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Dizzy the Adventurer (Evercade): COMPLETED!

Posted on 03/02/2021 Written by deKay

I’d never played this Dizzy game before, although many parts of it seemed familiar. Was is a retitled reworking of another one, perhaps?

It was much, much easier than Treasure Island Dizzy, not least because it looks like the only way you can die is by falling in water, and I only did that once. There’s a bit of an anticlimax at the end too when you don’t get to fight Zaks like I was sure you would (and I thought you needed the potion for – perhaps that’s another Dizzy game). It was good though!

The post Dizzy the Adventurer (Evercade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, dizzy, evercade, nes, Post, retro

Impossible Mission (C64): COMPLETED!

Posted on 01/02/2021 Written by deKay

I don’t know how my mind works regarding which game I want to play next. The thought thread here was along these lines: Oh, there’s a new C64 game out that looks good (despite being a C64 game lol) I wonder if I can play it on my RetroFlag GPi? I’ll test it. What’s a game I could test it with? Impossible Mission is decent on the C64 right? OK, I’ll test that. Oh, VICE doesn’t work well on here at all. But Impossible Mission is great maybe I should play another version of it. Not the Spectrum one as that’s broken (a bug means you often can’t finish it), what about the Master System version? That should be good on a GPi. Hmm, this isn’t right. I can’t seem to go near robots without dying. Can’t jump them. That’s not right. Gah, now I really want to play Impossible Mission. VICE on the laptop and the C64 version it is then.

And so here we are. Yes, it’s great. Yes, I completed it. Yes, the puzzles are flipping hard and not just because you have to flip the pieces (oh ho ho!). Stick a (working) version of this on the Evercade please someone.

The post Impossible Mission (C64): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: C64, completed, Post, retro

Gorogoa (PS5) – Completed Review

Posted on 01/02/2021 Written by gospvg

 


Gorogoa is a short puzzle game where you have four frames that you can move tiles around. You can click in certain areas in a tile to progress the puzzle & you can also stack tiles on top of each other to trigger an action. 

There is no guide in the game to help but a hint feature will highlight which areas you can interact with on a tile, some of the puzzles will need quick movement with the tiles so you can carry on the motion of an action. You may get stuck on a few puzzles I certainly did on a shelf puzzle that took me a while to figure out.

Overall Gorogoa is a nice game to tax the brain muscles that you will complete in about an hour & if you fancy an extra challenge there is a trophy for completing it under thirty minutes!

Next for me is Slay the Spire a roguelike card deck building game and I've also gotten back into playing Fortnite with my daughter (JerryBean) & nephew (Mr T).

Filed Under: Gaming Diary Tagged With: completed, gorogoa, Playstation 5

Gunvolt Chronicles: Luminous Avenger iX (Switch): COMPLETED!

Posted on 31/01/2021 Written by deKay

Yes, that’s really the name of the game.

Luminous Avenger is a sort of sequel to Gunvolt Striker 2, in that it follows on from that albeit about 100 years later and with you playing as Copen, Gunvolt’s nemesis. Although it turned out Gunvolt and Copen were really on the same side, sort of, but from different directions. Anyway, mankind has been mostly enslaved or destroyed by the bad guys from the previous games and Copen is now a machine because, well, 100 years have passed. Gunvolt isn’t in it because (spoilers) he be dead. Yeah, the Copen ending of Gunvolt 2 seems to be the canonical one? Whatever, it seems you didn’t save the world and in fact, it all got a lot worse.

The game plays out just like before, with Mega Man style bosses that give you special powers that are especially good against other bosses. Copen’s gimmick is he can fly into enemies which then targets them to be shot or have those special powers triggered on them. There’s often a bit of aerial action where you “bump” from enemy to enemy fo combos and to pass dangers or bottomless pits.

Just like previous games in the series, it’s very slick, a lot of fun, and has bosses that seem impossible to beat until you realise they’re not. Now, where’s Gunvolt Striker 3, eh?

The post Gunvolt Chronicles: Luminous Avenger iX (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, gunvolt, Post, switch

Lost Sphear (PS5) – Completed Review

Posted on 25/01/2021 Written by gospvg

 


 

Lost Sphear by Tokyo RPG factory is a love letter to the SNES/PS1 era with a beautiful art style, no spoken dialogue but a ton of written probably more than the entire Harry Potter books and a familiar turn-based combat. Be warned there is no fast travel which can be annoying because certain dungeons do not have shortcuts and you won’t get the airship until much later in the game.

You play as Kanata a swordsman from the village Elgarthe who develops an ability to restore lost structures from memories. You are very quickly joined by Lumina a melee combat fighter and Locke a long range archer. The game slowly introduces other characters who will join your adventure along the way to a maximum of eight but you can only select four in your battle team.

The game introduces two new features, the first is Spritnite where you have to equip a skill to use in combat but you can then link a momentum effect to each skill like recover HP every time you use that skill in a battle. In combat each skill will have a cool down timer which will reset after a number of a turns. The second is Artefacts, there are various locations on the open world where you can build a structure to give you a boost. For example the Mystic Eye artefact will give you a world mini-map showing you to see locations of dungeons you have visited.

There is no random encounters in the game, all combat is within dungeons. During combat you build up a momentum meter by performing attacks, moving you character or using skills. Once you have built up a momentum charge you can use it in combat and it will usually rewards you a critical or double hit. With certain characters it can be an advantage to ensure they move around the battle area so you can line up a multiple hit attack. Equally you need to be careful to ensure your characters are not too close together so the enemies can’t get in an area attack. Make sure you especially pay attention to your movements during boss fights which are slightly more challenging.

I won’t spoil it in this review but later the game introduces a new combat mechanic which I did enjoy using quite a bit but I had to have constant supplies to recharge or regularly rest at inns. Overall Lost Sphear is a nostalgic trip back to the 90s JRPG formula but remember the game is not finished once the credits roll. I had no issues at all playing this game on the PS5, next for me is a small indie puzzler Gorogoa.





Filed Under: Gaming Diary Tagged With: completed, Lost Sphear, Playstation 5

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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