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Yoku’s Island Express (Switch): COMPLETED!

Posted on 26/09/2018 Written by deKay

This game is, now bear with me, a pinball metroidvania adventure game set on an island where you’re an ant who also happens to be the new postman, and you collect fruit whilst taped to a ball. As soon as you arrive on the island, the god creature that oversees it is attacked and it’s up to you to find all the tribal elders who together can heal the god. Oh yes, and you’re armed with a party horn, and hoover up exploding slugs, and wear a little fish in order to swim.

So generally standard game stuff, really.

It’s a pretty looking 2D affair, with exploration broken up by caves and caverns that amazingly resemble pinball tables, and strangely convenient “flippers” dotted around the island to assist in getting you about by flicking you up trees and mountains and so on. I mean, it’s hardly a believable world, not least that all this pinball infrastructure only seems to benefit you and not the majority of the rabbits, rats, fish and various other creatures that you chat with.

Don’t forget to actually deliver letters while you’re out saving the island.

It plays like a metroidvania game through out of reach areas becoming available due to abilities you unlock as the game progresses, which let you blow up certain rocks, swim, or fling yourself around buds, as appropriate.

Yoku’s Island Express is a relatively short game with a compact map, but you criss-cross it many times through various routes and shortcuts so it feels quite a bit bigger. It’s not especially difficult, not least because it appears to be impossible to die (it is possible to get stuck and have to restart from a – thankfully frequently placed – restart point though). Some of the trickier “shots” are frustrating however, and the knack for sucking up exploding slugs seems a little random and so a minor annoyance, but aside from that the only real difficulty is figuring how to get to the points marked on the map.

It’s fun while it lasts, and once completed there’s still a multitude of things to collect and deliveries to make (you’re a postman, remember), so completists will get even more value from this already cheap title. Yoku is definitely worth picking up.

The post Yoku’s Island Express (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, yoku's island express

ugvm Podcast Episode 15

Posted on 24/09/2018 Written by deKay Leave a Comment

A special episode recorded at EGX 2018. deKay, Zo, Luffer, Toby, Jaimie and Jon sit around a microphone in what turned out not to be the quietest part of the Birmingham NEC to chat about All The Games at EGX.

No big list of games or listener questions this episode – just lots of chat about everything we saw and played! Please note that as this was recorded in the NEC concourse, there’s plenty of “ambience” normally absent from our episodes.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode15.mp3

(Direct link here)

Thanks to Zo for recording on the day and twiddling some knobs to get it listen-to-able.

Shenmue (PS4): COMPLETED!

Posted on 22/09/2018 Written by deKay

It’s been a while. I’ve started Shenmue via emulators a number of times over the years but it’s been ten or more since I last completed it. I remember the plot, and the basic event timeline, but specifics were like coming to it anew. I was worried that one of my favourite ever games wasn’t going to stand up to scrutiny, especially since this is a pretty bare-bones HD remaster, but it turns out that it was fine. More than fine, actually – it’s still excellent.

Sure, it came from a different era, when developers didn’t have two analogue sticks and a pretty standard way of moving your character in third person in a 3D space. Many years of story based games have now shown what is necessary and what isn’t, when the player needs direction and when they don’t, when repetition is good and when it isn’t – but 18 years ago Shenmue was doing this for pretty much the first time. As such, you have to accept that being unable to skip time and having to talk to everyone after every plot progression is just of its day and move past that to the story.

Yeah like these two are made for each other.

Which, thankfully, is still excellent.

One thing, which I spoke about in much detail on episode 14 of the ugvm Podcast, is how much Shenmue feels like a precursor to the Yakuza series. It’s actually one of the reasons I got into Yakuza in the first place, but going back to it now it’s even more obvious. To add to my podcast comments, the 70 Man Battle at the end of Shenmue is yet another thing that feels very Yakuza – as each game I’ve played has a fight against a huge number of enemies near the end as well. There’s too many similarities between the two series for it to just be coincidence!

Road Rash it isn’t.

Now it’s on to Shenmue II, which I remember less well than the original as I only ever completed it once.

Would you like to watch my entire playthrough?

The post Shenmue (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, PS4, retro, shenmue

Gradius (Switch): COMPLETED!

Posted on 20/09/2018 Written by deKay

And another NES-game-onna-Switch, bus-based game completion. Gradius isn’t something I remember completing before but at the same time none of it seemed new to me. Which is odd because I don’t often play shooters like this.

Anyway, it was hard, especially the bit with the Easter Island heads, and the final boss was a complete walkover for some reason. All you have to do is stay in the right place and keep shooting – no dodging necessary!

The post Gradius (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, gradius, Post, retro, switch

Super Mario Bros (Switch): COMPLETED!

Posted on 20/09/2018 Written by deKay

Yesterday, Nintendo finally enabled their online service and with it came a big old pile of NES games for free 1, one of which was – of course – Super Mario Bros.

Like Sonic, it’s a game I have many copies of and of course have played and completed many times. Also like Sonic, I played it again today and completed it again today. Whilst on a bus. It was great.

Notes:

  1. Or at least “free while you have an active subscription” ↩

The post Super Mario Bros (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, mario, Post, switch

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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