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ugvm Podcast Episode 1

Posted on 29/09/2017 Written by deKay Leave a Comment

You all (well, all two of you) loved the pilot so much we’re back! You have no idea the danger you’ve put the planet in.

In this episode, Zo learns about the error of his ways, Kendrick learns about Parma Violets, and deKay learns the true meaning of pop shields. Oh, and there’s stuff about games too. And a lot of EGX chat.

Games covered this episode include:

  • Sonic Forces
  • SteamWorld Dig
  • Hitman
  • Sonder
  • Skyrim
  • Freedom Wars
  • Mario Odyssey
  • Racing Apex
  • Toast Time
  • Destiny 2
  • Forza 7
  • Project Cars 2
  • Streetpass
  • Cuphead
  • Huntdown
  • Golf Story
  • GT Sport
  • Lego City Undercover
  • Lego Star Wars: The Force Awakens
  • The Lego Ninjago Movie Videogame

And it’s all somehow squashed into under 90 minutes.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode1.mp3

(Direct link here)

SteamWorld Dig 2 (Switch): COMPLETED!

Posted on 24/09/2017 Written by deKay

I’m a big fan of the first SteamWorld Dig. I’ve bought and completed it twice, in fact. The “digging genre”, such as it is, has always appealed to me. Ever since playing a demo of Diggers on the Acorn at high school, I’ve been drawn to them – Mr Driller, Miner Dig Deep, and SteamWorld Dig being the headliners.

SteamWorld Dig 2 was a thought-free instant purchase then, but if I’d not bought it the overwhelmingly positive reviews would have made it difficult to resist.

A cursory glance of the game shows little has changed since the first title. You’re a steambot (although not Rusty any more – he’s gone missing), and you have to dig down in a mine. The more you dig, the more you need upgrades to assist. However, after you’ve played it for a bit you realised it’s not just about depth – there’s more to explore here.

Instead of a single shaft, there are a number of separate – albeit linked – areas, each themed. A more powerful axe is less important this time around, with rocket boots and a grappling hook becoming the essential tools for getting around. Larger, more open spaces replace much of cramped mining, but there’s always something, and some reason, to dig.

Smaller rooms, filled with puzzles or navigational challenges, pock the mine and reward you with items that further boost your skills. Cogs can augment your abilities over and above the standard bought upgrades, reducing water use or making your pressure grenades more powerful, for example.

The gameplay is perfect. After every “run”, usually when you’ve found another return tube (which acts as a warp point), you sell your ore and gems, bump your powers up with the money and cogs, then return “just to get to the next tube”. And the next tube. And the next tube. It’s addictive, and soon enough eight hours have passed and I’ve completed the game.

But still there’s more. My completion stats say I’m just 53% done, and Image & Form tell me there’s a whole extra section if I make it to 100. So of course, I’m going to make it to 100%.

The post SteamWorld Dig 2 (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, steamworld, steamworld dig, switch

Sonic Mania (Switch)

Posted on 17/09/2017 Written by deKay

Yes, this again. I’ve now completed it with Sonic and that Idiot Fox together, with all the Chaos Emeralds.

That is all.

The post Sonic Mania (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post, sonic the hedgehog, switch

Sonic Mania (Switch)

Posted on 16/09/2017 Written by deKay

That’s the game completed with Tails and all the Chaos Emeralds now. During the process of doing this I also managed to get all the Gold medals on the Blue Spheres bonus levels.

Which means the only thing I have left is a run through with Sonic and Tails together! Not really looking forward to that. Tails on his own is tolerable, but when he’s following Sonic round he has a tendency to kill you.

The post Sonic Mania (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post, sonic the hedgehog, switch

Lego City Undercover (Switch)

Posted on 16/09/2017 Written by deKay

After 48 hours (that’s about 17 hours less than on the Wii U), my daughter and I have 100%ed it.

It was excellent. Certainly, it crashed quite a bit. And there were the usual bugs and things which meant getting stuck or having to redo levels, but it was a lot of fun, especially now it can be played with two players.

I did wonder if we’d come across the most frustrating of all bugs when we got to 99.9% complete and had nothing left to do. The stats show we had all the red bricks, gold bricks, characters, levels, and vehicles. Thankfully, I realised that helicopters (and the like) aren’t included as vehicles on the main list, and we’d collected but forgotten to buy one. Phew!

The post Lego City Undercover (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: lego, Post, switch

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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