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ugvm Podcast Episode 13

Posted on 14/08/2018 Written by deKay Leave a Comment

This month’s Adventures In Internet Wonkiness fun created some interesting conversation but we’re 100% sure you won’t notice any of the problems and it has nothing to do with being Episode 13 anyway, honest.

In this episode, Kendrick reveals an alarming secret, deKay reveals an alarming playtime, Luffer has an alarming Switch coincidence, and Toby is drinking and outs his alarming horse vein fetish.

Oh, and some game stuff! It is, after all, a game related podcast. Despite that, there’s more on the never ending ZX Vega+ saga, the Super Smash Bros Nintendo Direct, ROM site shutdowns, Quakecon, Discord taking on Steam, NES and SNES Classics, some new game teasers and trailers, the goddamn Palm Pilot, and all these games:

  • Doom Eternal
  • Quake Champions
  • Red Dead Redemption 2
  • Disaster Report 4
  • Quest of Dungeons
  • No Man’s Sky
  • Yakuza 0
  • Mario Odyssey
  • Captain Toad Treasure Tracker
  • Rayman Legends
  • Death Squared
  • Picross Adventure
  • Stranger of Sword City
  • Portal 2
  • Call of Duty: Infinite Warfare
  • Splatoon 2

Plus, because yes, there’s more, listener questions, general waffle and more sidetracking than Skyrim.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode13.mp3

(Direct link here)

Links to things we mentioned:

ugvm Steam Curators Page

GameSX

Yakuza 0 (PS4): COMPLETED!

Posted on 01/08/2018 Written by deKay

There’s a hell of a lot of content in Yakuza 0. So many side missions, attractions, events and time wasting opportunities. Most of these are introduced as the story plays out, such as the slot car racing, the arcades and the underground female wrestling. Or Kiryu’s real estate empire building or Majima’s Cabaret Club improvements. Or what about blackjack or pachinko? Karaoke? Shogi? So many different things to do.

I barely touched any of them.

Sure, I played a bit of Outrun, bought a few upgrades for my toy car, and even collected a fair few telephone cards. But 95% of my time was spent progressing the story and oh my what a story.

Kiryu takes down a helicopter with a pistol because of course he does.

Like other Yakuza games, there’s more turns than a slalom skier. The bad guy is the good guy and the good guy is the bad guy and sometimes they’re both and neither and that other guy? Well, he’s that guy. Backstabbing and oneupmanship are the order of the day here. There are rarely friends, more enemies with aligned goals or people with shared respect. Every chapter brings a new “what the?” moment, where often everything you knew is wrong.

As the name suggests, Yakuza 0 is set before all the other main series titles. Back before Kiryu became the Dragon of Dojima, before he met Haruka, before Daigo and while Kazama, Kiryu’s mentor was still alive. Kiryu is, as he always is, dragged into a yakuza power struggle. This time, it’s over a seemingly worthless patch of land in Kamurocho – The Empty Lot.

Kiryu, a fresh faced yakuza newbie in the Dojima Family, is framed for a murder on it, and while trying to clear his name discovers the significance of this tiny piece of land and how owning it could give a huge amount of power and influence to any one of the players vying for a higher spot in the Tojo Clan. Or even in other rival groups.

Every chapter brings a new “what the?” moment, where often everything you knew is wrong.

Yakuza 0

Meanwhile, a seemingly unconnected story involves Majima running a lavish and elite hostess club in Sotenbori, Osaka. Turns out he’s essentially being held prisoner until he manages to raise enough money from his endeavours to pay off his “captor”. Until he’s offered the chance to cancel his debt with just one simple murder…

Every couple of chapters the game switches between Kiryu and Majima and soon you realise there might be something linking the two events, until it’s made conclusive around two thirds of the way in. But are the two protagonists fighting for the same outcome, or at odds?

If you’ve played any other game in the series, or even – to a lesser extent – the similar precursor to the series (Shenmue), you’ll recognise the Deadly Serious Main Game coupled with the Utter Nonsense that goes alongside it. For every attempted mugging on the street (and there’s a lot of it – Kiryu must just have that sort of face), there’s a side story about a girl who wants you to use the crane games to win her toys or a man who can’t walk across a bridge because of the jacket he’s wearing. For every solemn chat about being an orphan or the stress of leadership, there’s a pretend punk rocker who needs help being macho or an almost naked man called Mr Libido who wants to teach you how to get the girls.

You’d think one would totally grate against the other, but somehow, it all works. Even the cringe-worthy bits, like visiting a “Telephone Club” (spoiler: it’s a sexy chatline) or Hardened Gangsters Kiryu and Nishikiyama singing J-Pop, somehow fit in this world.

Just some Chinese Men.

If you’re new to the Yakuza, 0 is the perfect place to jump in. Not least because it’s on a modern console, but also because it’s both chronologically first and also easier to get in to. There are excellent “in-story” tutorials for all the fighting moves and styles, the character upgrade system is now based on money earned rather than XP gained, and the loading times (I’ve recently come from Yakuza 5 on the PS3, remember) are much less obtrusive. Having only two characters to play as – and no forced Idol Mode – helps too.

Some of the minor complaints from the series are still here, such as the slightly annoying camera (especially during fights), NPCs just appearing and disappearing in the streets, and too many muggings (is Japan really like that?), but the good – the fun, the weight of the story and the realised setting – far offset these. And, if you’re someone who wants to do everything there is to do, then there’s even more everything here. It’s the best Yakuza game I’ve played, and although I’ve still Kiwami 1 and 2, and then 6 to do, I’m finding it hard to think how they could improve in this.

The post Yakuza 0 (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, PS4, yakuza

Pokémon Quest (Switch): COMPLETED!

Posted on 31/07/2018 Written by deKay

Aha! Take that Nintendo! I completed your IAP’d up game without paying a single penny!

Although I should temper that with two things: 1) I never saw the need to pay any money, and 2) where do you even pay money anyway? It was, however, a bit of a grind for the last two worlds due to me not having any decent psychic or electric pokémon.

I think I probably spent around two-thirds of the entire time I played just trying the final few levels on worlds 9 and 10 over and over, slowly levelling up and gaining slightly better power stones, whilst making meals to coax more pokémon into my garden just to use them up in training.

After finally beating those levels, the final boss was actually a walkover taking just three attempts, and then that was it.

Now I’ve some sort of NG+ unlocked, but I don’t think I can be bothered with it. Pokémon Quest started out fun but if it wasn’t for the fact I could stick it on Auto and let it pretty much play itself I’d have given up on it quite some time ago. Even with that, I’ve had enough now.

The post Pokémon Quest (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, pokemon, Post, switch

Pool Panic (Switch): COMPLETED!

Posted on 28/07/2018 Written by deKay

A lot of people say a lot of things about the Nintendo Switch, but I bet not many of them say this: it’s the console with my highest bought:completed ratio ever. Almost every game I buy for it, I complete. So that’s something.

Pool Panic is now added to that list, obviously, hence this post.

Imagine the balls from Jimmy White’s Whirlwind Snooker. You know how they sort of come to life when you leave the controls alone? Well, now imagine each colour has a different personality, with some scared of the cue ball, and others chasing it, or jumping over it. Then, imagine that each level is a further deviation from a standard snooker or pool table. That’s Pool Panic.

The first couple of levels resemble standard pool. A green rectangular table with pockets, and you pot all the coloured balls before going for the black. But then, things get stranger. Some of the balls are dogs. Or spiders. Or zombies. The table becomes a scout camp-out or the line for ice cream. Pool is ditched almost entirely for crazy golf. Giant fish eat the balls. There are pirates and monsters and knights and aside from the basic premise – pot the colours, then the black – the game becomes very little like pool at all.

And it’s great. It’s funny, varied and nonsensical, and unlike pretty much any other game you’ve ever played.

The post Pool Panic (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, pool panic, Post, switch

ugvm Podcast Episode 12

Posted on 17/07/2018 Written by deKay Leave a Comment

E3 was a long, long time ago and we’ve all forgotten about what was announced at it and nobody cares any more anyway. So about time we did another podcast, yes?

In this episode, deKay plays a game which isn’t what he expected, Luffer plays no games (as expected), Zo has bought all the games expecting them all to be played, and Choobs unexpectedly has a banjo.

We chat about what a difference a single byte makes to Aliens Colonial Marines, lots of Switch news, Steam having a hands-off approach to their store, and – bafflingly – Twitch. Oh yeah, and the ZX Vega+ because well why not? Plus, all these games:

  • Warframe
  • Phantasy Star Online
  • Elite Dangerous
  • Monster Hunter Generations
  • Death Road to Canada
  • Dwarf Fortress
  • Drawception
  • Yorkshire Gubbins
  • Chibi-Robo Zip Lash!
  • The Count Lucanor
  • Sanrio Characters Picross
  • Quest of Dungeons
  • Mutant Mudds Collection
  • Gran Turismo Sport
  • Horizon Zero Dawn

And some other stuff, including some listener questions and the usual nonsense.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode12.mp3

(Direct link here)

Links to things we mentioned:

@IndieGamerChick on Twitter

Luffer’s Drawception page

Lara6683 on Twitch

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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