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Xenoblade Chronicles X: Definitive Edition (Switch): COMPLETED!

Posted on 20/07/2025 Written by deKay

And that’s it. I’ve officially run out of Xenoblade to play. In about a year and a half I’ve completed the entire series of games in some sort of obsessive newfan flurry of activity. Why did I sleep on this series for so long? It’s bloody great.

Anyway, I’ve said a lot about the three numbered games in the series, and I have to say I was a little worried coming to X because I’d heard it wasn’t quite the same, didn’t exist in the same chronology, and was originally the second game released so might not have the graphics, controls and gameplay improvements the series gained over time. So, how was it?

The first thing to address is how it fits into the series, because despite all the internet fora saying it doesn’t, it bloody does. I mentioned in the writeup of the Xenoblade 3 DLC that X is referenced there quite explicitly, but it’s not hard to see that the event that caused the creation of the worlds of 1, 2 and 3 is (or at least, could be) the same event that causes the mass exodus of humans from Earth, setting up the plot for Xenoblade X. Two alien races are fighting over Earth, which then blows up, and you are one of an ark of survivors (perhaps the only ark that made it) that escaped only to crash on a planet called Mira. A planet which, somehow, has Nopon. Curious. Plus, in chapter 13, the events of Xenoblades 1 and 2 are directly referenced.

The second thing is the gameplay. In terms of basic combat mechanics, Xenoblade X is very similar to Xenoblade 1, with the attack moves laid out across the bottom of the screen, each with cooldowns, and so on. However, it’s vastly more complex, as you can tweak your skills, arts, weapons, armour and (later) your big mech-like “Skell” to the nth degree with items similar to the weapon gems in the original game, only now you can gem up everything. And add more gem slots. I read a while back that the developers wanted to use X1 as a basic for the gameplay here, but make the focus of the game the combat rather than the plot, and it shows.

Because, you see, the plot isn’t fantastic. Well, it’s fantastic in the old sense of the word, but it’s a bit poo compared to X1/2/3. You crash on this planet, your ship has become a small city, and you have to find other parts of the ship that broke off in order to ensure the continued survival of the human race. Only you do very little actual hunting for the parts, and you get the “main” missing part right near the end of the main game without really working too hard for it. No, instead the game consists of more side quests (some of which, although classed as side quests aren’t actually optional) than probably the other three games put together mainly as a way of getting you to level up so you can progress the story. The day to day stuff, these quests, exploration, chats with NPCs and asides with your teammates are great, but the over-arching plot isn’t amazing.

Graphically, it’s bump up from the original Wii U version of the game. In addition to that, I’m playing it on the Switch 2 which although doesn’t do anything specifically to the graphics, it does make the framerate rock solid (something that wasn’t the case with the other games on the Switch 1) and some of the sunrises and sunsets look absolutely incredible, so I do wonder if there’s some upscaling or smoothing or something going on.

The main differences in the game come down to the setting, the addition of Skells, the number of possible characters in your party (something like 16 are possible, with four in your party at any one time), the music (which is more rock, guitar and rap – some of it sounds very Sonic Adventure 2 Pumpkin Hill), and a thing where you put probes into the world map.

This latter feature splits the map of Mira up into hexagons, with some of them suitable places to plant a probe. You obtain different types from quests and loot, and they can mine (miranium, used to make weapons and weapon mods) or generate money, every hour or so. Or, later on, buff your attack, defence, and so on in the region they’re planted. You can swap round your probes (for a small fee) when you want, and you get bonuses for probes of the same type placed next to each other. There are a few side missions that challenge you to arrange them in a way so as to generate large amounts of miranium or money in a single “cycle”. It’s diverting, and reminds me of the business/empire building side stories of the Yakuza games.

In all, I really did enjoy Xenoblade Chronicles X. There’s nothing really wrong with it but it just didn’t entertain me and push me to reveal the “truth” of the story in the same way the other games did. The combat is satisfying, and generally quicker and more flexible than in 1/2/3, it looks great, sounds great, and is a lot of fun, but there’s just something missing. Maybe it’s the characters, as your main character is generally mute (although you can choose his/her “combat calls” voice from a number of actors, include those from other games in the series) and almost everyone has a boring American accent. No Welsh catgirls or aussie pirates here. Two of the other alien races – the Prone and the Ma-non have horrible pitch-shifted voices too. Maybe it’s missing something else. I can’t quite explain it.

That said, it’s still better than 95% of other games. It’s just the worst Xenoblade, is all.

Now what? There’s no Xenoblade 4 or X2 on the (known) horizon. Boo.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, xenoblade

Donkey Kong Bananza: breaking everything

Posted on 18/07/2025 Written by Xexyz

When I first heard of Bananza, I was concerned about the way in which DK could smash pretty much everything, I was worried that it would mean you could just brute force your way through the levels, that there would be little innovation throughout the game, relying only on the destruction mechanic.

I needn’t have worried, of course – it’s a Nintendo game, and in the hour I’ve played so far I’ve come across loads of game mechanics which substantially expand the moveset and ways that the levels work. You can’t just break everything and hope; there are different strengths of materials, there are bombs to break harder ones, there are enemies that provide you with stones to throw at others, there are floating islands that you don’t want to drop off the side of.

I purposefully didn’t read too much about the game before release, but my son Edward did – he’s watched countless videos and read articles and listened to podcasts – and he was incredibly hyped to see the giant monkey king thing and water raising a bridge and the little stone companion. I don’t get to play with him watching enough.

There have been some laugh-out-loud moments. Try and hit one of the other apes, and you’ll high-five them instead. You come across an ape who’s proud of the house he’s built, and then one hit of the walls means that the next time you talk to him he’s wistful he didn’t buy insurance against you. There is a joy to the destruction, and it’s rewarding as well, uncovering hidden banana chips and even hidden crystal bananas.

I’ve finished for the evening just after DK lost his stone companion and gained a different one. More on that some other time.

Filed Under: Gaming Diary Tagged With: Switch 2

94: Secrete Yellow Ooze From Their Knees

Posted on 16/07/2025 Written by deKay Leave a Comment

Another period of time has passed, bringing with it news of both digital wonders and corporate woes! Join us as the ugvm podcast team unpacks the latest in gaming, from unexpected purchases to industry shake-ups. That was a terrible pair of inaccurate sentences brought to you by an AI analysis of our podcast and we’re very sorry.

In this episode, deKay, Toby, and Orrah are on hand to guide you through a fresh batch of discussions. We talk about the news that Everybody Is Fired At Microsoft, have a riveting and detailed Switch battery replacement chat, and someone pops their Battle Pass cherry. Plus, Subnautica 2 Drama, deKay Has A Switch 2, and these games!

  • Nintendo Switch 2 Welcome Tour
  • Mario Kart World
  • Xenoblade Chronicles X
  • Stardew Valley
  • Rune Factory: Guardians of Azuma
  • Warhammer 40K Rogue Trader
  • Grounded
  • Pikmin 3
  • South of Midnight

Plus! Gardening fun and listener interactions! It’s the full package.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode94.mp3

(Direct link here)

Intro music credits: “Two-Toed Tom” from the South of Midnight soundtrack.

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us https://mas.to/@ugvmpodcast on the Mastodons.

Wreckfest: a bit squeezed

Posted on 15/07/2025 Written by Xexyz

I’m not sure I’m going to be able to get a lot from the shops in my Supervan any more.

I am stuck on an event in Wreckfest where I have to drive a Robin Reliant, and everyone else has four wheel cars which can actually take a corner. It’s a four-race series and I’ve managed to come third on the first race, and then get completely wrecked on the second. I’m sure I’m missing something; this isn’t even that far through the game.

Filed Under: Gaming Diary Tagged With: Xbox One

Flock: completed!

Posted on 11/07/2025 Written by Xexyz

I haven’t written about it for a while, but I had been playing Flock in small chunks since I started it back in December, until I reached a bit where I couldn’t quite parse the instructions. Having identified and charmed the Emperor Cosmot and the Cloaked Rustic, the forests were unveiled and I explored, including the giant mushrooms of the Skyfish Caverns. There weren’t many skyfish there, save the occasional Barbeled, but there was a large cave with ominous noises coming from within.

My aunt hinted, after a while, that the occupant of the cave needed an audience, and so I should find five crystal sprugs – but searching the nearby pools with crystals surrounding them gave me only two. Frustrated, I decided to explore the world more and try to find other species that I hadn’t yet found – leading to a male painted skyfish, a dappled baffin, and a slumbering rustic – and eventually I noticed more crystal pools in the swamp area in the middle of the map. Three more crystal pools, in fact, each holding another crystal sprug.

Sprugs collected, I went back to the cave and a giant skyfish emerged, which I named as the Encrusted Skyfish as it was covered with (what look like) barnacles. This then meant the final areas of the map opened, and I went exploring again. I found a fifth sheep, the final family of animals (the burbots hiding on the ground), and realised that I didn’t yet have the drupe whistle so started to search the meadows for it. I found it, charmed a few drupes, and then on grazing another meadow I found a burgling bewl who had stolen my aunt’s feeding bag. I had to chase it down and charm it, then on returning the feeding bag to the starting area the credits rolled. Game completed.

Not quite, though. Up to this point I had played for about 10 hours, and I hadn’t grown tired of the game mechanics, so I decided to fill out the creature guide and become a master of as many different families as I could. I’d already charmed quite a few cosmets, and that bar filled up quite quickly. I loved exploring, listening to hints from the researchers on where to find the last few creatures, and then tracking another male painted skyfish through the landscape until he met a female. The ability to fill feeding stations to attract some of the last few entries was very useful – and I’m glad I didn’t try to fill this out before rolling the credits.

At the very very end, when I was going back and forth finding the last few skyfish to charm, it started to wear a little thin. But the flowing movement still charmed me, and I was spurred on by the fact that the game is leaving Game Pass in a few days so I didn’t want to leave it incomplete. By all measures, that’s not the case now. Credits rolled, creature guide complete, mastery of everything, all achievements unlocked.

Filed Under: Gaming Diary Tagged With: completed, Xbox One

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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