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Hitman (PS4): COMPLETED!

Posted on 30/09/2017 Written by deKay

This was a surprising amount of fun. I loved all the different ways you can murder your targets, some by brute force, some by taking the time to learn how to make use of their schedules or weaknesses. Poisoning their food, laying explosives on their route, or setting traps for them to essentially kill themselves.

The episodes were all pretty varied, with some humourous people to meet and quirks to take advantage of. In particular, I liked messing with the guy in Colorado’s OCD, forcing him to calm down by partaking of a cigarette I’d laced with hallucinogenic drugs.

I’m almost certain I’ll return to the game to try some alternative methods of bumping the targets off, even if just to mess around with the game a bit.

Oh, and it has some incredible toilets. Very important, that.

If you want to watch my complete playthrough, with all two thousand game reloads, then you can here:

The post Hitman (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, hitman, Post, PS4

ugvm Podcast Episode 1 – Follow-up

Posted on 30/09/2017 Written by kendrick Leave a Comment

As promised in the podcast, I have produced images of my Freedom Wars character before and after working off my prison sentence and becoming a fully-fledged second-class citizen. Spoiler warning for the game applies here.

This is the image of Naota Mikami (callsign “Indispensable”) in her Type-88 Military field clothing, suitable for urban combat in glorious service to her Panopticon. Note the surveillance image from her cell, which shows the years remaining on her sentence in a handy floating superimposed image over her head.

Here’s Naota having worked off her sentence. In-game, your congratulatory cut scene provides you with the excuse for not being relocated, that all the citizen-level housing is occupied and nobody has died yet in order to vacate a space. So for now, you have to continue living in your crummy prison cell that has an entire TV screen for a wall.

I do not have a screen capture of my rap sheet, which is the image that’s shared with others online in multiplayer mode. You can choose one of many different poses to communicate whatever emotional state suits your style of play, and in many of the poses you’re holding up a placard that has some of your stats on it. In the pose I’ve chosen, it looks like she’s covering up her bikini top.

Filed Under: Podcast

ugvm Podcast Episode 1

Posted on 29/09/2017 Written by deKay Leave a Comment

You all (well, all two of you) loved the pilot so much we’re back! You have no idea the danger you’ve put the planet in.

In this episode, Zo learns about the error of his ways, Kendrick learns about Parma Violets, and deKay learns the true meaning of pop shields. Oh, and there’s stuff about games too. And a lot of EGX chat.

Games covered this episode include:

  • Sonic Forces
  • SteamWorld Dig
  • Hitman
  • Sonder
  • Skyrim
  • Freedom Wars
  • Mario Odyssey
  • Racing Apex
  • Toast Time
  • Destiny 2
  • Forza 7
  • Project Cars 2
  • Streetpass
  • Cuphead
  • Huntdown
  • Golf Story
  • GT Sport
  • Lego City Undercover
  • Lego Star Wars: The Force Awakens
  • The Lego Ninjago Movie Videogame

And it’s all somehow squashed into under 90 minutes.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode1.mp3

(Direct link here)

SteamWorld Dig 2 (Switch): COMPLETED!

Posted on 24/09/2017 Written by deKay

I’m a big fan of the first SteamWorld Dig. I’ve bought and completed it twice, in fact. The “digging genre”, such as it is, has always appealed to me. Ever since playing a demo of Diggers on the Acorn at high school, I’ve been drawn to them – Mr Driller, Miner Dig Deep, and SteamWorld Dig being the headliners.

SteamWorld Dig 2 was a thought-free instant purchase then, but if I’d not bought it the overwhelmingly positive reviews would have made it difficult to resist.

A cursory glance of the game shows little has changed since the first title. You’re a steambot (although not Rusty any more – he’s gone missing), and you have to dig down in a mine. The more you dig, the more you need upgrades to assist. However, after you’ve played it for a bit you realised it’s not just about depth – there’s more to explore here.

Instead of a single shaft, there are a number of separate – albeit linked – areas, each themed. A more powerful axe is less important this time around, with rocket boots and a grappling hook becoming the essential tools for getting around. Larger, more open spaces replace much of cramped mining, but there’s always something, and some reason, to dig.

Smaller rooms, filled with puzzles or navigational challenges, pock the mine and reward you with items that further boost your skills. Cogs can augment your abilities over and above the standard bought upgrades, reducing water use or making your pressure grenades more powerful, for example.

The gameplay is perfect. After every “run”, usually when you’ve found another return tube (which acts as a warp point), you sell your ore and gems, bump your powers up with the money and cogs, then return “just to get to the next tube”. And the next tube. And the next tube. It’s addictive, and soon enough eight hours have passed and I’ve completed the game.

But still there’s more. My completion stats say I’m just 53% done, and Image & Form tell me there’s a whole extra section if I make it to 100. So of course, I’m going to make it to 100%.

The post SteamWorld Dig 2 (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, steamworld, steamworld dig, switch

Sonic Mania (Switch)

Posted on 17/09/2017 Written by deKay

Yes, this again. I’ve now completed it with Sonic and that Idiot Fox together, with all the Chaos Emeralds.

That is all.

The post Sonic Mania (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post, sonic the hedgehog, switch

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Latest Podcast Listenbox

95: Bother Me Anatomically
byugvm

Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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