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The Witness (PS4)

Posted on 17/04/2016 Written by deKay

Never has a game made me feel so damn clever. But on the other hand, it frequently made me feel incredibly stupid. “But of course!” I’d facepalm myself “It’s so obvious now I’ve spent twenty minutes staring at it”.

The Witness
Red, red room.

The Witness is not the game I thought it was going to be. When I heard it was about walking round a beautiful island finding puzzles to solve, I expected a variety of puzzles. I didn’t read much about the game because I wanted to discover everything myself, which I frequently do (currently on media blackout: Firewatch and No Man’s Sky) but I wish I had done in this case. Why? Because all the puzzles are the same.

The Witness
Grid Puzzle #46725

Apparently there are 650-odd of them, and they’re all grid based puzzles like some sort of cerebral Painter game. As you work through them, different rules occur, like you have to collect all the dots on the lines, or make certain shapes in the grid. Later, more complex rules occur like you have to separate some grid boxes into pairs based on colour, or the route you take through the grid is based on something abstract in the world around the grid itself (like a pattern in the trees, or shadows falling on a surface). Ultimately though, every single puzzle is a grid where you have to get from the start to the finish in one single, non-overlapping line paying attention to the rules the various shapes and symbols on the grid dictate.

The Witness
This puzzle controls the moving platform.

Solve puzzles to open doors, activate switches, enable more puzzles (this is the most frequent outcome) or ultimately, I think, fire lasers at the peak of the island’s mountain. There are 7 or 8 lasers to be found, if the locked panels each opens are to be believed, with one laser in each area of the island. I currently have three activated. These areas are home to mainly a single set of rules for the puzzles found there, with different rules in each area, with some overlap.

How you find the rules is quite clever. You’re given some very simple puzzles to begin with that are almost impossible to do incorrectly. A succession of these, with slightly increasing difficulty, teaches you what the rule is actually enforcing, without ever explicitly telling you. Sort of like how The Rosetta Stone language course works.

The Witness
*Proud face*

Some of the more abstract puzzles are incredibly clever, using the landscape and structures to make up areas you have to “pretend” are a grid. There’s one puzzle I’m especially proud of myself for solving in a sort of Japanese temple where you have to open and close shutters. It was genius, and it made me feel like a genius for getting it.

Despite my disappointment it isn’t the game I was expecting (although I’m not sure exactly what I was expecting), I’m enjoying it a great deal. I’ve found some proper head-scratchers which have caused me to leave an area and tackle a different one, and I’ve spent a large amount of time looking for “circle and a line” shapes in the shadows, rocks and even sky of the island as these are particularly pleasing to spot and activate, so even the single premise hasn’t been too repetitive. I just hope I’m not going to get stuck on a puzzle forever preventing me from finishing the game. It’s a constant worry.

Statues are everywhere. Some are clues. This is a dog. So pretty. This man hosts a video I found. Reflected puzzles. The Village. Note the blue sky laser.

The post The Witness (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post, PS4, the witness

Batman Arkham Knight – New Game

Posted on 15/04/2016 Written by gospvg



I had quite a few choices on what to play next after completing MGSV but I decided to go for Batman Arkham Knight, the final game in the Rocksteady trilogy.

Firstly I like that is has a difficulty mode setting so I went straight for easy to save on any rsi pains during the long fight sequences. I've played a fair bit already just not had time to blog about it, there are tons of side missions from the riddler challenges, murder investigations to rescuing firemen.

I wasn't sure how the batmobile would be used but it is implemented pretty well & enjoyable to drive around & complete various challenges. The main campaign so far is about Scarecrow & other villains who have teamed up to take over the city. There are some very good story sequences which I won't spoil but I am enjoying the game very much.



Filed Under: Gaming Diary Tagged With: Batman, Playstation 4

Draw Something – Gameboy

Posted on 12/04/2016 Written by gospvg

I've not played Draw Something for a few years but my youngest is enjoying the game lately & wanted someone to challenge. Thankfully my account was still valid with all the colours that I purchased previously.

One of my recent better drawings was the Nintendo Gameboy, guess the game?

Filed Under: Gaming Diary Tagged With: Draw Something, iOS

Psycho Fox (MS): COMPLETED!

Posted on 10/04/2016 Written by deKay

Psycho FoxI’d completely forgotten how easy the bosses were in Psycho Fox. In fact, I’d completely forgotten anything about the bosses at all, and I wasn’t even 100% sure there were any! Admittedly, much of the rest of the game is quite difficult (mainly because of so many leaps of faith or baddies that appear too quickly to react to), but the bosses? Complete walkovers.

That said, because I’m awesome and somehow managed to remember the locations of two warps despite not having played the game in probably 20 years or more, I actually skipped all bar two of them – the tigery one and the end of game boss.

Click to view slideshow.

I’d also forgotten just how many lives there are to collect, finishing the game with more than twenty – and I didn’t even get any in the after level bonus game! One part of the final level actually has three lives in eggs right next to each other. It probably helped that I managed to take the highest routes in most of the levels as that’s where most of them lurk.

Psycho Fox
Winner!

It surprised me how good the game still is after all this time. The jumping takes a while to get used to (you jump very high, but not very far at all unless you take a run-up) and you’re a bit skiddy, but apart from that and the very old school rule of the game not scrolling left, it was still excellent and holds up well.

I think I’d like to give Kid Kool on the NES a go next. It’s a very similar game by the same team, and I’ve never played it.

Stairway to somewhere other than heaven You can't get through here with Fox But change to Hippo And he can smash through! A second warp! Bonus level

The post Psycho Fox (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro

My Nintendo Picross – The Legend of Zelda: Twilight Princess (3DS): COMPLETED!

Posted on 09/04/2016 Written by deKay

tumblr_o5dtar9lkr1svmpf2o1_400Gasp. No that really is the name of the game. It’s an eShop download that is available for free if you pick up enough Platinum points in Nintendo’s new “My Nintendo” service. If you jumped on Miitomo right away you should have enough by now so you’ve no reason not to get it.

tumblr_o54bemxz9y1svmpf2o1_400From the verbose game title, you should know what to expect. A Picross e game (it’s by Jupiter) only themed around Twilight Princess. There are 45 puzzles (repeated as Mega Picross puzzles, which is cheating a bit I suppose) and a pretty large Micross to solve in this package, which is roughly half the size of most Picross e titles in terms of content. Indeed, it took me just shy of 8 hours to complete everything.

Sure, it’s smaller, but it’s also free. And properly free as well, not like that Pokémon Picross nonsense from a while back – no game ruining IAPs here, thankfully – just lots of lovely Picross puzzles.

tumblr_o56czgnfce1svmpf2o1_400

The post My Nintendo Picross – The Legend of Zelda: Twilight Princess (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, picross, Post, zelda

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