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Populous: the Beginning: unexplored territory

Posted on 17/10/2014 Written by Xexyz

I have now progressed further than ever before.  Bloodlust has been conquered.

Back in 2005, I wrote of my troubles.  I started optimistic, settled for a war of attrition, then got a bit gung-ho and lost it all.  I tried many times to complete that level, and never managed it.  I did this time, though - on the fourth attempt.  This was a hard level.

I think my focus was initially misplaced. Just over the ridge from my starting position was a stone head, which the red tribe began worshipping at pretty soon after the start of each game.  I was dashing over there as soon as possible, to stop them gaining a spell that I thought would be catastrophic for me.  In fact, by leaving them to it (and blocking off access to the reds from my village) they used the bloodlust spell they gained on the yellow tribe part way through the game, causing chaos in my enemy's village.

So, rather than attacking the reds, I concentrated on killing off the greens as quickly as possible.  I built up a small army of preachers and warriors, and opened a pathway as quickly as I could down to their village.  I sent my followers down for a scrap, and quickly demolished the village.  One enemy down.

This then gave me a lot more space to expand my village, but I was suffering from attacks from the reds and yellows in the older side of my settlement.  I built a huge wall across the level, separating us off - though I left a small gap through which the red team was constantly funnelled, including the shaman.  I put down about 20 swamp spells there, meaning that I kept on gaining a nice manna boost.

As I said, the reds and yellows were fighting among themselves as well.  This meant that the yellow settlement shifted over time, and the yellows moved closer to the newer side of my settlement.  I was suffering a constant influx of armies, so I eroded the land around the edge of my settlement to create a water channel.  I still had to contend with balloon invasions, but that was soon sorted.



My settlement was thriving, now that I was concentrating on defence (you can see the cliff wall on the west of the map in the screenshot above, and the balloons around the edge of the village), but there were a few issues.  Firstly, the other settlements were also growing quickly, and secondly I was running out of building materials.  I needed to be able to build more balloons for defence, but had nothing to make them out of.  I just had to wait for trees to grow, to build up my army, all the time repelling the yellow army's attacks.


Note in the screenshot above the odd spit of land coming from the south of my settlement.  I had noticed another stone head in the middle of the sea, and rather than using precious balloons to ferry people over there, I just raised land all the way across.

Eventually, I decided to make my move.  I closed off the narrow cliff to make sure that the reds couldn't get through to my village just by sacrificing large numbers to overcome the swamps, and I raised a land bridge towards the yellows.  I sent a huge army of preachers, warriors and some balloon-based firewarriors across, led by my shaman in a balloon who killed off the opposing firewarriors before they could attack.  I killed the shaman, I destroyed the balloon factory and firewarrior training hut with tornadoes, I killed the shaman, I positioned a number of warriors and firewarriors around the resurrection site to kill the shaman every time she resurrected.  It was a rout.

Until I noticed that the reds were on their way down the coast to attack my village.  I quickly positioned all the remaining firewarrior balloons along the coast, and sent the shaman back to cast swamps to make sure.  It took ages for my army to finish off the yellow village, because the iditos kept rebuilding it ...


... but eventually, with a bit of help from earthquakes and tornadoes, it fell.

Two down.

The reds were still a force to be reckoned with, however.  They had a huge village and a huge army.  My excursions to the yellows hadn't hurt my fortunes too much, luckily, and my villages were replacing the dead pretty quickly.  I just needed to train more warriors and preachers - and particularly firewarriors.

But I had a trick up my sleeve.  I'd found another stone head, which had given me four spells of bloodlust ... but the one in the middle of the sea had given me angel of death.  Coupled with the fact that the reds hadn't built up a balloon army, this made things pretty easy.  I took over my balloon army, destroying the firewarriors as we went, and then I unleashed the angel of death.


Once the enemy was reduced to a manageable amount, I ordered the rest of my followers to come up and destroy the village.  They didn't even get there before the reds fell.


Nine years after I first started, I've completed Bloodlust.


I didn't stop there.  The next level was good fun, with an armageddon spell available in the middle of the map.  I think that the level is meant to see you stopping the others from getting that spell and then casting it for a massive brawl, but instead I wiped out two of the villages before casting the spell of a much reduced yellow army.  Still fun though.

Filed Under: Gaming Diary Tagged With: PC

Destiny – Completed

Posted on 11/10/2014 Written by gospvg

I had a good session yesterday evening playing Destiny first with Chown doing the daily mission & some bounties. Then later with Skim & Kamino we manged to complete the weekly strike on the third attempt, that Archon Priest was really difficult to take down with all the other enemies spawning. We also has a great farming session on Mars whilst doing some Patrol missions and I manged to collect 43 Iron Relics & a new purple scout rifle.

I also got 17 coins to purchase the sniper rifle from Xur but I'm still in two minds because it's taken me this long to accumulate this many coins & what if he has the chest plate or an assault rifle next week. So I'm going to save them for now.

To upgrade later stages of legendary purple armour you need materials (which are easy to get from farming) and Ascendant Shards which are much more difficult to get. The daily mission on the highest difficulty will gift you two shards & public events or random drops is your other chance if luck is on your side.

I'm level 26 at the moment so could tag along on the raid mission but I'll just keep on dying & don't really have powerful weapons yet so will wait till I've gone up another couple of levels & got at least one exotic weapon.

With all the disappointment of DriveClub & the near purchase of a XB1 with Forza Horizon 2 it was good to ignore this & get back to gaming.

I also decided to complete The Black Garden (last story mission) to finish the main campaign. It's crap, what little story there is in the game is just a confusing pile of mess. Coming from Halo, I don't understand how Bungie could have messed up the story so much, there are various reddits which show the game had a troubled final 12 months & changes were made that ended up with what we have now.

If it was not for the gameplay which is amazing I doubt anyone would still be playing this, Borderlands Pre Sequel arrives next Friday so I expect to be spending more time playing that than Destiny. Although I will still try to play every day to complete the daily mission to collect some shards.

Filed Under: Gaming Diary Tagged With: completed, Destiny, Playstation 4

StreetPass Battle (3DS): COMPLETED!

Posted on 07/10/2014 Written by deKay

Finally! After $hlmun attempts at beating the Emperor in the final country, I won! Why did it take so many attempts? Because it’s entirely down to luck whether you win or not.

You see, unlike the previous battles where you can choose how many of each type of army to use, and the order to send them out (and the ability to spy on the enemy to find out what they’re going to send out), the final battle is five random Rock, Paper, Scissors fights. You’ve no way of knowing what the Emperor is going to choose, and each time either of you wins a fight, the other person loses half their entire army. Since the Emperor starts with more than twice as many soldiers as you, you’re already essentially two fights down.

And when you lose overall, so many of your soldiers run away that you have to spend several days racking up StreetPass hits again to replenish your soldiers enough to try again.

Having only managed to win, at most, one of the five fights on every single attempt, my final battle was four wins and a draw, easily besting him. Phew!

No. I won’t be playing the “after game” content. And once I’ve got all 80 plants in StreetPass Garden (I’m up to 75) I can put StreetPass Plaza to rest for a bit and actually play some “real” 3DS games again!

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, streetpass

Extreme Bike Trip: my favourite waste of time

Posted on 04/10/2014 Written by Xexyz

If you asked me which game I have played most this year, I'd probably say Populous: the Beginning, with its 4-hour sessions, or Mario Kart 8 with its endless online.  Professor Layton's Azran Stuff has taken many hours as well, with daily puzzles adding to that.  One of those then.

But I'm kidding myself.  I have no doubt sunk the most hours into Extreme Bike Trip, a simple iPhone game where you control a bike hurtling through a hilly landscape.  It automatically accelerates (all the time it has petrol, at least), and your controls are a left and right rotate trigger.  The priority is to land on your wheels after every jump; but if you do only this then you'll quickly run out of fuel.  Instead, you must do tricks - flipping the bike over, landing into a wheelie, or slamming the bike downwards - which then give you a boost and allow you to collect more fuel cans.  Do enough tricks in one combination, and you get an overdrive which sends you rocketing.


It sounds simplistic, and it is.  There are a few things that set it out from similar games - many by the same developer.  Firstly, when you crash, your game's not quite over.  You control your hapless rider, hurtling along the ground, and you can try to make him reach that extra star by forward rolling.  The ragdoll physics are at times hilarious, as you land from a 30m drop straight onto your bum.


Secondly, there are the missions.  Each bike - and there are lots of bikes, each controlling differently - has a set of missions which you can work through.  It's a similar mission structure to many games, with you being given three missions at a time and only those that are current can be completed.  Early missions - jump over 25m, collect 100 stars - are all ticked off in their first game, but they get quite tricky towards the end.  On some of the bikes I have only one mission to complete, which tends to be something like travelling 200m upside down on a jump, or jumping over 300m.


And lots of these missions do really rely on luck - hitting a mine at the top of a long hill just after you've activated overdrive, for example.  Maybe that's why I'm finding it so compelling - I'm good at the game, but at times I can be great, and it's just making sure that I'm great at a time when a certain mission can be ticked off.

There's a load of other stuff in the game too.  You can buy new bikes using ether stars or bucks, which theoretically you can pay real money for but I haven't as yet (since I feel they're a bit too expensive for the amount you get).  Each day you get a 'frenzy run', where you get given a jet pack and have to collect as many stars and bucks as you can while keeping refuelled.


There's a multiplayer mode, where you can win trophies (which can be used to purchase some other bikes).  There are leaderboards for the fastest to 1km, 2km, 5km, longest distance, longest distance after crashing, and so on.  I dread to think how much time I've spent playing this, but I've completed the missions for only 15 bikes out of a total of about 40.

I'm not going to stop any time soon.

Filed Under: Gaming Diary Tagged With: iPhone

Hyrule Warriors (Wii U): COMPLETED!

Posted on 29/09/2014 Written by deKay

Link__He_go_to_town__He_go_to_save__The_Princess_Zelda_I hope my B, and to a slightly lesser extent, Y buttons are OK. In my twelve hours running through the main Legend Mode campaign, I’ve pressed them rather a lot. I don’t think they’re worn out, but not since I played one of those “shooting watch” games have I hit a button so many times. Mash mash mash mash mash.

BBY. BBBY. BBBBY. Other variations, peppered with ZR (bombs, usually) and the odd X to pull off a special attack or (rarely) A to dodge. And block? Blocking is for girls. In fact, I didn’t even realise there was a block until I’d nearly finished the game. Once more, “There’s a block button?” returns. Apparently, pressing R triggers your magic and makes you do fancier attacks for a bit. I used it once, I think.

That_s_no_moonSounds repetitive, doesn’t it? But it isn’t. Well, it is, obviously, but it never feels like you’re doing the same thing over and over. You keep being pulled away to rescue or defend elsewhere on the map, or you have to swap secondary weapon to deal with a different foe, or you might need to run away for a bit and find some hearts. Or escort a bombchu. Or take down a massive boss who requires more skill than random button bashing achieves. And sure, you revisit the same locations several times, but the situation is different. Sometimes you’re a different character (and they all perform differently), or you have new tasks, so it never feels like a rehash.

WhatImportantly, it is a lot of fun. Swording/hammering/harping (really) your way through massive swathes of foes, knocking out 10, 20, 50 – even 100 – in one combo will never, ever get old or tiring.

Add to that the collection addiction where you collect weapons and materials that baddies drop to better your defences and attacks, adding new combo moves and perks, and even replaying missions isn’t a chore.

YES_I did spend a little while on the NES Zelda-inspired Adventure mode, both between missions on the main mode and after completing the game, and it too is pretty fantastic. And huge. You’re given smaller missions where you have to defeat only certain enemies, take down a certain number in a time limit, and assorted other challenges, but there are loads of them. How well you do determines which areas of the map you open up too, so you need to perform well rather than just win if you want to open up everything.

Now I’ll work my way through that, while I wait for the DLC, all four pieces of which I’ve already pre-ordered…

Filed Under: Gaming Diary Tagged With: completed, Post, wii u, zelda

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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