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Dragon Quest IX

Posted on 30/11/2011 Written by choobs

DragonQuestIXBoxArtJP

So, it’s been a while since I got my teeth into a lengthy RPG on the DS – largely because I haven’t actually owned a DS for a couple of years. My recent acquisition, however, of a shiny new blue 3DS means that I have a huge backlog of JRPGs to catch up on. It seemed fitting that a Square Enix one was first.

Recently, most of my gaming time has been spent on either the brutal-tastic Dark Souls on the 360 or beta testing The Old Republic on the PC. It’s problematic doing this at the weekend due to both my boys nurturing an unhealthy Skyrim obsession – Matts on the PC and Tristan on the 360. So, handheld gaming is where it’s at.

So, while this is a game diary entry, I have to come clean and say that I’ve done nothing more than stick the cart in the 3DS. I will create a character today, and it will be a little girly called Bague (because it’s tradition, dontcha-know) but it’s likely to be tomorrow before I actually start playing. Here’s to the next hundred or so hours of slime-bashing!

Also (whispers) I should probably confess that this is my first Dragon Quest game!

Filed Under: Gaming Diary Tagged With: ds, Game Diary, games, nintendo, rpg, square

Dark Souls (360)

Posted on 08/11/2011 Written by choobs

It’s not very often that I get obsessive about a game – usually about once in a generation. In the n64/ps1 generation it was Ocarina of Time; in the xbox/ps2/gamecube generation it was Final Fantasy X.

 

It’s been a while since something struck me as being generation defining, but Dark Souls is it. By all accounts, I’ve barely started it, having played for a mere eight hours, but its richness, depth and sheer brutal difficulty has already made its mark.

In terms of difficulty, it reminds me a lot of Williams’ Defender. For the first dozen hours of that game, the accomplished player will have concentrated on learning how to fly the damn ship. Shooting aliens comes later. In Dark Souls, the wise gamer will perfect his fighting techniques. The bosses are tough – really tough – but pale into insignificance next to the almost casually brutal ‘general mobs’ that roam around the areas.

Entering a new area involves being mercilessly beaten to death by a few new enemy types. You spend an obscene amount of time making incremental progress through the area, punctuated by frequent messy deaths. Then you get to the boss. And die. Back to the start. Wash rinse repeat.

But it NEVER gets dull and it NEVER gets frustrating. Every time you die, it’s your own fault and you know EXACTLY what you did to get yourself killed. By the time you’re skilled enough (and I’m talking playing skills here, not Mary-Sue equipment) to handle the boss, you’re flying through that previously ‘impossible’ area with all the destructive grace of a ballet-dancing ninja. And then, when against all odds, you take down that boss without taking a scratch – well, that’s the surge of satisfaction that gaming is all about.

Brutally difficult, horrible punishing, and never unfair. This is easily the game of the generation for me.

So, advocacy done, I’ll let you know where I am. I just *finally* killed the Taurus Demon in the first area (after numerous deaths) by using a combination of plunge attacks and well-time axe-blows to the bollocks. Next up, I have a nasty knight on top of a tower to take care of…

 

Filed Under: Gaming Diary Tagged With: Game Diary

Ocarina of Time (3DS)

Posted on 18/08/2011 Written by choobs

Well, that’s the forest temple done now – Ghost Ganon is a fun boss, I reckon – and one of the easier ones. Now it’s back to the Temple of Time to see what I’m up to next.

Filed Under: Gaming Diary Tagged With: Game Diary

Ocarina of Time (3DS)

Posted on 16/08/2011 Written by choobs

I’m all growed up now! I finally finished trawling through Jabu Jabu’s Belly after getting myself totally confused because I had it in my mind it was different. The miniboss gave me some trouble too as I have a tendency to lean to the side when I’m running in a circle and this, of course, wreaks havoc with the 3D display. Anyway, I got it all done and then scampered off to the Temple of Time where I was made all growed up :)

Then it was off to Kakariko village, shortly followed by HOOKSHOT GET!  and WALLET GET!

Navigated the eternally annoying Lost Woods, ganked the irritating spear-wielding thingies, and gained access to the Forest Temple. Time for some crate puzzles.

Filed Under: Gaming Diary Tagged With: Game Diary

Ocarina of Time (3DS)

Posted on 13/08/2011 Written by choobs

What? A game diary entry? Surely not! Well, yes! I’ve been suffering from an extended period of gaming ennui of late, largely because between writing and working I never seem to have much in the way of time. On top of that, there really hasn’t been much of any interest happening gaming wise. Then the Nintendo 3DS arrived. I didn’t buy one on launch because I thought the price was really pretty ridiculous, but with the recent drop to around £120, I reckoned it was time to take the plunge (as I don’t currently have a DS of any kind anyway). A contributing factor, obviously, was the re-re-re-re-release of Ocarina of Time.

And oh-mi-god it’s lovely. Really. It’s one of the best Zelda games (in my opinion) to begin with, and in this incarnation it just looks magnificent. Long sweeping vistas, a real sense of depth, and greatly prettificated graphics make it gaming paradise for the likes of me. The placement of the face buttons (and in particular, the sliding joypad thingy) makes it  a cinch to play.

So far, I’ve done the usual Deku tree nonsense and have just arrived in Dodongo Caverns, which is pretty much the first real dungeon. The lighting is exquisite and the 3Dness of it all really brings it to life. It actually felt a bit creepy early on as it really does look like you’re controlling little blokes just through the window of the screen. Loving it so far, though – I can highly recommend both the console and, obviously, the game.

Filed Under: Gaming Diary Tagged With: Game Diary

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93: A Playdate In The Back Room of Ann Summers
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Blood is the unintentional theme of this episode, not just in the titles and contents of the games but also in that it’ll make your ears bleed. Maybe? Frankly, I wouldn’t risk it. All that mess for no real benefit, and we wouldn’t want a lawsuit on our hands anyway.

However, should you decide to listen against our strong advice not to, you will find that deKay, Toby, Kendrick and (Fresh Blood) Harry have prepared some tasty meats to sate you. Discussion about the coming Season 2 of Playdate games, rumours about the new PlayStation handheld console (and, relatedly, the PS6), Ys/Trails in the Sky crossover remake shenanigans, and the death of PS+ Stars, the rewards scheme you’ve never heard of until just now. Plus, additional snacks in the form of these games.

93: A Playdate In The Back Room of Ann Summers
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93: A Playdate In The Back Room of Ann Summers
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92: You Do Realise You Can Take The Discs Out
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91: Slippers Go Under Defeat
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