ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Danger Boat – Aircraft Carrier

Posted on 07/03/2014 Written by gospvg

Completed the daily challenge to finally unlock the Aircraft carrier which lets the naval vessel take an extra hit.

I also now have a x9 multiplier so time to go and get back the best distance title from the MONSTER !!

Best Score 139,168
Best Distance 2,095
Total Distance 374,589

Time for the danger boat to retire & the aircraft carrier to break records.


Filed Under: Gaming Diary Tagged With: Danger Boat, iOS

Disco Zoo – Jungle Boogie

Posted on 06/03/2014 Written by gospvg

My latest iOS time waster is Disco Zoo brought to you by Nimblebit, the same developers that made Tiny Tower (KABOOM!).

In this game you have to use the helipad to visit areas and play a mini game to collect animals for your zoo.

These animals then generate income for you so you can visit the helipad again & constant loop. You get the idea now...

You can use Disco bux to start a disco & your income will double for a certain time. Occasionally you will be given tasks to find strayed animals across your zoo or given the opportunity to sell an animal for more cash.

Filed Under: Gaming Diary Tagged With: Disco Zoo, iOS

Pocket Mine – 500 !!

Posted on 05/03/2014 Written by gospvg

Still playing on the odd occasion, manage to set a new high score of 519M again with healing cards & explosions.

A new update has added a few new areas you can visit like Acid Caves, Space Trip (for which you need to create a ticket in the factory) & Lucky Hit (Which so far for me has not prove lucky).

Filed Under: Gaming Diary Tagged With: iOS, Pocket Mine

Dust – Completed

Posted on 04/03/2014 Written by gospvg

After completing the sorrowing meadows and defeating the demon it was time to head to the Mountains & find the moonblood village.

There I met an elder who explained I was created by the moonbloods from the souls of two people. Jin (Ginger's brother) & an assassin called Cassius. General Gaius knew of the village and was planning an attack so it was time for the final showdown.

You have to fight quite a few soldiers in this volcanic region before you come face to face with General Gaius, it is quite a tough boss fight because it has quite a few stages. I had to use up nearly all of my healing items to ensure I would not die.

Unfortunately it is  not only General Gaius who meets his end has Dust perishes in the lava. An enjoyable metroidvania type of game with great voice acting for the main characters.

Next on the list to complete Army of Two Devils Cartel.

Filed Under: Gaming Diary Tagged With: completed, Dust, Xbox 360

Knytt Underground (Wii U)

Posted on 03/03/2014 Written by deKay

LasersHow can a game which looks so lovely, with its giant alien flowers and plants in the background, and mysterious silhouetted machinery and dwellings in the foreground, all fantastically lit and darkened with lanterns, lasers, mist and smoke, also look so terrible with its woeful character portraits? It’s like the game’s amazing scenery artist got his 8 year old daughter to draw them.

Thankfully, that doesn’t matter, as Knytt Underground is a great Jet Set Willy clone for a more modern game player. There’s nimble platforming and wall climbing, a turn-into-a-ball mechanic which you can use to bounce higher and further (losing some control in the process). There’s also several sparkly things you can collect that temporarily turn you into a glowing light that can, depending on the colour, shoot upwards like a star, do a sort of double jump, or shoot enemies. There are timed switches, doors to find keys for, and fetch quests aplenty.

Knytt_time.And a MASSIVE map. Not only is each screen pretty large, with your character being just a few pixels tall, there are supposedly 1800 of them to navigate. The map on the gamepad has tiny, tiny squares for each room. Chapters 1 and 2 start you off with few abilities and a small map, but Chapter 3, where I am now is immense. I can see several locations on the map where I have to pick up some sort of set of artefacts, but the route is blind and with so many dead ends and diversions I’ve hardly come close to any of them yet.

Filed Under: Gaming Diary Tagged With: knytt, Post, wii u

  • « Previous Page
  • 1
  • …
  • 356
  • 357
  • 358
  • 359
  • 360
  • …
  • 448
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
Episode play icon
98: There Were No Ramekins
Episode Description
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn retro sonic the hedgehog Steam steam deck switch Switch 2 Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2026 · Outreach Pro on Genesis Framework · WordPress · Log in