DAAAAH). These are instantly recognisable: Bombs, Boomerang, Bow, Hookshot, and so on. You can probably guess the rest. You can also play as any of your allies instead of just Link, and you recruit more warriors as you progress in the game. Additionally, there’s a crafting part to the game where you can upgrade and enhance your weapons, and choose new perks and abilities, for the price of some materials that enemies drop and a bag of rupees.

Somehow, it manages to feel just like Zelda without actually playing anything like any Zelda game before it. Which is A Good Thing, as far as I’m concerned.

Of course, I’m only about 4 or 5 hours in at the moment, so there’s still time for everything to head south, but what would appear to be a repetitive button masher is actually an addictive and surprisingly varied action title. More of this sort of thing with your game serieses, please Nintendo.

Filed Under: Gaming Diary Tagged With: Post, wii u, zelda

Assassin’s Creed: Liberation HD (PS3)

Posted on 20/09/2014 Written by deKay

On the PS3, you say? Am I mad, you ask? Yes, and possibly yes. In my defence, I had a load of PSN credit and it was on sale. And I’d been playing and enjoying Assassin’s Creed IV. So it made a bit of sense.

Currently, I’m about half way through the game (just returned from Mexico, for those in the know), and I’ve noticed that the game seems about half finished. No, those are two different things. What I mean is, it’s ugly and broken and they forgot to include a load of stuff. Missions are disjointed, with little reason or backstory (bar the odd loading screen info box). There are so many bugs where events don’t trigger or targets vanish completely, making progression impossible and a reload necessary. The graphics are muddy and blurry, like this is a Wii version of an Xbox 360 game.

Yes, I know it’s a port of a Vita game, but it’s supposedly an enhanced port with HD graphics. What they seem to have done is upscaled everything and applied a blur filter. Aveline’s three personas are unnecessary and stupid, and making one of her first missions literally a trip to buy a dress from a shop? Team AC don’t like women, do they?

Still, there aren’t any boat bits (well, no driving boats anyway, unless a canoe counts) and I love the modified return of the rope darts. I can’t really cope with the PS3 pad though, especially QTEs (this is not a new issue for me, though) and holding up on the stick for more than three seconds physically hurts. I’ll be glad when it’s all over, frankly.

Filed Under: Gaming Diary Tagged With: assassin's creed, Post, ps3

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Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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