Each time I've played the game, I've chosen a different route, and have now completed three games in which Junpei was killed. The first, he was stabbed in the back. The second, he discovered a note in a safe which meant that he discovered the true identity of Ace, was told that Zero had lost the game, and then was knocked out by a gas grenade - I suspect he was killed after that. The third, he discovered a submarine, then found everyone else dead before being killed himself. Each time I've learnt more about my compatriots, the the extent that now, on my fourth playthrough, where I seem to have chosen some good doors to go through, I can piece together exactly what happened nine years ago and who everyone is. I think I'm close to the end of the game, and the amount of extra material I've had to go through on this playthrough indicates this might be the good ending. I hope so - I'm not sure I can face another playthrough.
Uncharted: constant shooting
Many people have complained that the recent Tomb Raider game is too combat-oriented, which is very true when you compare it to the older games in the series. But if you compare it to Uncharted, Lara is a veritable peace-loving hippy. Exploration seems to take second fiddle to hiding in cover and shooting enemies, then picking up their ammunition before going through the next door and taking cover again. There have been a few puzzles, but nothing more complex than finding a key to open a door or pulling a couple of levels to flood a room. The platforming is probably the best part of the game, having to work out how to get to high-up ledges, and it's a shame there's not more of it - and it's annoying the controls are quite so imprecise. A lack of lock-on to enemies from cover doesn't help.
Still, it's a fun game with some spectacular setpieces, even if the best parts of these are generally non-interactive. I've just finished a section where I was speeding through canals on a jetski - well, I say speeding, but it was easier and more efficient to inch forwards, stopping every few seconds to shoot the explosive barrels and enemies in my path.
Oh dear, it doesn't sound like I'm having much fun, does it? Oddly, I'm looking forward to continuing - as long as this doesn't outstay its welcome. I think the problem this game has is that Tomb Raider has since done it so much better, and this suffers from being played second.
Er, of course I did play this before Tomb Raider - I got my first two trophies on 15 April 2011 - but I was expecting a purely platforming exploration game and the constant gunfights put me off. I cleared the first three chapters, I think - up until the submarine in the jungle. I continued from there, which meant a good few minutes of trying to work out which button did what, causing at least one hilarious death where I threw a grenade at my own feet. Let's not mention that.
Still, it's a fun game with some spectacular setpieces, even if the best parts of these are generally non-interactive. I've just finished a section where I was speeding through canals on a jetski - well, I say speeding, but it was easier and more efficient to inch forwards, stopping every few seconds to shoot the explosive barrels and enemies in my path.
Oh dear, it doesn't sound like I'm having much fun, does it? Oddly, I'm looking forward to continuing - as long as this doesn't outstay its welcome. I think the problem this game has is that Tomb Raider has since done it so much better, and this suffers from being played second.
Er, of course I did play this before Tomb Raider - I got my first two trophies on 15 April 2011 - but I was expecting a purely platforming exploration game and the constant gunfights put me off. I cleared the first three chapters, I think - up until the submarine in the jungle. I continued from there, which meant a good few minutes of trying to work out which button did what, causing at least one hilarious death where I threw a grenade at my own feet. Let's not mention that.
Deus Ex Human Revolution – Faridah Malik
Died, load latest save...
Dead again load latest save...
Giant robot .... oh fu....c..$£!!...Dead
I've spent quite a bit of time with Deus EX HR since my last post, thoroughly enjoying Hengsha & discovering it's secrets. Taking a quick stop at Montreal before arriving back at riot stricken Detroit.
Along the way I have upgraded quite a bit of my abilities now including stealth, typhoon & punch-through-wall skill.
After Detroit the story takes you back to Hengsha. Upon your arrival the helicopter is shot & forced to land. Faridah then comes under attack from soldiers & asks you to run for the exit.
Did I? I take you back to the beginning of my post.... Died, load last save.
Dead again load latest save...
Giant robot .... oh fu....c..$£!!...Dead
I've spent quite a bit of time with Deus EX HR since my last post, thoroughly enjoying Hengsha & discovering it's secrets. Taking a quick stop at Montreal before arriving back at riot stricken Detroit.
Along the way I have upgraded quite a bit of my abilities now including stealth, typhoon & punch-through-wall skill.
After Detroit the story takes you back to Hengsha. Upon your arrival the helicopter is shot & forced to land. Faridah then comes under attack from soldiers & asks you to run for the exit.
Did I? I take you back to the beginning of my post.... Died, load last save.
Spacechem: my brain is getting too old
It started off so well. I followed the tutorial easily, seeing how the reactors were built, how to drop and pick up atoms and molecules. And then there's a spike in difficulty, where you have to drop off two atoms from the same origin point and bond them. My solution wasn't entirely elegant.
Reflecting on it later, you could have had the blue doobrie following the red a few spaces behind, moving the atom one more space along, then the red would drop another on the original drop point, move over the first atom and bond, then carry them away before the blue tried to pick up the second. I know that doesn't make much sense but I may try it.
Anyway, it got even more complicated than that. Pipelines delivered atoms at different times, multiple reactors were needed, and I kept on getting the C=O molecule the wrong way around, trying to bond the Hs to the O.
Even when I did get it the right way around, I kept colliding molecules inside the reactor. It took ages for me to work out how to manipulate the molecules correctly. I'm sure there's a lot of slack time here, but it worked.
My brain hurts just looking at that.
Reflecting on it later, you could have had the blue doobrie following the red a few spaces behind, moving the atom one more space along, then the red would drop another on the original drop point, move over the first atom and bond, then carry them away before the blue tried to pick up the second. I know that doesn't make much sense but I may try it.
Anyway, it got even more complicated than that. Pipelines delivered atoms at different times, multiple reactors were needed, and I kept on getting the C=O molecule the wrong way around, trying to bond the Hs to the O.
Even when I did get it the right way around, I kept colliding molecules inside the reactor. It took ages for me to work out how to manipulate the molecules correctly. I'm sure there's a lot of slack time here, but it worked.
My brain hurts just looking at that.
Completed – Army of Two Devil’s Cartel
It's a shame that most co-op games on the 360 are shooters, after many years of playing these the genre has now become tiring. We still went ahead & completed this game but I would be lying if I said it was an enjoyable experience.

Just ticking off the various missions until the cartel was destroyed leading to a final showdown with Salem.
Game Over. Done. Finish. Complete & with it possibly the last 360 co-op game.
Game Over. Done. Finish. Complete & with it possibly the last 360 co-op game.
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