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Beglitched (Steam Deck): COMPLETED!

Posted on 11/05/2024 Written by deKay

Someone recommended this game over on Mastodon and it looked interesting. Then it turned out I already owned it and could play it on my Steam Deck. Result, eh?

It’s a match-3 puzzle game, but one that messes with the rules a bit. The idea isn’t just to match-3 (or more), as it matter which icons you match. For example, you only have so many moves, but matching certain symbols gives you more moves. Additionally, there’s a digital creature on the board, usually hidden, and you have to use symbols to track it down (such as arrows to point at it) and then blow it up. Triggering arrows and bombs use power, though, and you need to match other symbols in order to replenish it.

Furthermore, some of these digital creatures affect the board, or need blowing up more than once, or can’t be blown up. Or shouldn’t be blown up. It’s a lot more complex than your average matching game.

The surrounding motif of Beglitched is that it’s all set in a computer system. You’re a user of a sort of message board, and one of the prominent figures of the board has vanished and everyone else there now thinks you’re them – and most are out to stop you doing whatever it is that you need to do. It plays out as a series of small grids of levels, where the grid itself often contains puzzles and enemies. Progressing in the game opens up new folders on the computer, each acting as a sort of world with, generally, a specific change to the basic game rules.

It’s a good concept, and changing up the rules stops the core gameplay from getting stale. It certainly has a lot more depth than similar games, but it’s also somewhat shorter. Definitely worth playing if you like a good match game.

Filed Under: Gaming Diary Tagged With: completed, Diary, steam deck

Little Kitty Big City: not a great start

Posted on 10/05/2024 Written by Xexyz

When I first heard of Little Kitty Big City, in a Nintendo Indie showcase, I thought it looked fun – it was obviously inspired by the excellent Untitled Goose Game, but allowed you to play as a cat across a wider and more vertical area. The fact I had only heard of it at this point (in late 2023) rather than back in 2021 when it was first announced, in undoubtedly due to my bias to console games. But anyway.

The game is fine. The cat is well animated, but there’s an odd lag on the controls which makes it a bit finnicky to do anything. This is particularly disappointing given how graceful cats are when moving around – you’d hope that would translate to the game. In the announcement video linked above, you see the cat doing stuff like climbing up ivy and jumping into boxes, which doesn’t seem possible in the hour I’ve played so far. Instead you have the option of holding down the jump button to steer where you land, which glitches all over the place, onto the edge of ledges, and only gives an indication where you’ll end up.

There’s also little consistency on interacting with humans. Sometimes they will react to you jumping at them, dropping their phone or falling over. Sometimes they’ll just ignore you. The shopkeeper get very annoyed with me for knocking a bottle of jam off the top shelf, and picked me up and put me outside the shop – but then I walked back in and she gave me a stroke.

The missions to complete are varied but not overly inventive so far – scoring goals with footballs placed near them; knock flowerpots off walls; pounce on birds to collect feathers – but the difficulties I’m having with the controls overshadows the fun these could be. When getting the pink football around the corner to the pink goal, the ball randomly bounced off a wall into a puddle and then there was no way for me to get it – any contact with water sees the cat freaking out and jumping away. I had to wait until someone came along and kicked the ball out of the puddle, which was a couple of minutes later. While I thought that was annoying, it was nothing compared to when I fell off a wall into a puddle and the cat got wedged between the wall and a pipe, constantly jumping away from the water it was stuck in.

There’s fun to be had, investigating how the world reacts to you, but the glitches and controls are difficult to get past. I might wait and see if there’s an update soon.

Filed Under: Gaming Diary Tagged With: Xbox One

Rise of the Tomb Raider: it’s not that lost

Posted on 08/05/2024 Written by Xexyz

Well, Jonah didn’t last long. Trinity had the atlas which meant they looked to see where the Divine Source was, and discovered it was under a glacier. A shootout saw Jonah badly injured, and Jacob demonstrated his marvellous healing skills. Turns out he’s a bit special. This set up the thrilling climax of the game – our objective is in the Lost City; I’m going in through the secret entrance, and Trinity’s going to try going in by force through the glacier. It’s a race against time.

Well, except it’s not, because the next urgent thing doesn’t happen until you reach the next checkpoint. But still.

I was warned about the Deathless Ones. I’d seen them briefly before, when running up a large statue of the Prophet which I’d caused to fall over, but the Lost City is where they protect. When I first heard the villagers talking of the Deathless Ones I must admit my eyes rolled – yet another game where you get to fight zombies – but having encountered them while progressing through the city they’re really just another faction of soldiers, with less advanced weaponry but better armour. Because of the checkpointing system, I spent a lot of time sneaking up on the enemies and killing them from behind, or using the handily-positioned fire jars to explode them. There were a couple of big fights where hiding was not an option, but even then using the bow meant that few got close enough to actually fight.

I fought through the lower city, using a trebuchet to break down a gate; I then found another gate which also needed to be destroyed, using two different trebuchets in the area. Lots of Deathless Ones abounded. I reached a tower, at the top of which is the Divine Source – and then Trinity broke through the glacier.

The last half hour has been action-packed, with Trinity and Deathless Dudes fighting each other and me climbing the outside of the tower. Sofia turned up to help, firing one of the trebuchets at the advancing Trinity soldiers. I am concerned that I’ve reached the end of the battle with severely depleted ammunition, although I can at least craft arrows using my stocks of wood and feathers. Only the last battle to go.

I do appreciate the signposting of the point of no return. I am now in two minds – do I travel back to another area to stock up with ammunition, or do I play through as the story demands, straight to what I assume to be the point at which Konstantin gets his comeuppance? Something to sleep on.

Filed Under: Gaming Diary Tagged With: Playstation 4

Sküljagger (Evercade): COMPLETED!

Posted on 05/05/2024 Written by deKay

Sküljagger (no, I’d never heard of it either) is a Bad Game. Originally a SNES game which seemed to have been completely ignored at the time, it’s yet another 16-bit platform with literally nothing going for it. It seems to have a pirate theme or maybe a viking theme or who actually knows, or cares? You have a sword and have platforms to navigate. Wow. Even at the time this can’t have been more than a 5/10 title.

It’s janky and the collision detection is rubbish, the levels are dull and repetitive, enemies appear out of nowhere to kill you, there are several power-ups all of which are useless, and the walls of text between levels are badly written. Or translated? Or both.

So why did I play it to the end? Because I don’t know. Don’t judge me.

Filed Under: Gaming Diary Tagged With: completed, Diary, evercade, retro

Gal Guardians: Demon Purge (Switch): COMPLETED!

Posted on 05/05/2024 Written by deKay

Why yes, this is another Metroidvania style game! And yes, it’s another one based on a different game, this time Gal*Gun by Inti Creates. Inti Creates, who have made some of my favourite platformers (including some other Metroidvanias) like Azure Striker Gunvolt and Blaster Master Zero. Of course I’m going to buy it.

The ‘hing with Demon Purge, which differentiates it from all the other “explore a castle” games is that you control two characters at once, each with different skills and abilities. The two main differences are that one has a gun, and so can attack from a distance, and the other wields ningyogami (or something similar) in a way that essentially works like a sword. Also, one has half the health of the other.

The story takes the characters from Gal*Gun (which I don’t know), sticks them in a school, and then in that usual Japanese way the school itself becomes a portal into some other world full of demons and monsters. Same old story. You have to rescue your classmates, unlocking new abilities like a hover, an air dash, and a grappling hook as you progress and using them to reach new areas and secrets. Like all the other Metroidvanias.

If you’re a fan of the genre, like me, this is great. It’s fun, a bit unusual, and even has references to Castlevania (like the clock tower and the long external staircase to the final boss). There’s also a secret ending if you do certain side quests, which I managed to do.

Filed Under: Gaming Diary Tagged With: completed, Diary, metroidvania, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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