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Membrane (Switch): COMPLETED!

Posted on 08/01/2019 Written by deKay

Membrane is an unusual platform puzzle game, where your controls are jump, shoot blocks, and shoot triangles. You can use the blocks, which stick together, to build bridges, act as conduit between electrical pads, become walls, barriers, ladders and so on. The triangles “break” these blocks and revert them to non-sticky blocks that you can collect back up – useful, since you’ve a limited amount.

The plot, such that it is, is you’re a sort of synapse in a body. A message from the eye, which has seen a fly land on you, along each level through the chest, arm and to the hand which you ultimately trigger to swat it. Of course, this has little relevance to the actual gameplay aside from body goo which appears in some levels.

Although it’s a pretty short game, Membrane is pretty taxing, especially if you’re aiming to collect the two orange ball things in each level. Invariably they’re placed in such a way as to vastly complicate the solution, or are dangerously close to a hazard. I haven’t managed to obtain all of them, but I’m just over 90% there. It seems they’re unnecessary to complete the game but I suspect there’s a different ending or some sort of bonus for nabbing the lot.

Speaking of bonuses, there are a couple of extra game modes. One requires you to set up a sort of slingshot with which to launch a ball as far as possible, and the other is a target practice type game where you have to carefully plan your shot rebounds in order to hit an increasingly hard to reach object.

Membrane is cheap, interesting, varied and different enough to most other games to definitely warrant a purchase. I certainly enjoyed it, but perhaps a few more levels would have been nice.

The post Membrane (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, membrane, Post, switch

Super Smash Bros Ultimate: COMPLETED! (Switch)

Posted on 06/01/2019 Written by deKay

It’s 2019, and the first game to be completed this year is Super Smash Bros. And by complete, I mean, the MASSIVE new single player mode – “World of Light”. In brief, this mode is a huge map with lots of fight events on it. Some are simple one-on-one brawls, some have quirks like gravity that randomly flips or after a few seconds one hit kills you, and others have a number of unusual fighters such as an army of mini Donkey Kongs or a giant metal Mario.

You can read more about how it all works, and the whole spirit system, in more detail elsewhere, but for the entire game I just stuck with Kirby, rarely had a difficult fight, and then got what appears to be the best ending. Well, OK. For the very final actual battle you have to choose three fighters and they can’t all be Kirby. I chose Sonic and Roy (as Roy was the best character in Super Smash Bros Brawl on the Gamecube), but Sonic is awful so I swapped him for the more Roy-like Marth and was much more successful then.

And it is an incredible game. So much to do, so many different fights, so many spirits to collect and power up – and I haven’t really even touched standard “Smash” mode, and I’ve only played online once (as Kirby: I won). Yet 30 hours of World of Light is more than enough for one game – all these other modes and extras are just bonuses, as far as I’m concerned.

Yeah, I’m saying that, just like with that other “online competitive game” Splatoon 2, single player is the best bit.

The post Super Smash Bros Ultimate: COMPLETED! (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, smash bros, switch

Ristar (Switch): COMPLETED!

Posted on 24/12/2018 Written by deKay

I did have a longer post for this but the WordPress app swallowed it and I can’t be bothered repeating myself.

What I basically said, though, is that I’d unfairly maligned Ristar for years because I didn’t like it and it wasn’t Sonic, but actually giving it time it’s not that bad at all. It’s still no Sonic, but it’s a decent enough game in its own right.

The post Ristar (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, retro, switch

Sonic 3D: Flickies’ Island (Switch): COMPLETED!

Posted on 22/12/2018 Written by deKay

Many times over the years I’ve tried to play this, and every time the slippery controls, wonky collision detection, and overuse of pressing diagonals have put me off before the first boss.

So what’s changed this time? Why did I play it completion? I’ve no idea.

It’s still awful. It’s six generically themed levels, with sound effects nicked from Sonic 3, and a badly realised Flicky collecting mechanic. It’s not Sonic, it’s not Flicky, and aside from being technically very clever it’s really not a very good game at all.

At least it’s not Sonic Forces though, eh?

The post Sonic 3D: Flickies’ Island (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, retro, sonic the hedgehog

ugvm Podcast Episode 18

Posted on 19/12/2018 Written by deKay Leave a Comment

As a wise man once sang, it’s Christmas! Nearly! So with the spirit of the season at the forefront of our minds, we decided to play a low-impact after-dinner party game. You decide whether this was the worst decision of 2018 or not. Apologies to Nicholas Parsons.

Join deKay, Zo, Luffer, Kendrick and Choobs as they also rummage through some gaming news, chat about That Sonic The Hedgehog Poster, Soulja Boy, and a bit of these here games:

  • Phantasy Star
  • Xenoblade Chronicles 2
  • House of the Dead Scarlet Dawn
  • FIFA 19
  • Super Smash Bros
  • Spider Hyphen Man
  • Outer Worlds

And also answer some of your actual questions. Or at least try to, anyway.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode18.mp3

(Direct link here)

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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