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Portal (Switch): COMPLETED!

Posted on 03/03/2024 Written by deKay

It has been a while. I’ve often thought about playing through Portal again, especially since I have it on Steam and so could play it on my Steam Deck. So, naturally, I bought it for the Switch. To be fair, it was a bundle of Portal and Portal 2, and it was on sale for under £3. And you can’t own the same game on too many platforms.

Although it looks a little dated now, perhaps not as much as it would otherwise thanks to the graphic style and mostly “plain” areas, Portal still holds up really well as both clever and a game that makes you feel clever for solving the puzzles. I still remembered the overall plot, but had almost completely forgotten each level’s puzzles so in some ways it felt like playing a new Portal game. Which is nice.

It’s still funny, the cake is still a lie (or not), and I very much enjoyed it. Again.

Filed Under: Gaming Diary Tagged With: completed, Diary, Portal, switch

Mario vs. Donkey Kong (Switch): COMPLETED!

Posted on 02/03/2024 Written by deKay

Donkey Kong ’94 on the Game Boy is one of my favourite platformers. After the first four levels, which are the same as the original Donkey Kong arcade game, it becomes this massive puzzle platformer with a very agile Mario up against Donkey Kong. Mario vs. Donkey Kong, the Game Boy Advance sequel, was also great, but it introduced levels with mini Mario toys in it that you have to help to the exit in a very Troddlers/Krusty’s Super Fun House sort of way. I didn’t enjoy those as much, but the majority of the levels are in the “original” style so it was fine.

Later follow-ups focus almost entirely on these mini Mario type levels and I lost interest in the series. While I’d love a new one just like Donkey Kong ’94, that isn’t happening so I took a punt on this – a remake of the GBA game. And, as it turns out, it’s bloody good.

Of course, it’s pretty much the same game as it was before, only with extra polish on the graphics. It was too long ago that I played the GBA version to remember how the puzzles were solved, so it’s nearly new to me anyway.

If you’ve never played any in this Mario spin-off series, then the purpose of each small level is to firstly get to the key and drop it into a keyhole, followed by another short level where you have to rescue a mini Mario toy. Puzzles come in the form of coloured switches that make platforms, barrier and ladders appear (or disappear), conveyor belts, lasers, and various enemies you have to avoid or make use of as steps. Mario has various jumps and backflips and can handstand so feels really athletic. Not quite Mario 64, but fun to throw around the screen. The gameplay remains intact from the GBA game, but added cut scenes and improved music help make it feel like a new game.

Now Nintendo, make another one only without the mini Marios. Thanks xx.

Filed Under: Gaming Diary Tagged With: completed, Diary, mario, switch

Superliminal (PS5): COMPLETED!

Posted on 29/02/2024 Written by deKay

Imagine a cross between that weird hypercube animation optical illusion thing and The Stanley Parable, and you’re some of the way to understanding Superliminal.

Like The Stanley Parable, it’s a narrative discovery game in a series of corridors, offices, warehouses and… other places. Whereas Stanley is trapped in a Groundhog Day style scenario, your nameless hero here is inside a dream which has been engineered to help them deal with something in their life. So, almost the same thing.

So many doors.

However, Superliminal is much more of a puzzle game, in a similar sort of way that Portal or Q.U.B.E. is, but the puzzles in this game are based around perspective. Objects can be resized, or sometimes reshaped, by how you pick up and drop them. For example, if you pick up a box, it’s quite small, but if you place it down in front of you it will actually be dropped in the distance at the size it appears to you, meaning that you then walk up to it and it has become larger. It’s tricky to describe, and to make use of at first, but it’s Very Clever. You can then use this larger box as a step up or something.

The other main puzzle thing is to line up seemingly random markings, like paint or shapes, so that at a certain angle they become an actual object. In one room, for instance, there are various parts of a cube painted on walls and pillars. If you stand in the right place, the cube becomes whole and grabbable, for use in another bit of the puzzle. I’ve seen this sort of thing in other games (most of the environmental puzzles in The Witness are a similar mechanic), but it is still Also Very Clever.

In this bit, you’re in a house which you can put inside itself.

Things get mixed up as you progress through your dream therapy (which itself goes a bit off the rails – I think the current gamer terminology is “the backrooms”), with items not being able to move in certain ways, or they duplicate when interacted with, or fall apart. Later still there’s some playing with walls and doors, with doors becoming walls and vice versa as perspective or proximity changes, or simply because you’re “reading” their colour “wrong”.

Disappointingly, there aren’t any toilets in the game when it really looks like there will be some, but other than that it’s a pleasant, stress-free brain scratcher that makes your eyes go a bit weird. It’s also pretty funny, in the doctor’s tapes you find to listen to, the GlaDOSy “guide”, and various whiteboards, posters and items you find along the way. Superliminal is only a few hours long, but, like all the other games I’ve mentioned, well worth playing.

MY. EYES.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

80: That’s Called Cabbaging Them

Posted on 28/02/2024 Written by deKay Leave a Comment

Fire up the ROFLCopter (that’s still what the cool kids say, right?) because it’s time for Episode 80 of the best podcast hosted by these specific people! Probably!

In this episode, deKay, Kendrick and Toby stroke their variously hirsute chins and ponder Games, The Multiplatformverse and Everything, including such topics as Microsoft releasing games for the PS5 and Switch (or not), Microsoft abandoning hardware (or not), and Why Are So Many Games Set In Shibuya? If that isn’t enough for you, what about this impressive array of viddy yoh games?

  • Paw Patrol On A Roll
  • Vampire Survivors
  • Golden Sun/Golden Sun The Lost Age
  • Tinykin
  • Yakuza Kiwami 2 (drink!)
  • Dungeon IV
  • Way of the Samurai 4
  • House of the Dead Remake
  • Fallout 4 VR (sort of)
  • Thumper
  • PlateUp!

Plus extra bonus shenanigans and asides that you won’t want to miss! Perhaps.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode80.mp3

(Direct link here)

Intro music credits: Paw Patrol Theme Tune, Copyright Nick Jr, with Apologies.

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us https://mas.to/@ugvmpodcast on the Mastodons.

Tinykin (PS5): COMPLETED!

Posted on 27/02/2024 Written by deKay

Well, what a lovely surprise this turned out to be! It had been on the periphery of my want list for a while, but I was sceptical that it was just going to be a Pikmin clone like the reviews suggested it was, and Pikmin is fantastic so that’s a hard wall to break through and every likelihood it’d be a bit pants. And, while there’s definitely a Pikminny taste to Tinykin, it’s certainly its own thing.

You’re a little man from a spaceship who lands on what seems to be earth and you befriend little creatures who follow you round and you can make them do stuff like carry items and break down barriers and there are different colours that have different abilities and it sounds very much like Pikmin, doesn’t it? But it isn’t quite.

For a start, there are no time limits. You also can’t die. Your Tinykin can’t die either which is just as well as you can’t grow more Tinykin. There’s also a lot of platforming to the game, with upgrades that let you jump – or rather, glide – further.

Your Tinykin don’t work quite the same as Pikmin either. In Pikmin, you usually build a bridge using resources, but here you chain a load of yellow Tinykin together. Or you stack green ones to use as ladders. Or blue ones to act as electricity cables to take power from sockets to devices.

There is much more interaction with other characters in the game too, and no baddies to worry about. Whereas Pikmin is filled with all sorts of creatures that want to eat your carrot people, Tinykin is set in a seemingly abandoned house where the insects have taken over and built towns and shops and even a religion worshipping the missing resident of the house. There are hundreds of insects to talk to, many with names that are film or game references. Two I liked in particular were a whole collection of hornets who race toy cars, and all their names are slight variations on famous Formula 1 drivers, and there’s an ant doctor called Haus who exclaims that it’s never lupus. Some of these insects give you simple missions or challenges, usually of the form of fetching an item or reaching a certain place, but the overall aim of the game is to build a device from parts, with each part held in a different room in the house and there being some sort of issue you have to resolve in that room before you can have it.

For example, in the kitchen you need to get a tea strainer. But you can’t have it until you’ve resolved the peasants’ revolt, which revolves around the ruling class of dragonflies demanding the proles bake a cake for their god even though they’re all starving and they can’t have their cake and eat it. So you have to bake the cake – which involves a lot of platforming and some slight puzzles to collect all the ingredients – and let the workers eat it to resolve the conflict.

So although the “be tiny and collect creatures to get to places and carry things” backbone of Pikmin is here, it’s the world and platforming that, if not elevates it above Pikmin certainly provides a welcome detour around it. Don’t dismiss it as a clone, it’s so much better than that.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

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97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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