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Lego City Undercover (Wii U)

Posted on 17/04/2013 Written by deKay

I’m a big fan of Lego games. A massive fan. I own nearly all of them, and of those I own I’ve 100%ed all bar two. People moan that they’re repetitive and shallow, but that really doesn’t matter as they’re fun, funny, and fantastic at rubbing the OCD Collector Receptors.

This game marks the first one I’ve bought on a console besides the Xbox 360. For several reasons – it’s nice to have new games on a new console, it uses the Wii U’s controller in interesting ways, but most importantly, it’s Wii U exclusive.

It’s also the only mainstream Lego game (of this style) not to have a major licence, aside from Lego itself, attached. No Star Wars or Batman or Indiana Jones here – it only has the Lego City sets to work with. You’d think that would be enough to put you off, but actually, it’s great. Instead of being restrictive, it’s freeing. It can be anything, without having to be structured around a film or comic. This adds variety, but also allows the story and dialogue to be completely new, unexpected, and bizarre. Which it is.

But that’s nothing compared to what Traveller’s Tales have done with the formula. Despite the different themes of each previous Lego game, they’re all pretty much the same – several levels per “chapter”, sometimes broken up with a boss fight or a vehicle sections, and usually with some sort of “hub” between levels. The hubs, Lego Batman 2 aside, were pretty small in scope. They had a few hidden items, characters, or bricks which you could find with some of your abilities, and in some cases had puzzles and stuff like bonus levels to complete too, but they hubs made up a tiny part of the overall game.

Lego City turns that upside down and makes the hub the focus, with levels more like short missions within it. I say short, but they’re not really. They just happen to be tiny in comparison to the open world of the rest of the game. Lego City itself is a huge GTA-in-Lego style area, with obvious nods to New York, San Francisco, Venice, London, and Miami (or should I say, Vice City!), with other areas in between, like a farm, some docks, and an airport. Oh yeah, this game got helicopters and ting.

Outside of the “normal” Lego levels, there’s so much to do. Places to explore, things to smash, cars to steal, bricks to collect, puzzles to solve, people to find, secrets to stumble across, conversations to overhear, Super Builds (big objects like ramps and stuff) to build, pigs to chase, and – oh yeah – criminals to catch. None of which is even part of the story.

The story! There’s a story! And, being all new, it’s not one you’ve heard. It’s silly, it’s all over the place, and it’s full of puns, lunacy, tropes, cliches and utter nonsense, and it’s all brilliant. Besides the game being more fun than it’s probably legal to have with your clothes still on (even when, or perhaps, especially if, you’re not playing it “properly”), the script is genuinely laugh-out-loud hilarious. It’s frequently littered with groan-worthy (in a good way) jokes and film and TV references, and some of the set pieces – in particular those containing your sidekick Honey – are utterly ridiculous. If the game doesn’t win a BAFTA or something for the script and humour then something is wrong with the world.

At the moment, I’m 18 hours in, having played it almost every day for over a week, but am only 20% complete with everything necessary to do. Sure, I’m pretty close to the end in terms of the story (I assume, given the counters for things I need to collect), but frankly the story is incidental to the playground of Lego City and I’m probably having more fun find all its secrets than working through the levels and checkpoints.

Highlights so far have been Honey crashing the police truck (“Waffles?!”), Honey and the farmer talking about combine harvesters, the giant robot T-Rex skeleton ride, and building a rollercoaster.

Filed Under: Gaming Diary Tagged With: lego, Post, wii u

Picross e2 (3DS)

Posted on 09/04/2013 Written by deKay

So. Many. Puzzles!

I’m over half way through, I think – but that’s only in terms of the number of puzzles left. They’re bigger now. And take longer to complete. The first few I could do in 15 seconds, now some are 15 minutes. And that’s assuming I don’t mess it up and have to restart.

Filed Under: Gaming Diary Tagged With: 3ds, picross, Post

Sonic and All-Stars Racing Transformed (Wii U)

Posted on 03/04/2013 Written by deKay

I decided I would push on with replaying all the events on 2 or 3 star.

This consisted mainly of me playing events on 3 star, failing $hlmun times, then having to play it on 2 star (failing not quite as many times), before repeating the sequence on another event. And doing this lots.

Net gain? I now have 68 stars. I need 95 to get onto the next tier in the World Tour.

Thankfully, I can see I’ll open a few more events (that I haven’t even got one star for yet) at 70 stars, and some more at 80, so hopefully I can get to 95 without replaying many more events.

However, I heard two terrible facts this week regarding this game:

  1. There’s another unavoidable gate later in the game that needs 145 stars (!), and
  2. There’s a 4 Star difficulty setting unlockable.

Oh my.

 

Filed Under: Gaming Diary Tagged With: Post, sonic the hedgehog, wii u

Code of Princess (3DS): COMPLETED!

Posted on 01/04/2013 Written by deKay

Do you like Guardian Heroes? Of course you do. Everyone with any sort of soul does.

As a direct consequence of liking Guardian Heroes, you also (even if you haven’t played it) like Code of Princess. It’s a sequel that never was, with no link to the original. Save for playing out very similarly and being awesome. I won’t describe how to play Code of Princess because you already know (and if you don’t, go away and read about Guardian Heroes).

Six hours in, and I’ve fought wave after wave of various monsters, soldiers, boss characters, dragons, trees and robots. Over and over. Yet, somehow, the repetition wasn’t repetitious. I know! It sounds impossible, but still – fighting everything, repeatedly, remains fun! Even when you replay the same level multiple times to gain XP!

But six hours, and I’ve completed it. Pretty short, yes?

Not when you consider that I’ve only completed the main story. With one character (the titular Princess, in all her nudeness, with her massive sword). I’ve only just started to play through as a second character (there are four). And then there’s the quest mode, with piles more levels and loads more characters to play as (that you unlock during the main game). And then there’s the Free Play mode where you can play levels as any character – including all the minions and monsters and useless peasants and overpowered superbosses. YES.

AND!

Then there’s online co-op! And online vs modes!

Six hours was a lie. That’s how long it took to get to the credits. I’m actually 13 hours in, and I’ve barely touched the content. Fantastic!

Filed Under: Gaming Diary Tagged With: 3ds, code of princess, completed, Post

Assassin’s Creed III (Wii U): COMPLETED!

Posted on 30/03/2013 Written by deKay

Well, I’m glad I didn’t spoil the ending for myself before getting to it at least. Not nearly as bad as people had made out though. There may be spoilers to follow…

I didn’t like the final two “boss” fights. Haytham’s was complete rubbish and different to any other fight in the game, and Charles Lee’s was basically a chase followed by a cutscene. You don’t actually get to properly assassinate either of them – it’s done for you by the game.

There’s no way I’m going back to the game to do everything it suggests I can do. I’m not going hunting, collecting things for the homestead, doing naval battles, collecting feathers or doing any liberation missions or assassination contracts. Unlike similar things in previous games, all these things seem completely superfluous to the narrative. Sure, they weren’t essential before, but they’re an unnecessary chore here – not a fun character and/or money building task.

Speaking of money, there is literally no point to it in Assassin’s Creed III. You gain enough from simply following the story to unlock all of the extra weapons like rope darts and poison, and you never need to restock any as people you kill replenish them easily enough. As a result, I ended the game having only spent about £2000 on such unlockables, with a good £70,000 still in my pocket. At least in other AC games you could buy better swords and things, but here you don’t even need a sword and I never used one, intentionally at least (there’s a bug where you sometimes automatically get equipped with one for no reason), at any point in the game.

What I did do, however, following the end of the game, was find all the pivot points to get the “animus hacks”. Which was fun for a bit, although Fast Travel stopped working again so I had to go everywhere à pied. Sadly, these hacks were not as fantastic as they sounded (invincible, unlimited ammo, fast reload) as when applied you can’t save your game. Tch.

Overall thoughts on Assassin’s Creed III? Yeah, it’s aight.

Filed Under: Gaming Diary Tagged With: assassin's creed, completed, Post, wii u

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93: A Playdate In The Back Room of Ann Summers
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Blood is the unintentional theme of this episode, not just in the titles and contents of the games but also in that it’ll make your ears bleed. Maybe? Frankly, I wouldn’t risk it. All that mess for no real benefit, and we wouldn’t want a lawsuit on our hands anyway.

However, should you decide to listen against our strong advice not to, you will find that deKay, Toby, Kendrick and (Fresh Blood) Harry have prepared some tasty meats to sate you. Discussion about the coming Season 2 of Playdate games, rumours about the new PlayStation handheld console (and, relatedly, the PS6), Ys/Trails in the Sky crossover remake shenanigans, and the death of PS+ Stars, the rewards scheme you’ve never heard of until just now. Plus, additional snacks in the form of these games.

93: A Playdate In The Back Room of Ann Summers
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93: A Playdate In The Back Room of Ann Summers
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92: You Do Realise You Can Take The Discs Out
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91: Slippers Go Under Defeat
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