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Champ Man – Oxford United

Posted on 29/08/2013 Written by gospvg

Champ Man is a free iOS game with in-app purchases. I have happily been playing the game with no need to purchase the in game credits at all. I have managed to sign some players with 60+ ability to build a very good squad.
Oxford United are the League Two champions easily beating Gillingham to the title.


The highlight of the season was beating local rivals Wycombe 4-7 away.

When you start the game you cannot start with a premier league club unless you pay for an in app purchase. So instead of choosing Liverpool I decided to start my managerial career with Oxford United instead.

It's been a great start taking Oxford to league one & currently I am top of the league just winning a title decider against Leyton Orient.


Hopefully I can finish the season strong & take Oxford into the championship.

Filed Under: Gaming Diary Tagged With: Champ Man, iOS

Dead Space – Completed

Posted on 29/08/2013 Written by gospvg

After all that it was my mind playing tricks, Nicole was not even alive. I've killed Necromorphs by the bucket-load, battle with the hunter, leviathan & finally the hive mind. The marker & even the planet is now destroyed.

I was a bucket of nerves all the way through because you just never knew what was around the corner, would anything jump out at you or drop down from the ceiling. The tension created by the music & sound effects had me on the edge of my seat until I reached the safety of the tram. 

I love the tram system it was the one place I could breathe easier knowing that  I have reached the end of another terrifying chapter. This relief would only last for a few seconds before it would transport me to the next destination.

The Pulse Rifle & Plasma Cutter almost became an extension of the rig armour. Eventually when fully upgraded they could kill any necromorph with a couple of shots.

Fifteen hours of horror gameplay took me back to the first time I played Resident Evil. Technology has moved on over the years but the fear remains the same.

This was no Mario saves the princess expedition. The Princess was dead before Isaac had even arrived. I'm not sure I'm brave enough to play the next game in the series. I also don't think the next  game will have the same enjoyment, fear or tension that I experienced with the first game.

But I do admit to being a little curious to see how the storyline develops. I may yet decide at some point to return to space. If I can muster up the courage.

Filed Under: Gaming Diary Tagged With: completed, Dead Space, Xbox 360

Dead Space – Completed

Posted on 28/08/2013 Written by gospvg

After all that it was my mind playing tricks, Nicole was not even alive. I've killed Necromorphs by the bucket-load, battle with the hunter, leviathan & finally the hive mind. The marker & even the planet is now destroyed.

I was a bucket of nerves all the way through because you just never knew what was around the corner, would anything jump out at you or drop down from the ceiling. The tension created by the music & sound effects had me on the edge of my seat until I reached the safety of the tram. 

I love the tram system it was the one place I could breathe easier knowing that  I have reached the end of another terrifying chapter. This relief would only last for a few seconds before it would transport me to the next destination.

The Pulse Rifle & Plasma Cutter almost became an extension of the rig armour. Eventually when fully upgraded they could kill any necromorph with a couple of shots.

Fifteen hours of horror gameplay took me back to the first time I played Resident Evil. Technology has moved on over the years but the fear remains the same.

This was no Mario saves the princess expedition. The Princess was dead before Isaac had even arrived. I'm not sure I'm brave enough to play the next game in the series. I also don't think the next  game will have the same enjoyment, fear or tension that I experienced with the first game.

But I do admit to being a little curious to see how the storyline develops. I may yet decide at some point to return to space. If I can muster up the courage.

Filed Under: Gaming Diary Tagged With: completed, Dead Space, Xbox 360

Thomas Was Alone (PS3): COMPLETED!

Posted on 26/08/2013 Written by deKay

Here’s something unusual – a PS3 game. A completed PS3 game at that. Haven’t had that in months!

Thomas Was Alone was something I did want to play. I thought about getting it on Steam, but then I remembered – I don’t play PC games – so waited until a console release. Sadly, it only hit the PS3 (and Vita, I think), rather than any console I actually use, so I left it. Until I realised I had just over six quid in my PSN account and Thomas Was Alone went on sale for about £2.39 or something.

And I wanted to spend my PSN “cash” before Sony stole it again (if you don’t spend it after a certain amount of time, Sony just take it from you – already had that happen once), of course.

So Thomas Was Bought, played, enjoyed, and completed.

There are two main parts to the game. The first is the puzzle platforming bit. Thomas, a rectangle, and various other rectangles with different names and various physical “powers” (able to jump higher, double jump, have reversed gravity, act as a trampoline, etc.) have to reach matching rectangular door “portals” across about 80 levels of platforming. The graphics are plain, the puzzles mostly simple, and sound effects are almost nonexistent. It’s not a bad game, just there’s no depth and very little challenge.

But there’s another part to the game. The running narration of the progress, feelings and story behind all these little rectangles. They all have distinct personalities, egos and fears. Not a single part of the narration affects how the game plays at all, but the funny characters that it draws out of the shapes you control adds a massive layer of purpose to the game, elevating it above the “drab puzzle platformer” it appears to be.

It’s short, and I spent between two and three hours on it, but it’s definitely well worth playing. And best of all, it uses the d-pad and a single button on the PS3 controller (plus L1/R1 to swap shape) so it’s even enjoyable to control for those of us who hate the Dual Shock 3. Lovely.

Now, what do I spend my remaining £3.80-ish on?

Filed Under: Gaming Diary Tagged With: completed, Post, ps3, psn

Dead Space – Asteroid

Posted on 23/08/2013 Written by gospvg

When you start the Into the Void chapter, your mission if you decide to accept it is to launch giant asteroid into space with a beacon attached.
Piece of cake, I destroyed the Leviathan earlier with no problems how difficult can this be?

Ok, so I need to destroy some gravity towers that are currently anchoring the asteroid?
Easily destroyed two which I could see? Where are the other two?

Looking at the control display, I can see the two I have destroyed & the other two seemed to be anchored on the other side of the ship?
What outside the ship?

Ok gravity jump time then… into space & death !!

What? No they can't be outside there is no way to get outside?
There must be a door around here somewhere leading to another section?

Half an hour walking around the facility & nope I can see no other door or opening?
It must be outside then? But how do I get outside?

Asteroid? Can I jump on the Asteroid?
Nope, spinning arms have just sliced me up into pieces.

Ok I'm stumped.
Back in the SNES days at this point I would usually phone a friend who has completed the game or purchase a magazine that has a walkthrough.
Thanks to the internet & a quick Google search I found the solution.

Gravity jump to the asteroid on the spinning arm junction point & run round to the other side of the asteroid before the arms return.
I'm in space baby !!

Turn around and surprise surprise the other two gravity towers are on the outside of the ship. Bang! Bang! You're dead !!
Plant the beacon & then time your jump back inside.
Make your way back up to the control tower to launch the giant rock.

Mission completed

Filed Under: Gaming Diary Tagged With: Dead Space, Xbox 360

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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