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NES Remix 2 (Wii U): COMPLETED

Posted on 01/05/2014 Written by deKay

FINALLYI loved the original NES Remix. Even though several of the included games were, er, not of the best quality (Pinball, Clu-Clu Land, Urban Champion, Golf), the package was fun and the challenges were great. Getting Remix 2 was always going to happen.

And it happened! And all was good.

404The selection of titles this time round seems much better. That’s not surprising as Nintendo have picked some later NES titles for this sequel – Metroid, Super Mario Bros 2 (and 3), Zelda II, Kirby’s Adventure, and what I believe is what the final official NES game, Wario’s Woods.

If you’ve played the first Remix, you know what to expect here. The bulk of the game is made up from playing short sections of the NES games, often with different rules (take no damage, collect X coins, you can’t jump, etc.). The rest of the game is taken up with remix levels.

Here, the games are modified more severely, such as being all in black and white, or the screen is upside down, but some are mashed up with other games. Collect all the coins in a Mario level, as Samus, for example. Disappointingly, and like the first game, these mash up levels aren’t as frequent as you’d hope. There are more in this outing, but still very few.

Nope.It is great, and technically – due to the better game selection – it should be better than the original, but it falls a little short. One reason is that it is generally a lot harder. Perhaps some people wanted this, but I found the first game just about hard enough. Here, I’m struggling to get even two stars on some challenges, whereas I got three stars without to much difficulty (comparatively) on most of Remix 1. A Kirby challenge where you can’t deflate, and a Punch-Out!! one where you have to beat a super powered Glass Joe (quickly!) almost caused the death of my gamepad.

Another reason is there doesn’t seem to be as many games. I’ve not counted, but I’m sure there aren’t. Certainly, in the unlocked Bonus section, there’s just one – the terrible Ice Hockey game. I’m sure the original had more.

Secret_Weegi__That_s_two_I_ve_seen_now.__yearofluigiFinally, there’s the many Mario challenges. We’ve already done Super Mario Bros, so adding The Lost Levels here doesn’t really feel like adding a new game – it’s just a retread.

Having said that, there are two pretty big additions to this iteration. Firstly, despite just missing out on The Year of Luigi, is the inclusion of Super Luigi Bros. Sure, it’s just Super Mario Bros, but mirrored horizontally so you now run right to left instead of left to right. Luigi’s physics more closely match his strange jump movement of more recent games too.

Super_Weegi_BrosSecondly, there’s Championship Mode. Here, three challenges are thrown at you and when you complete them you’re put on a worldwide leaderboard. It’s supposedly set up to resemble ye olde Nintendo Championships, and works well. There’s only one set of three challenges so far, but I presume others will follow.

As you can see from the title of this post, I’ve completed NES Remix 2.  I don’t have all the stars (I’ve about 410 overall, I’m not sure how many there are in total – I’d guess around 500), but I’ve completed every challenge in the game and unlocked all the Remix and Bonus challenges (and beaten them, too).

Worst._Challenge._Ever.It’s definitely worth a purchase, and certainly a lot of fun, but some better challenge choices and more work on mashups would have bumped it up the “needometer” a little. The replay option (you can even replay how people who posted on Miiverse played, which is nice) is a great addition but ultimately doesn’t fix the few slight issues.

And the challenge where all you have to do is watch the “how to play” demo on Kirby’s Adventure? What? Who thought that would be a good idea?

Filed Under: Gaming Diary Tagged With: completed, nes remix, Post, wii u

Earth Defense Force 2017 Portable: they’re spitting acid!

Posted on 30/04/2014 Written by Xexyz

It's just like the 360 game.  That's great.  I've played the first ten levels on normal, and am now trying them on harder difficulties just to try and find better weapons.  I'm dying a lot.


Filed Under: Gaming Diary Tagged With: PS Vita

Dead Island Riptide – It’s all about the mods

Posted on 30/04/2014 Written by gospvg

Not posted about Dead Island Riptide since the New Game post so a quick update.

Dead Island Riptide fun factor comes from the various mods you can collect throughout the game.

These are found scattered around the island & you need a base weapon with some materials to create the mod from any workbench.

I created a High Voltage (upgraded version of the shock mod) in the recent PMG with a Sugar Cane Knife some duct tape, wire, battery & electronic scrap. It does a very nice 1000+ damage.

I also collected a Medieval mod yesterday but I don't have a base weapon to create this yet.

The story is progressing along we are on chapter 7 having gone through some tunnels to face a boss fight against The Wrestler. Lots of fire damage & grenades helped us bring him down.

Arriving at the ferry station we were met by thugs who wanted to take all our gear, that ended in them meeting a 'group fury' & getting pummeled to death.


Filed Under: Gaming Diary Tagged With: Dead Island Riptide, Xbox 360

New Game – Tiny Dice Dungeon

Posted on 29/04/2014 Written by gospvg

Tiny Dice Dungeon ticks all the many RPG boxes with monsters, quests, experience points, boss fights & inventory management.

Your weapon of choice though is the DICE !!

Depending on what you roll will decide how much damage, healing or other special attack damage you can deal to your enemies.

If you roll a 1 however you will miss your turn. You can catch monsters to train & fight alongside you through the various quests. After a few stages of dungeons you will encounter a boss fight & once you have defeated your MIGHTY (& I mean MIGHTY) foe. You will have saved another villager which unlocks another shop or feature in the game.

The world map seems quite small but the dungeons soon become challenging thus requiring you to revisit the earlier stages to do some grinding to level up your character & monsters. This grinding does not feel like a chore because it gives you the opportunity to capture new monsters, collect & equip new items & find shards from defeated monsters.

To add the game does have wait mechanics (countdown timers) for your players stamina to reset. This does not bother me because I don't get more than five or ten minutes to play during a day.

Filed Under: Gaming Diary Tagged With: iOS, Tiny Dice Dungeon

Pikmin 2: a veritable army by day 18

Posted on 28/04/2014 Written by Xexyz

After finding the yellow pikmin, I spent a couple of in-game days building up the numbers to around 150, before exploring the Awakening Wood and finding electrified gates that I could now break down.  Some of these led me to the blue pikmin, meaning that I now have some of each type.  I've also ventured back into the White Flower Garden, so I have 15 white pikmin and 18 purple pikmin in the rockets - but the white pikmin came at a cost, since I lost around 30 reds in the fight at the end of the cave.


The blue pikmin are extremely useful in gaining access to new areas.  Annoyingly, I've rolled out a few bridges over water which other pikmin don't seem to be too keen on keeping to - I've lost a fair few yellows and reds (and a couple of purples) when they've decided that walking on the bridge was far too sensible and they wanted to skirt around the outside into the river instead.  Survival of the fittest.

Filed Under: Gaming Diary Tagged With: Wii

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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96: Magic Beans
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