I’ve merged the main Lofi Gaming site with the Gaming Diary site, and now I have a lot of tweaking to do. Should all be sorted soon, and the Diary is still working like normal at the moment!
When the past was around (PS5) – Completed Review
When the past was around is a beautiful indie point and click game about dealing with the loss of a loved one.
You play as Eda and the story is told through memories interlaced with puzzles, the game has a lovely hand-drawn art style and a violin tune that plays whilst you enjoy the story.
You move the cursor around to interact with objects or collect and place items. The puzzles are not too difficult but you will need to remember sequences and decode patterns. There is also some back-tracking through previous rooms to complete certain memories. If however you do get stuck you can press triangle which will show you objects you can interact with in each room.
This is a short game that can be completed in just over an hour but you may need to replay some chapters if you want to get all the trophies. When the past was around is a good game to enjoy that will make you remember the loved ones you have lost in your life.
Fantasy Zone (Switch): COMPLETED!
I’ve mentioned before, but side and vertical shooters are not one my favourite genres. Sure, I play them, but it takes a special one for me to really enjoy it and buy it multiple times. Like Fantasy Zone.
It was only recently (checks… SIX YEARS AGO?!) that I completed this on the 3DS, and now I’ve done it again. It didn’t take anywhere neat as long this time, thankfully, but it was still pretty difficult. Again, Level 3 proved the hardest part (except perhaps the boss rush at the end).

Why aren’t more shooters this colourful anyway?
The post Fantasy Zone (Switch): COMPLETED! appeared first on deKay's Gaming Diary.
Maneater (PS5): COMPLETED!
At first, Maneater is a great fish-chomping game with slightly annoying combat (with crocodiles and barracuda) and a funny faux Deadliest Catch style narration, but it soon starts to become tedious and repetitive. And then, even though the game doesn’t change, it becomes fun again. I’m not sure why.
You’re a baby shark, who eats to get bigger and evolve, ultimately to take down Scaly Pete, the fisherman who killed your mother. The waters you swim in are broken down into areas, with you starting in a swamp and moving through an industrial area, a nightlife filled city, the open sea, and so on. Each is opened up by completing tasks, such as munching a number of humans on a beach or destroying a fishing boat or culling some seals. Bigger water creatures attack you, and if you cause enough damage or eat enough people, the humans start to hunt you down.

There are RPG elements, as each thing you consume gives you certain “nutrients” which are spendable on upgrades such as gnashier teeth or a whippier tail. You also get different types of body part, such as bone or electric, for progressing. As well as this, you’ve 10 increasingly difficult hunters to coax out and eat as a sort of side story, and a number of Tony Hawk style floating objects to collect or Assassin’s Creedy hidden chests to smash open.

As for why I tired of the repetition before getting back into it and having a whale (a sperm whale, actually – I ate a few) of a time – perhaps I just switched off a bit of my brain and embraced the simplicity? There’s not much depth (except in the open sea, ho ho), and it’s not very hard (although I had a couple of hurdles that required levelling up a bit), nor is it very long, but don’t go in expecting Skyrim with Sharks and you’ll probably enjoy it too.
The post Maneater (PS5): COMPLETED! appeared first on deKay's Gaming Diary.
Control – Completed Review
Control Ultimate Edition was added to PlayStation Plus in February, it was one of the few games I did not get round to enjoying on the PS4. You play as Jesse Faden who arrives at the FBC (Federal Bureau of Control) to find out what happened to her brother. The building is not all that it seems with many hidden secrets to be found and mysteries revealed during the campaign.
I enjoyed the story with its nice selection of characters and the plot slowly peeling back, it felt almost like a season of X-Files with its super-natural themes. The gameplay is action-based and skills will unlock that allow you to get an advantage over the hiss from shield, launch to seize which allows you to take control of enemies. The skills can be upgraded by ability points which are rewarded from missions or going off the beaten path and finding hidden areas.
Control is a metroidvania game where everything on the map is slowly defogged when you unlock new skills or complete main chapter quests. There is a fair bit of revisiting locations but fast travel can be unlocked by taking over control points around the map. Outside of the main campaign there are a few side quests which will purposely take you into unexplored area and randomly generated alert missions which are time limited, these are usually the kill all enemies or protect soldiers challenges that reward you will materials. You will need a fair bit of materials to upgrade weapons or purchase mods, although I just used the various mods I collected throughout the game.
There are some great set pieces/boss fights in the game and one in particular has you dashing around to a thumping soundtrack whilst killing the hiss. Control has been a great game to play coming in at just over 30 hours, I had no issues on the PS5 with fast load times, smooth frame rates and beautiful visuals.
I will leave it to Jessie to give a quick summary of the game “That was awesome”
- « Previous Page
- 1
- …
- 137
- 138
- 139
- 140
- 141
- …
- 476
- Next Page »