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Things I’ve been playing recently

Posted on 30/10/2014 Written by deKay

It’s a been a little while since I posted, so a round-up of recent gaming adventures…

Hyrule Warriors (Wii U)

Best_Almost 50 hours have been spent on this now. It’s such an addictive game, and considering how few level maps there are (maybe 10?) there’s so much actual game content and variety. With loads of weapons still to unlock, and several characters still mostly unused, never mind a yet-to-be-started Master Quest mode, there’s a lot left to do.

Most recently, I’ve been trying to rank up Zelda, as there’s a mission in the bottom left corner of the map that I need her to A-rank in order to both get a new weapon, and to open up another section of map with another new weapon in. I’ve managed AAC and ABB a few times, but even though she’s level 42 now, she is still too weak to deal with some of the harder captains quickly enough.

StreetPass Garden (3DS)

These few remaining plants are proving to be somewhat elusive. Even when I’ve had a seed with an 80% chance of growing into a new species, I’ve ended up with something I’m already drowning in. Still, at least I’m making  a lot of money selling useless plants and seeds. Not that there’s anything left to spend it all on!

Ratchet & Clank (Vita)

tumblr_ne865ae88u1svmpf2o1_1280Lets just ignore that V word there shall we? I made a mistake and want to move on without much comment or fuss.

Well, someone noticed I’d acquired said handheld, and generously sent me a download code for the Ratchet & Clank Trilogy for it (and the PS3 – it seems to be cross-buy). I’ve put about an hour into the first game, and… it’s rubbish.

Sorry, but it is. Yes, I know it’s a PS2 game so is a platformer from a different time when this sort of thing was common and acceptable, but it’s dire. Graphically, it’s improved over the PS2 (or, at least, it seems to be), but the camera controls are terrible and the characters soulless and forced. Yet another anthropomorphic animal? Didn’t we tire of those in the late 90s? (Answer: yes, we did).

The platforming itself is rubbish, with jumps requiring guesswork and an unreliable double-jump. There doesn’t appear to be a character shadow to see where you’re going to land, either. Your ranged weapon targeting system is broken, as it automatically locks onto who it decided you want to kill, not necessarily who is in front of you or nearest. Didn’t Zelda teach the devs anything about how lock-on should work? (Answer: clearly not).

I’ve spent more time fighting the game than fighting the baddies, and that’s not a good thing at all. Maybe the sequels are better?

Tearaway (Demo) (Vita)

Apparently the saviour of the Vita. I fail to see how. It’s a dull platformer (sort of) with Daddy Pig chatting all over it. A lovely graphical style with unnecessary and nonsensical rear-touchpad bodgery, many seemingly optional tasks which are devoid of fun or purpose (throw the boxes into the hoops? Joy.), and worst of all frequent appearances of my actual disapproving face in the sun, like I’m the baby in Tellytubbies.

I’m really not surprised, as I very much disliked Media Molecule’s previous efforts with Little Big Planet, and although this beats it in style and form, matches it in tedium and disappointment.

Lumines (Vita)

tumblr_ne5q0nx3kr1svmpf2o1_1280It’s Lumines. Apart from the little face in the bottom left corner which does… something when you poke it, and some different colour combinations and music, it’s the same as the 360 Arcade game from many years ago. Which is fine, actually.

I’ve not played it a lot, but it plays well and the music is nice and I’m not very good at it. So much like the other version then, really.

Rogue Legacy (Vita)

tumblr_nea43b9cbk1svmpf2o1_1280Oh so good!

I’d heard this was eventually probably coming to the Wii U, so would have waited for that, but instead bought it from PSN for the Vita (and PS3, I then found out – needn’t have bothered with this Vita after all…). It plays like a Castlevania Roguelike, where you’re a knight who infiltrates a castle for treasure and, er, probably something else. When you die, you’re dead, but you get to try again as one of your children who inherits your stats and money.

Unfortunately, in order to enter the castle again, you have to pay a toll equal to your entire stash of gold. Boo! Thankfully, you’re able to spend your inheritance before then on stat and equipment boosts, as well as unlocking new abilities and character classes.

It’s very “just one more go”, and never frustrating despite the number of deaths (30+ now for me) and having to start over every time. I’ve just unlocked the ability to boost my loot gathering and also reduce how much I have to pay for another go, but haven’t managed to buy anything in each ability slot yet. I’ve also faced at least three different bosses, some more than once, who have all been completely overwhelming. I suspect I need to play a bit longer and boost my skills and stuff before trying again.

Filed Under: Gaming Diary Tagged With: 3ds, demo, lumines, Post, ratchet & clank, rogue legacy, streetpass, tearaway, Vita, wii u, zelda

The Duel – Test Drive II: falling off cliffs

Posted on 28/10/2014 Written by Xexyz

There are some genres of game that have progressed beyond all recognition.  With driving games, very early examples retain some of their charm, particularly those that use the template of a relatively static road and moving car such as Chase HQ or Outrun - have you noticed how when you steer in Outrun, you are steering to avoid your car drifting to the side of the screen?

When developers tried to progress beyond this, the games have aged less well.  Test Drive II is technically quite impressive for the Mega Drive, with a seemingly polygonal road winding around in front of your car.  This is made all the more impressive when you get to sections with one side of the road bordered by a cliff, which moves and rotates correctly.



But it is horrible to play today.  The framerate is low enough to cause headaches and the controls are floaty and imprecise, making it very difficult to avoid traffic or falling off a cliff.  The other cars approach in discrete steps, making it difficult to judge when to pull out and when to brake.

Despite this, I completed the first section of the game, before running out of petrol just past the end point (since I didn't realise you had to stop).


That represented only two penalties - one cliff dive and one headlong crash into a stupid van that appeared from nowhere.  I was feeling quite pleased with myself.  That didn't last long.


Filed Under: Gaming Diary Tagged With: Mac, Mega Drive

Destiny – Suros Regime

Posted on 26/10/2014 Written by gospvg

This blog is rapidly turning into a Destiny Diary. At the moment I'm not really playing anything else (except PMG Ghost Recon & Borderlands Pre Sequel on local co-op).

After pushing my luck & gaming Mon to Thu last week, the boss put her foot down & said no to gaming on Friday so I could not continue the Raid effort.

It's a shame that the Raid resets every Tuesday, the time pressure to complete the raid in a week is just too much & difficult to commit. So for now I'm out of any future raids until I've upgraded my weapons & armour.

Xur arrived on Friday & had an exotic assault rifle Suros Regime to sell. Because you can only equip one exotic weapon at any time I wanted that to be the primary weapon. I've got a legendary scout rifle but I'm a 'Spray & Pray' type of player so Assault Rifle is perfect for me.

I could do with a nice legendary sniper rifle to complete my arsenal and I've also got my exotic bounty to complete for Bad Juju. I completed the 25/25 strike missions yesterday & then had to run around the tower speaking to the gunsmith, vanguards & even Xur. Now the last section of my bounty needs me to play the crucible and get 10.000 points :(

Sad face because I don't really enjoy PvP, I suck at multi-player but maybe by forcing me to play via the bounty I might enjoy the experience.

So Destiny targets for next week is to try & complete the exotic bounty. Collect enough ascendant energy/shards to continue upgrading weapons & armour to advance to level 29.

Filed Under: Gaming Diary Tagged With: Destiny, Playstation 4

Metrico: completed!

Posted on 24/10/2014 Written by Xexyz

I did indeed decide to finish this off one evening, only to find that the coloured light sections lasted for about five minutes.  Once I realised that the rest of the game was commute-compatible, I left it until I was next on a train.

The final levels were tricky, but not impossible.  The most difficult one was right near the end, where you had to jump over a platform rather than landing on it in order to ensure victory - and then shoot towards a wall then jump onto a platform that would rise once your shots reached the creature you generated by landing.

And then the ending, where you are again presented with two doors, and I just couldn't work out what to do to get either to open.  The pie chart didn't help, either.


I spent ages on the train trying to get the doors to settle down - but everything I did seemed to reset the world to the initial state.  I tried standing still, and the world got more fuzzy, but every now and again it reset.  I jumped, I shot, I tilted the console, I tried to reset the level, and nothing worked.

Of course, nothing was going to work.  I imagine you've seen where I'm going with this.  In order for the yellow door to appear, you are meant to not do anything for a couple of minutes.  Sitting on a train which was moving meant that I couldn't get that to happen.

So, once again, played at home and completed.  I am getting a bit annoyed at Vita games being unplayable on a commute.

Filed Under: Gaming Diary Tagged With: completed, PS Vita

Destiny – Jump, Jump a little higher !!

Posted on 24/10/2014 Written by gospvg

A mixture of old & a couple of new raiders inc Hakk managed to take down the Templar with ease yesterday before we ventured through the Labyrinth, I was just waiting for a fire-breathing dragon to appear & Gandolf to shout 'You shall not pass".

Then there is an annoying jumping a chasm section which took me forever to do, stupid annoying kept on failing to make the last jump.

We managed to loot some chests along the way but I did not get anything decent, other players were rewarded with 'Patience & Time' Sniper Rifle & 'Hawkmoon' Handgun.

Arriving at the last fight we gave it a few attempts but truthfully by then we were tired & called it a night.

Hopefully this evening we can tackle the final boss & complete the Vault of Glass.

Filed Under: Gaming Diary Tagged With: Destiny, Playstation 4

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