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I’m still gaming.

Posted on 07/10/2018 Written by gospvg

It’s been a long time since my last post, I’m still gaming & have completed

Ni No Kuni 2 (PS4) - Enjoyable JRPG with gourgeus visuals

Stardew Valley (PS4) - No idea how or why but I helped my daughter on her game & got hooked myself! Very addictive.

Hidden Agenda (PS4) - Very short local party mode affair not really that good.

God of War (PS4) - Excellent game best so far this year until RDR2. Great story telling, characters & action.

Final Fantasy XV (PS4) - Chaotic combat, boring mundane Sidequests & a main plot which is all over the place. Hopefully the next Final Fantasy will get back to the greats of 6 to 9.

Qube Directors Cut (PS4) - Nice short puzzle game.


Waiting for RDR 2 to be released so not playing anything longer than a few hours, I also got rid of the PSVR just was not playing it.

Filed Under: Gaming Diary

Pan-Pan (Switch): COMPLETED!

Posted on 06/10/2018 Written by deKay

Having been on sale a number of times, and being pretty cheap already, I’d eyed up the lovely looking Pan-Pan on several previous occasions. Reviews saying it is slightly disappointing tempered my enthusiasm and so I always put my virtual cash away. Until today.

And sadly, the reviews were right. Pan-Pan looks really nice, with its flat shaded, low-poly graphics and almost Pikmin-like world to explore, but it falls very short of excellent for a number of reasons.

Firstly, its world is very small, but it’s the way it appears very open that’s the problem. Most of the puzzles in the game are reachable almost immediately, but some are somewhat obtuse and you’re left wondering if the reason you can’t solve it is because you’re missing the trick, or because you’re not supposed to be able to yet – and there’s no way of knowing.

This little bird doesn’t want you to steal his eggs. But you are a cruel woman.

Secondly, there’s just not enough game here. It’s perhaps ten puzzles in total, and sure, the game was only £2.99 but when I obtained the five items needed to complete the game, I was sure there’d be another chapter – or several chapters – afterwards. But nope, 90 minutes of game and that’s it. No replayability at all.

For what it is, it’s a quaint little thing, and perhaps the sometimes there, sometimes not (it depends where you read) subtitle of “A Tiny Big Adventure” should have tipped me off, but it feels more like a short demo of a larger game, which is a shame.

The post Pan-Pan (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, pan-pan, Post, switch

Shantae: Risky’s Revenge – Director’s Cut (PS4): COMPLETED!

Posted on 01/10/2018 Written by deKay

I am very much aware that I’m playing through the Shantae games in an intermittent manner and in an incorrect order. This is because of reasons I don’t have to explain to you.

After completing Yoku’s Island Express I was concerned I’d do my usual thing of failing to decide which game to play next, and spend so long flicking through games I own but haven’t played that I ran out of time to play them. Instead, I forced myself to settle on the first title that came to mind from my pile of bought-but-never-played games, which, inexplicably, was Risky’s Revenge. Who knew?

Sadly, I was all too soon back in the same predicament as before I started, since I completed it in around 6 hours.

What’s cookin’ good lookin’?

But it was a wonderful 6 hours. Shantae is a joy to control, a wonder to look at, and just about as perfect a short-but-sweet Metroidvania experience as it is possible to be. The shortness is no doubt because the original Nintendo DSi release of the game (of which this is a partially HD remastered port) was intended to be a three episode game from which only part one ever appeared, but neither the story nor the gameplay suffers from it.

Fitting between the original Shantae for the GBC (which I played here) and Shantae and the Pirate’s Curse (which I played here) it tells the story of how Risky Boots, the large-boobed pirate from the first game, steals a magic lamp which – considering you’re a half-genie – unsurprisingly is somehow linked to your genie powers. And, spoiler, the reason why The Pirate’s Curse has you missing all your genie powers. Shantae has to get the lamp back by recovering three magic seals (no, not of the fish-eating variety) which, of course, are guarded by three barons in three dungeons.

The cover art is all new HD

Before you lose your powers, however, you obtain them in this game and they’re the skills needed to unlock areas of the map. As in the first game, they take the form of different creatures you can become by dancing: A monkey who can climb walls, an elephant who can smash rocks, and a naked mermaid who can swim. In addition, each creature has a collectable and necessary upgrade to add further skills.

OH! IS THIS A PUZZLE CLUE?

Most of the characters and areas are reprised from the Game Boy Colour original game, but they’re all redrawn and reanimated to a much higher quality. Even though the Nintendo DS is pretty close to retro itself these days it still looks and moves like a “modern” pixel art platformer. Wayforward really are the masters of pretty pixels. The regions of the map are pretty limited in number, and there aren’t many different enemies, but it doesn’t really matter considering the length of the game. The exploring is good, the backtracking and dancing simplified (for the better) from the first game in the series, and it’s much, much easier – perhaps to a fault as I only died once and every boss was a walkover.

It is excellent though, and I’m very tempted to buy the special edition of the latest game in the series now. If only I didn’t have a trillion other games to work through first, eh? Including the part-completed (and also another Metroidvania) Hollow Knight. Hmm.

The post Shantae: Risky’s Revenge – Director’s Cut (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, PS4, psn, shantae

Yoku’s Island Express (Switch): COMPLETED!

Posted on 26/09/2018 Written by deKay

This game is, now bear with me, a pinball metroidvania adventure game set on an island where you’re an ant who also happens to be the new postman, and you collect fruit whilst taped to a ball. As soon as you arrive on the island, the god creature that oversees it is attacked and it’s up to you to find all the tribal elders who together can heal the god. Oh yes, and you’re armed with a party horn, and hoover up exploding slugs, and wear a little fish in order to swim.

So generally standard game stuff, really.

It’s a pretty looking 2D affair, with exploration broken up by caves and caverns that amazingly resemble pinball tables, and strangely convenient “flippers” dotted around the island to assist in getting you about by flicking you up trees and mountains and so on. I mean, it’s hardly a believable world, not least that all this pinball infrastructure only seems to benefit you and not the majority of the rabbits, rats, fish and various other creatures that you chat with.

Don’t forget to actually deliver letters while you’re out saving the island.

It plays like a metroidvania game through out of reach areas becoming available due to abilities you unlock as the game progresses, which let you blow up certain rocks, swim, or fling yourself around buds, as appropriate.

Yoku’s Island Express is a relatively short game with a compact map, but you criss-cross it many times through various routes and shortcuts so it feels quite a bit bigger. It’s not especially difficult, not least because it appears to be impossible to die (it is possible to get stuck and have to restart from a – thankfully frequently placed – restart point though). Some of the trickier “shots” are frustrating however, and the knack for sucking up exploding slugs seems a little random and so a minor annoyance, but aside from that the only real difficulty is figuring how to get to the points marked on the map.

It’s fun while it lasts, and once completed there’s still a multitude of things to collect and deliveries to make (you’re a postman, remember), so completists will get even more value from this already cheap title. Yoku is definitely worth picking up.

The post Yoku’s Island Express (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, yoku's island express

ugvm Podcast Episode 15

Posted on 24/09/2018 Written by deKay Leave a Comment

A special episode recorded at EGX 2018. deKay, Zo, Luffer, Toby, Jaimie and Jon sit around a microphone in what turned out not to be the quietest part of the Birmingham NEC to chat about All The Games at EGX.

No big list of games or listener questions this episode – just lots of chat about everything we saw and played! Please note that as this was recorded in the NEC concourse, there’s plenty of “ambience” normally absent from our episodes.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode15.mp3

(Direct link here)

Thanks to Zo for recording on the day and twiddling some knobs to get it listen-to-able.

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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