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Grim Fandango Remastered (PS4/Vita): COMPLETED!

Posted on 30/01/2016 Written by deKay

Interest started to wane the closer to the end I got. Puzzles continued to make less and less sense, and even the interest with following the plot was becoming difficult as it was taking longer and longer to solve the puzzles so the story was frequently put into stasis for long periods.

By the end it had become so drawn out I’d forgotten half the characters and the secretary, Meche and the woman from the hipster club all blurred into one. Then Celso appeared and confused me further. What I’m trying to say, is either have the great, funny story and a simpler or less difficult route to progress it, or stick with convoluted and obtuse puzzles and have an easier or more straightforward storyline. Or something.

Things were hampered further by playing the final year or two of the game on my Vita, where it crashed frequently leaving me stuck in scenery or completely kicking me out of the game. On another occasion I was supposed to pick up a grinder with a hand in it, but it wouldn’t let me until I’d quit the game and reloaded an earlier save. I’d also put down the Vita’s smaller, lower res screen (compared to the PS4, I mean) as cause of much annoyance when searching for a body in a meadow in the final section of the game – you can’t see a thing as everything is too small – but since I’d already had similar problems earlier on the PS4 (the sign in the wood bit) I can’t.

tumblr_o1s0k52wh31svmpf2o1_1280

Items generally were fiddly to deal with. There was no way of accurately “activating” scenery, so often looking for items or clues turned into a Duke Nukem secret room style search, only without the HNGH HNGH WHERE IS IT. It was so easy to miss things, even when I was being helped (I didn’t use a guide, but did have a hint FAQ and Twitter at my disposal) simply because things were virtually invisible or you had to be pixel perfect to use them correctly.  Could I not cut a rope with my scythe because I’m in the wrong place? Or I can but not yet? Or it isn’t time yet? That sort of thing. Even objects you’d managed to pick up were a pain to choose from your inventory as you have to cycle through them all in what appears to be random, and ever changing, order one at a time.

tumblr_o1s0jhbhcz1svmpf2o1_1280I suppose back in the late 90s on original release this interface and 3D graphics style were still in their infancy, and later similar games rectified things a little, but for a game almost universally acclaimed as a classic falls way short simply because of the unnecessarily clunky interface – ironically an interface that seems designed to do away with the unnecessarily clunky interface of earlier titles like Monkey Island with its verb/noun point and click system. It’s a shame they didn’t improve the input method when they improved the graphics for the Remastered version. Oh wait! They barely did that either. Aside from being slightly less jagged and with altered – but not necessarily better  – lighting, the different between old and new is barely perceptible. In fact, at one point I’d been playing it for over an hour after accidentally putting it on “classic” mode before I realised.

Still it was funny, and I did, mostly, enjoy it. I just can’t help but feel a bit disappointed that it’s nowhere near as fantastic as I’d been led to believe. Shame.

The post Grim Fandango Remastered (PS4/Vita): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, grim fandango, Post, PS4, Vita

Metal Gear Solid V – Quiet

Posted on 30/01/2016 Written by gospvg

Whilst waiting for episode 2 of Game of Thrones to download I returned to Metal Gear Solid V it took me a while to remember the controls. SNAKE !! Snake snaKE !!!!

I played a few side missions clearing out mines, rescuing prisoners & shooting all my sleep ammo into a bear to capture him. This helped my brain refresh the controller pad layout.

The boys always complain when I play because I take so long to complete a mission. I like to visit every outpost and clear them of soldiers & resources. I don't use lethal weapons only sleep or stun weapons so I can extract the soldiers back to my base to level up each platform.

I have mostly A rated soldiers or above on all of my platforms, I've upgraded the main platform to the max 4/4 & the others are on the third tier. To upgrade to the fourth stage requires a stupid amount of resources which I have some from the extracted containers but need to wait for them to be processed.



I have now unlocked Quiet to become a companion and she is very useful, I have her scout out an outpost & then cover me so I don't get attacked. I then analyse the soldiers looking for any S Rated soldiers to extract. The horse for a companion was useful for moving around the terrain but now I use a Jeep. I've not yet tried the D Walker companion to see if that is any good.

I've just completed mission 18 Blood Runs Deep & Quiet was very useful killing the enemies whilst I extracted the child soldiers. I understand why Quiet wears her skimpy outfit but I don't like it & with her bond now maxed out I have given her the gold outfit.


Episode 2 to 6 of Game of Thrones has now downloaded but for now I will continue with Metal Gear Solid V.

Filed Under: Gaming Diary Tagged With: Metal Gear Solid, Playstation 4

The List of Shame

Posted on 27/01/2016 Written by choobs

It’s woefully out of date. I have actually played some things, but I’ve also been evil and added (many) more. I’m going to sit down tonight and update it, then dress in sackcloth and ashes for a month and actually stick to it. 2015 was insane for gaming.

Filed Under: Gaming Diary Tagged With: Game Diary

Grim Fandango Remastered (PS4)

Posted on 26/01/2016 Written by deKay

_t__PS4share_httpst.coXWnvZYbI75Well, Rubacava was annoying. I had two main issues: the first was the disjointed way all the locations fit together (meaning I kept getting lost), and the second was how the hell was I supposed to know there were two ticket booths that look identical but one is sort of hidden and you can only progress if you use that one. Gah!

Some of the puzzles I nailed just fine, but others were frustrating in that I knew the solution but the chain of events to solve it I kept doing out of order. Some were totally random, like locking the waiter in the cupboard, and there’s no way in hell I’d have figured out the forklift in the lift solution without help from Twitter. Thanks Twitter!

_t__PS4share_httpst.coJfBmjnjqltAnyway, I’m done with that place, and after a trip in a boat (with a fun anchor puzzle) and some wandering around underwater, I’ve finally caught up with Meche! Although things are not going as well as I’d hoped, not least because Domino has apparently murdered Glottis. Boo!

If you want to catch up with my playthroughs, I’ve a couple of videos here (so you can see for yourself how lost I got):

The post Grim Fandango Remastered (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: grim fandango, Post, PS4

Lego Jurassic World (PS4)

Posted on 26/01/2016 Written by deKay

_t__PS4share_httpst.copS3N483GWlAnd still we continue with this! Almost 70% complete now, with most of the red bricks and amber bricks collected, and all bar about 6 characters to be unlocked. We came across both the Aviary and the Mosasaurus tank recently, when we’d somehow totally missed them before. That meant we then has to go and find some actual pterosaurs and a Mosasaurus to make use of them, though.

Much of what is left is now redoing all the levels and picking up what we couldn’t before as we didn’t have the necessary character or dinosaur. Hopefully we’ve enough of them now so we don’t need to keep re-redoing levels!

The post Lego Jurassic World (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: jurassic park, Post, PS4

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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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