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Super Mario Bros. Wonder (Switch): COMPLETED!

Posted on 23/10/2023 Written by deKay

There was no doubt that I was going to instabuy a new Mario game. It might not be a sequel to Super Mario Odyssey, but New Super Mario Bros U was one of the best Mario games, if not, actually, the best and this is the first 2D outing for Nintendo’s pipeman since that came out, so I was hyped.

All the new “wonder” effects shown in the trailer and Nintendo Direct, with crawling pipes and turning into a Goomba and bouncing on massive bubbles opened a trillion new possibilities to Nintendo’s already seemingly inexhaustible supply of one-off creative moments. Everything was so bright and slick and, well, Nintendo. The only slightly worrying thing were the talking flowers, who comment on your actions, which didn’t seem to fit, but early players confirmed you could turn them off, so it’d be fine. Right? Right?

Well, duh, obviously.

But, it isn’t quite as great as I was hoping for. Before I go on about why, I should say that a surprise delight was these talking flowers. I was sure they’d grate and annoy but no – they’re bloody genius. Turning them off removes a big ol’ chunk of personality from the game. Another thing that had been pre-levelled as a negative from folk is that veteran Mario and Chums voice artist Charles Martinet wouldn’t be voicing this game, I think the first Mario title since Mario 64 to not feature him. Thankfully, the replacement 1) isn’t Chris Pratt, and 2) isn’t very different at all so it’s fine.

So why isn’t it the Best Mario Ever? Well, mainly because it just isn’t quite there in a number of ways. It’s short, for a start, and it’s very, very easy. I know the Thing with Mario games is that the hidden levels and getting all the special coins/seeds/bonuses/exits/etc. is where the real challenge lies, but no – it’s really easy even to do that. I collected all the seeds (most levels have one for using the “Wonder” correctly, and one for completing the level) and finished all the levels without incident. Except for one of the secret levels (those levels being the Wonder equivalent to Star Road) where you have to do loads of wall jumps really quickly in time to music which constantly speeds up and one slight mistake and you die. Even that was simplified by having more lives than you can realistically lose and no penalty for losing any. Seriously, I spent the majority of the game with 90+ lives and never intentionally tried – or needed – to get more. One tricky level in the whole game? It’s for kids, mate.

There’s also a couple of new power-ups this time around. Most obvious is Elephant Mario, who can hold water in his trunk and water things, but can also smash certain blocks when needed. The other one is Bubble Mario, who, er, blows bubbles. Apart from being able to defeat baddies on the other side of walls (the bubbles pass through), and you can jump off a bubble you’ve blown, Bubble Mario offers nothing to the game and is completely unneeded for any of the levels. Elephant Mario, for all his cuteness and fatness, is a little wasted too. For the most part, both of these powers were used simply to survive an extra hit.

However! It is still a fantastic game. I bloody loved it from start to finish (even if that time was only about 8 hours) and it’s just so bouncy and damn happy and the physics of jumping is perfect in that way no other company besides Nintendo manage to get right. Even a “bad” Mario game is still better than 99.9% of other games. I still have a handful of big purple coins to get before it’ll be considered 100%d, but everything else is done, and I’ll be sad for it to end.

Filed Under: Gaming Diary Tagged With: completed, Diary, mario, switch

77: Boot Soup

Posted on 20/10/2023 Written by deKay Leave a Comment

It is with great pleasure that we present to you our most newest edition (until the next one, anyway) of the world-beloved ugvm Podcast! Warm your toes by the fire of Episode 77. For it is indeed a fire. In a bin.

In this exciting episode, deKay, Kendrick and Luffer try very hard to fill the required number of minutes with such diverse topics as Formula E’s foray into the NFT/blockchain game, an upcoming Kickstarter title called Night Stones, and why the Quest 3 both proves and disproves why VR is and isn’t dead. Plus, bonus chat about edible leather footwear for some reason, and words and noises about these games and more:

  • Detroit: Become Human
  • Stray
  • Uncharted 4: The One With the Subtitle We Couldn’t Remember
  • Life is Strange
  • Flashback
  • Dino Game
  • Pear Quest
  • Doraemon: Story of Seasons
  • Tokyo Xanadu
  • Lord Winklebottom Investigates

And, somehow, more. Listen!

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode77.mp3

(Direct link here)

Intro music credits: Daybreak, from Stray, by Yann van der Cruyssen.

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us https://mas.to/@ugvmpodcast on the Mastodons.

Pear Quest (Steam Deck): COMPLETED!

Posted on 16/10/2023 Written by deKay

If you look at the screenshot, you’ll see that everything is very small. This is not, as I discovered having spent a long time trying to change it, a bug, a zoomed out setting, or a screen resolution issue. It is, in fact, intentional. The entire “map” is visible for the duration of the game, and everything is supposed to be tiny. And, on a Steam Deck, almost impossible to discern what is going on.

But I managed it. It’s a sort of direct-control point-and-click adventure game, in that you move your little… group of pixels around the island and interact with… other groups of pixels. You pick stuff up. You solve puzzles. You do a bit of light platforming. Eventually you get the keys to open the path to the pear and “win”.

By far the hardest part of the game is just being able to see the stuff on the screen. I get Sokpop’s style choice and I expect on a 24″ monitor this would be fine, but oh boy was it eye-hurtingly tricky. Don’t let it put you off though – if you’ve the screen for it, it’s great!

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

Dino Game (Steam Deck): COMPLETED!

Posted on 16/10/2023 Written by deKay

It’s another Sokpop game! I love all of these so far. Dino Game is probably the least fun one so far, but it’s still good enough to be worth a play, especially since it’s so cheap and short.

You’re on an island with big brontosaurus-type dinosaurs. You need to escape via your UFO, but you can’t reach it as it’s up in the sky. If you can befriend the dinos, by feeding them what they want, however…

Look at the pink one’s widdle face.

Yes, pretty simple, short and silly. Not a bad thing though.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

76: Truth of Poo

Posted on 28/09/2023 Written by deKay Leave a Comment

There are very few certainties in this world, but one of them is guaranteed disappointment in your ears when you listen to a new episode of the ugvm Podcast. Like this one, Episode 76!

This time, deKay, Toby and Kendrick break with established norms and talk about games. Oh, wait, no. That’s what they usually do. OK, have some Action Man chat instead – that’s not been covered before. Plus, news about Xbox Leaks, Unity, Toby’s Attempt To Coax You Into Youtube Hell, Amazon Luna, Nexus Mods and how the US entertainment strikes have moved on to games now. There’s also a show report (apparently this is a thing we do semi-regularly now) of the Insomnia Gaming Festival and the ALGS Championship final hosted therein. If all that wasn’t enough, then what about these?

  • Llamatron
  • Lies of P
  • Mighty Doom
  • Tomb Raider Reloaded
  • 40 Winks
  • Doraemon Story of Seasons
  • HoloCure
  • Tokyo Xanadu EX+
  • Tokyo Xanadu (uh, no, really)

Then! More stuff! Questions answered! Waffles toasted!

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode76.mp3

(Direct link here)

Intro music credits: Krat Hotel, from Lies of P (just to point out that contrary to the chat in the show, there is music in the game).

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us @ugvmpodcast on the Twittors, and https://mas.to/@ugvmpodcast on the Mastodons.

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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