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Pulseman (MD): COMPLETED!

Posted on 13/05/2018 Written by deKay

What’s this? A Mega Drive game I’ve never heard of? Surely not. Especially since it was written by Game Freak and published by Sega themselves. How come I’d never seen it before? Perhaps it’s because it was Japan-only?

Well, despite being Japan-only, and all the dialogue in the game being in Japanese, all the speech (and there’s a lot) is in English. Which begs more questions – why wasn’t this released outside of Japan? Bizarre.

The game itself plays like a cross between Mega Man and Sonic the Hedgehog. Pulseman himself looks absolutely nothing like Zero from the Mega Man games, and none of the levels look anything like Aquatic Ruin, Green Hill Zone and Casino Night at all. Unlike both those games, though, Pulseman is badly animated and movement is jerky. He’s got a swipe attack and a weird backflip thing (during which he’s invulnerable), but the main gimmick for the game is his ability to charge himself up with electricity and use it mainly to become a ball that bounces round the screen.

To charge, Pulseman can either run a short distance or perform a dash. The ball he turns in to can then be used to reach higher platforms, break through certain walls, or travel along wires. There’s a power up which allows Pulseman to remain charged indefinitely, so long as you don’t die or finish the level.

Speaking of levels, they’re varied and some look incredible. In particular, backgrounds are often made up of the sort of sine-wavey trickery demo scene stuff tends to do. It’s occasionally distracting (on one later level seemingly on purpose) but it looks really clever. On the casino level you wonder how they squeezed so many colours out of a Mega Drive.

Jerkiness aside, it’s a fun game. Not too hard, sometimes frustrating (mainly due to leaps of faith or those baddies that follow you round discharging you all the time), and with lots of “wow” moments with the graphics.

The post Pulseman (MD): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, pulseman, retro

Fire Emblem Warriors (Switch)

Posted on 08/05/2018 Written by deKay

It’s widely known (he says, as a nobody on the internet) that I’m a massive fan of Hyrule Warriors. Not really the musou genre generally – just Hyrule Warriors. Such a big fan of it that I’ve put over 300 hours into the game across the four copies that I own. I thought the draw was mainly the characters from the Zelda series, but here’s Fire Emblem Warriors proving that to be nonsense.

https://lofi-gaming.org.uk/diary/wp-content/uploads/2018/05/Posted-without-comment-v-NintendoSwitch.mp4

On the face of it, Fire Emblem Warriors is a reskin of Hyrule Warriors. This makes sense, as it’s the same team making the same genre of game, but it’s very similar. Sure, the characters are different (although many are similar in how they play) and the levels are new (except most feel very much like remixed old levels), but it’s the same game. Isn’t it?

That’s what I thought. When I completed it I posted about some differences then, but having played for more than 80 hours now I’m thinking they’re even more separated. In fact, I think I might even like this more. Blasphemy, I know. Perhaps it’s the tactics, the directing commanders, the weapon triangle.

https://lofi-gaming.org.uk/diary/wp-content/uploads/2018/05/Best-Game-v-NintendoSwitch.mp4

In terms of progress, having bought all the DLC, I’ve S-ranked 100% two of the scenarios in History Mode, S-ranked all of the “normal” (that is, non-time-distortion extra) levels in another two, and almost 100% S-ranked two more. I’ve then done almost all the level-70 and below missions in some other scenarios. I think perhaps I’m 75% there?

Certainly it’s a repetitive game, but no two levels are quite the same regardless of how similar they are. And it’s the best game.

The post Fire Emblem Warriors (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: fire emblem, Post, switch

West of Loathing (Switch): COMPLETED!

Posted on 07/05/2018 Written by deKay

A black and white stick-man role playing game set in a warped version of the Wild West where demon cows attack and there’s goblins, skeletons and necromancy and folks make their fortune mining meat? I mean, it’s a cliche setup for a game already. How could it possibly stand above the hordes of other similar titles?

I jest of course because my god is this one strange, silly game. What with quests where you must find a bowtie, or round up some cultists, or get a lumber permit for a town from another town using the most repetitive (and intentionally so) amount of to-ing and fro-ing you can imagine. All the while facing standard turn-based RPG combat against terribly drawn creatures and bandits (and sometimes inanimate statues) where your array of weapons include a pistol you found in a toilet and a club fashioned from a cactus.

OK, perhaps not so standard.

It’s not weird for the sake of weird either. In the madness of the world it all, pretty much, makes sense. The humour is spot on, poking fun at wild west, RPG and stupid pointless quest tropes. It even sticks itself in the ribs many times. West of Loathing is a genuinely funny game, never forced – except when it is on purpose and it groans with you at the terrible jokes or puns. There’s a lot of text but it’s all worth reading. One-note remarks, jokes that half-hidden or implied, punchlines you see a mile away but occasionally don’t even come because they’re so obvious. Silly stuff, like how every bottle of sarsaparilla you pick up is spelt differently because who the hell spells it correctly the first time?

West of Loathing isn’t all about the chuckles, though. The game is a decent, solid play too. The RPG mechanics are basic but through the class and levelling systems there’s an array of perks and skills you can unlock, upgrade and make use of. I’m not sure this element (although a major part of the game) alone would make it playable, but with the world and humour it is elevated to something approaching genius. Too often “funny games” can be hilarious but terrible to play, or great mechanically but the wit is grating, but West of Loathing manages a balance of both. Even the graphical style – which looks like they’ve barely bothered to even try and draw a game properly – works really well. They’ve even added a colour-blindness option in the settings. For a game 99% in black and white. Amazing.

The post West of Loathing (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, west of loathing

Gaming Update

Posted on 30/04/2018 Written by gospvg

Image result for ni no kuni 2

I'm still gaming, since my last post I've completed The Division (the claptrap boys PMG game that has taken us an age to complete), Assassins Creed Origins (an excellent return to form for the ubisoft series), Telltale Batman (the telltale engine is really showing its age lots of technical issues & crashes but hey it's Batman) & Dragonball Z Dokkan Battle (I had completed the main campaign & started to focus on the events to upgrade my deck but my ipad decided to die on me & unfortunately there is no cloud save feature with DBZ & I have lost my progress. Lesson learnt I will not play any iOS game that does not have a proper save feature be it local or icloud).

I have just completed Mad Max this weekend which was good fun, I really enjoyed the bleak open world with the convoy missions being a particular favourite. Next is Ni No Kuni 2 where I have played a few hours, gone is the turned based combat in favour of a more free-roaming affair. It is gorgeous in 4K with it's Ghibli inspired art style.

Until the next update enjoy your gaming.

Filed Under: Gaming Diary Tagged With: completed, Mad Max, Ni No Kuni, Playstation 4

ugvm Podcast Episode 9

Posted on 27/04/2018 Written by deKay Leave a Comment

Hey kids! Have you got two whole hours of your life you don’t want back? Or a two hour bus journey next to an old lady telling you about her piles and you need to drown her out? Well have we got a podcast for you.

In this episode, deKay uses his imagination and fights a bear, Zo has played all of the games, some of which while stripped to the waist, Kendrick instructs everyone to say “David Cage” in an East London accent, and Neil rams some angry Australians with silly names off the road. Pretty standard stuff, really.

We chat about Sega’s recent Shenmue and Mega Drive Mini announcements, the new Atari VCS and NeoGeo machines, loot boxes, and how the Switch has been hacked. And yes, the ZX Vega+ again even though that news is out of date already. Plus all these games:

  • Forza Motorsport 7
  • That Dragon, Cancer
  • The Unfinished Swan
  • Rise of the Tomb Raider
  • Life is Strange: Farewell
  • Lego Dimensions
  • Batman: The Telltale Series
  • God of War 7: God Harder
  • Mad Max
  • Animal Crossing: Pocket Camp
  • Deus Ex: Mankind Divided
  • Rogue Aces
  • Yakuza 5
  • Yakuza 6

And! More! Listener questions and stuff. Amazing.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode9.mp3

(Direct link here)

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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