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Things I’ve been playing recently

Posted on 21/02/2014 Written by deKay

tumblr_n1ad5ghslg1svmpf2o1_400Professor Layton and the Azran Legacy (3DS)

Have I posted about this yet? I can’t remember. It’s the main game-on-the-go-that-isn’t-called-Animal-Crossing on my 3DS at the moment, having started it soon after finishing off Zelda. So far, it’s a slight deviation from previous Layton games, as there are a lot of locations and travel between them. This makes the game seem a lot bigger, but as you’ve the option of finishing up several of the locations in any order (or at least, it seems that way) so it feels almost open world.

In addition, there are millions of downloadable puzzles this time round. Possibly literally. I’ve spent a few hours on those as well.

This_game_is_too_hard._Well__not_this_exact_bit__but_in_general.Bit.trip Presents… Runner 2: Future Legend of Rhythm Alien (Wii U)

In between bouts of Duck Tales (Woo-oo) I’ve been running (ha!) through this. It is so very, very hard. Leaving it for a couple of weeks and coming back is not a good idea, as you forget all the controls. Still, an hour or so’s play and it mostly comes back, and I’ve managed to reach world 4. Or 5? Yes, 5. Which I think might be the final world! The end is in sight!

Best_game_ever.Advanced Lawnmower Simulator Advance (GBA)

Actually, I’ve been playing it on an emulator on the iPhone. There’s one called GBA4iOS which you can install without jailbreaking and you don’t go through the App Store, which makes me think it’s just going to vanish one day, but until then… Advanced Lawnmower Simulator Advance is there.

It’s the best game ever, which of course I would say because 1) it is, and 2) I wrote it. Marvellous.

tumblr_n13xxprbyk1svmpf2o1_400Steel Diver: Sub Wars (3DS)

This nice little FPS in slow motion (submarines aren’t known for their speed and manoeuvrability)  is, for the cut-down version at least, free on the 3DS eShop, and was a surprise offering during last week’s Nintendo Direct.

I’ve not played a lot of it yet, but it seems fun enough.

Filed Under: Gaming Diary Tagged With: 3ds, advanced lawnmower simulator, bit.trip, GBA, layton, Post, steel diver, wii u

Duck Tales (Wii U): COMPLETED!

Posted on 21/02/2014 Written by deKay

DUCK_NEWS__A_WOO-OOIn my unprompted quest to clear some of my backlog (see Wonderful 101 and NES Remix), this was cued up next on the list. Previously on Duck Tales, Woo-oo 1, I’d completed the first and second levels, and then… stopped playing.

As has happened before, many times, with many games. Stay focussed!

It’s not a very long game, so I thought I’d get it wrapped up. And I did. Turns out it wasn’t as hard as I’d thought previously – perhaps the first couple of levels were actually the easiest in the game? I don’t know, but I barely had a problem for the rest of it. Even the bosses were easier as I progressed.

I don’t recall a great deal about the NES original. I know I’ve played it, but not very much, so I didn’t come to it with a great deal of nostalgia. I do know however, and this is a Known Fact, that 8-bit Disney platformers are fantastic and 16-bit ones are terrible, so I was expecting to enjoy it. Thankfully, I was right as I did – very much so. It is true that it’s nothing terribly special, and it is also true that platformers have moved on somewhat in the intervening years, but that matters not. In fact, it’s nice to have a simple game like this every so often, without the constraints of the older consoles but with the “pure gaming soul” of the titles. Oh yes, and the Wii U version having the map on screen at all times is a nice helpful thing.

And that music. Joy.

Notes:

  1. Or should that be, aha, “Duck Tales, Wii U”? Hilarious. ↩

Filed Under: Gaming Diary Tagged With: completed, duck tales, Post, wii u

To the Moon: completed!

Posted on 21/02/2014 Written by Xexyz

The end of the game was a bit weak, I feel.  The section showing John meeting River for the first time, away from school, was touching, with it explaining many of the links throughout the games.
 River refusing to reveal her name, John giving her the platypus, and the stars being lighthouses that communicate with each other - therefore explaining the importance of their lighthouse.




John and River told each other that if they ever got lost, they would find each other on the moon.  And so starts the ending.

After the adrenaline rush of the plans not working, and the travel backwards to show this first meeting, Eva realised that the thing stopping John's memory from changing was the extent of his involvement with River.  She ran off to change things, leaving me in charge of Neil, which felt annoying given that I had specifically chosen at the start to control Eva.  The sequences after this were frustrating in that it was evident that none of my actions were changing the story or even helping it to progress - in fact, it was a battle against the game for a battle's sake.  All through this, Neil and Eva spoke in riddles; I'd guessed what Eva was going to do, but it was never explicitly stated but instead just implied.

Then Neil and Eva regrouped, and the story was explained.  Eva had made two changes to John's memory - erasing his twin brother Joey's death, and taking River away from the school.  Neil was aghast at the idea of deleting River - such a constant in John's life, but of course any memory containing her would now contain Joey instead.



We then journeyed through John's reimagined memories; stating he wants to be an astronaut, studying, applying to NASA, getting accepted.  NASA's simplistic buildings made me smile when I first saw them and remembered that these weren't meant to be how it was in the real world - this was how John's mind was imagining them as memories.  The obvious twist was that River returned at this stage, and everything was back to how it was before from this point on.

Which would be great if it wasn't for the fact that John had just lost all his memories of teenage love, spending time with River as they grew up, dating, and so on.  I wasn't happy about that.

But, in any case, the objective was completed.  John and River boarded the spacecraft, and everyone went to watch John's memories.


The shuttle lifted off, on its way to the moon.


Yes, the shuttle. No, the space shuttle never went to the moon.  Yes, John would have known this, and yet still imagined that was the spacecraft of choice.  That ruined the moment somewhat.

In any case, we saw John and River in the shuttle cockpit, with the moon in their sights, and then ...


We never saw John and River reach the moon before hearing his medical instruments stopping and his death.  Were we too late; had John never been to the moon?

I don't think that's an obvious inference. Events weren't happening in real time at the end of the game - what we were seeing was one of John's (altered) memories, and he would have remembered the whole of that memory instantaneously at the point of it being altered.  John has been to the moon, even if we didn't see it.

During the credits there were excerpts from John's life showing that he now remembered later events as they actually were, but with Joey there as well.  The game's epilogue showed John being buried overlooking the lighthouse next to River, with scant conversation of whether this life had been improved by the alterations of his memories.  Did he die happier?

As something which pushes the boundaries of stortytelling in games, I'd recommend this to anyone.  As a game, it's crude and at times feels very linear.  The actual story is very rigid, with your actions only serving to move you along the path rather than allowing any sort of branching.   However, the story is incredibly involving, and the fact that I felt so cheated merely due to the fact that I was forced to control Neil and having the actions of the story taken out my hands shows just how much games can pull you in.

Filed Under: Gaming Diary Tagged With: completed, PC

Dust – Darkness

Posted on 21/02/2014 Written by gospvg

The game is split into chapters, Destiny was the first chapter which concluded with me fighting Fuse. Ginger left Aurora to go the northern mountains in search of General Gaius but an explosion unleashed monsters on the village.

The explosion also opened up access to the Cirromon Caverns & the village of Mudpot below Aurora. In the caverns I found a new ability to crouch slide (just like metroid, you slowly get the skills to revisit areas & progress further) which is perfect for getting through tight spaces.

The flow of water has stopped to the village of Mudpot & I venture further deep into the caverns to find "The Lady" who is the next boss fight. She was overcome by Darkness & is now cured by getting her ass kicked by Dust.

With my new skill acquired, some armour upgrades & a ton of sidequests completed  I can now venture to the Northern mountains & here starts Chapter 3 Love.

Filed Under: Gaming Diary Tagged With: Dust, Xbox 360

Pocket Mine – New High Score

Posted on 20/02/2014 Written by gospvg

I am still playing on the odd occasion when I get a few minutes free & managed to set a new high score of 394. So close to breaking the 400 mark, luck of which cards you get drawn depends quite a bit on how far down you can mine. My preference is for healing cards or explosions.

The pick now only offers an upgrade of +2 & requires a lot of cash before you can upgrade.

Filed Under: Gaming Diary Tagged With: iOS, Pocket Mine

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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