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Halo Anniversary: completed!

Posted on 16/11/2015 Written by Xexyz

Amusingly, as I travelled to work this morning I was reminded that I completed Halo 2 eight years ago today.  And today I have completed the updated original game.

I have a soft spot for the original Halo.  When I first played through it, the story wasn't massively inspiring, but the gameplay was and as I progressed through the game I got interested with the overall objectives.  Until, that is, I got to the Library, and the flood, which seemed to go on forever and really was pretty dull.  But after escaping from the library and backtracking through previous levels, watching the covenant fight the flood, I felt a sense of urgency and importance which was compounded by the final escape run.  I said I might play it again some time.

And, you know what, I did.  I played through the whole game again a year or so later, and of course played multiplayer a few times when people visited.  Each of the levels, while part of the narrative, stands up well as a separate game.  And then when Halo Anniversary was released, it seemed an ideal time to go back to it.  Unfortunately it came at a time when I'd just finished ODST and started Reach, and it appears that I stopped playing after the Pillar of Autumn.  With a renewed freshness for the game, I decided to play it again.

The thing about Halo Anniversary is that it looks how you remember the original game to look.  For example, I remember this:


I don't remember this:


 But the second picture is what the original game actually looks like.  Plain, muddy, dark.



The needler has always been pink, hasn't it?




Lot of dead spartans in a co-op mode, looking either rugged or metallic depending on when you play the game.



Lush scenery, or foggy closeness.



At least the light bridge is the same.

One of the very cool things about remasters such as this is the ability to switch between original and new graphics at will.  This isn't quite as slick as the Monkey Island remake, with a fade to black between the styles, but it still works well.


So, anyway, I played through the game to the end.  Blah blah, Library dull, Keyes face, nuclear reactors exploding, drive warthog, escape.  Still a fantastic game.

There are some additions to the game as well.  Borrowed from Halo 3, there are a number of skulls located in hidden areas.  I actually looked up where they were, since there is no way I would ever explore enough to find them, and then went through the game collecting them - sometimes in a co-op game with both controllers in order to get to obscure areas.  It was well worth it, because some of the skulls make the game more fun to play again.  Particularly infinite ammo.  That even makes the Library fun, throwing limitless grenades, especially with the double explosion size also turned on.


I think I may have had my fill now, though.  Time to leave the comforting familiar environments behind, and go back to see where I reached in, er, Halo Reach.

Filed Under: Gaming Diary Tagged With: completed, Xbox 360

New Game – Fallout 4

Posted on 13/11/2015 Written by gospvg

Sorry MGSV will have to wait for now, Fallout 4 feels very familiar to the previous Fallout 3 & New Vegas games which is not a bad thing because I enjoyed both of those games.

Some slight refinements in control & level upgrades with the introduction of a minecraft style settlement base building mode are the only changes I have noticed so far.

Console sharing with the boys has limited my time in wandering the wasteland, there seems to be a lack of a tutorial so I have been following the in-built help menu & various tips on youtube to figure out base building, not sure if it plays an important part in the game but I have been clearing up Sanctuary Hills & building new homes, power, defences & resource gathering food/water.

My character is level 6 at the moment & focused on perception & agility to increase the vats accuracy & ap points. I have gone for the lockpick, hacking & gun nut perks the other points I have spent on upgrading the SPECIAL stats.

Will get back on the main quest this weekend & head over to Concord.







Filed Under: Gaming Diary Tagged With: Fallout Series, Playstation 4

New Game – Fallout 4

Posted on 13/11/2015 Written by gospvg

Sorry MGSV will have to wait for now, Fallout 4 feels very familiar to the previous Fallout 3 & New Vegas games which is not a bad thing because I enjoyed both of those games.

Some slight refinements in control & level upgrades with the introduction of a minecraft style settlement base building mode are the only changes I have noticed so far.

Console sharing with the boys has limited my time in wandering the wasteland, there seems to be a lack of a tutorial so I have been following the in-built help menu & various tips on youtube to figure out base building, not sure if it plays an important part in the game but I have been clearing up Sanctuary Hills & building new homes, power, defences & resource gathering food/water.

My character is level 6 at the moment & focused on perception & agility to increase the vats accuracy & ap points. I have gone for the lockpick, hacking & gun nut perks the other points I have spent on upgrading the SPECIAL stats.

Will get back to questing this weekend & head over to Concord.

Filed Under: Gaming Diary Tagged With: Fallout Series, Playstation 4

Broken Age (PS4): COMPLETED!

Posted on 08/11/2015 Written by deKay

Broken Age_20151026162213I like point and click adventure games, and it was only a matter of time before I went and bought Broken Age anyway. Then, of course, it appeared on PS+ so I didn’t need to. I sort of feel like I should do anyway, because I enjoyed it a lot and PS+ always feels like renting and renting is Bad. Probably.

Without giving too much away, Broken Age is a game of two halves played out as two seemingly separate stories. On one side, there’s Vella – a young girl chosen to be sacrificed to the monster Mog Chothra in order to protect her village in a ceremony that happens in every village every 14 years. On the other side, there’s Shay – a young boy who lives apparently alone on a spaceship and does nothing but terrible and childish “simulations” where he rescues woollen creatures from fake harm every day.

Broken Age_20151104204202Naturally, their two stories are not only linked, but become one later on. That’s not really a spoiler as it’s pretty obvious; otherwise why not just have two separate games, eh?

I assumed that you had to play one story then the other, but it became apparent that you can actually flit between both at will. In fact, in Act 2, you have to do this in order to solve some puzzles (and it’s at this point I realised you could). Near the start of the game I guessed what the end of Act 2 twist (and the reveal about Shay’s spaceship) would be, although maybe I got lucky.

Broken Age_20151107220309As far as the gameplay goes, it’s a streamlined point and click game. Streamlined in that gone are the days of choosing “give”, “go”, “use” etc., instead everything is context sensitive and this reduces annoyance greatly. I know Broken Age isn’t the first to do this, but it’s appreciated anyway. The puzzles are mostly straightforward, with actual simple logic to them, meaning they’re generally not frustrating as they can often be in these games. However, in the final half an hour or so of the game (or almost two hours as I played it…) there are some real head scratchers: It was too easy to seemingly get things right but them not actually work. Also, the less said about the hexapal wiring puzzles the better. Oh god did they annoy me.

Click to view slideshow.

Broken Age was funny just as you’d expect from Tim Schafer, had a wonderful story and a cast of great characters (almost all with some excellent voice acting too). It was pretty long for a game of this type too, not accounting for my lack of skill in the latter part, it was well over 8 hours. I can definitely recommend it to fans of the genre too.

Here’s my entire playthrough. If you’ve the stamina!

The post Broken Age (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: broken age, completed, Post, ps+, PS4, psn

Pix the Cat (PS4): COMPLETED!

Posted on 08/11/2015 Written by deKay

Pix the Cat_20151004143154

Well, completed one of the modes anyway. The main mode, Arcade, seems to be just a score attack and as a result, can’t be completed. However, there’s a pretty large (70 level!) mode called Nostalgia, which certainly is completable. I know this, because I did it.

Unlike Arcade mode, Nostalgia Mode in Pix the Cat is more a set of puzzle and reaction based challenges. In each level, presented in awesome black and white old-timey animation visuals, you have to collect a number of eggs without trapping yourself in a corner or hitting spikes or a baddie. Sometimes you have 90+ chicks all following you, so route planning is important!

Pix the Cat_20151004141202

There are a few gimmicks to help or hinder you – owls that collect up then spit out your chicks essentially resetting your tail, mushrooms that reverse your chain so you’re warped to the back, and so on. Some levels have multiple cats, adding to the confusion. It’s a lot of fun, and I actually prefer it to Arcade Mode.

After struggling with a level around the 50-odd mark for aaaaaages, I managed to beat it today, and then went on to complete the rest of the 70 missions. Woo! I’d recommend Pix the Cat just for this one mode, actually. It’s the best of all of them.

Oh, and here’s a video of me finishing the impossible level (at the start) then mopping up the rest:

The post Pix the Cat (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, pix the cat, Post, PS4, psn

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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