ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Songbird Symphony (Switch): COMPLETED!

Posted on 12/01/2023 Written by deKay

You know, I’ve often wondered what Guitar Hero would be like if it was a cute platformer full of birds. Well, actually I never have. But clearly, someone did because here it is.

Songbird Symphony stars Birb, a little bird of unknown origin, who sets out to find his family and where he came from. This involves some Metroidvania-lite platforming but instead of unlocking new skills to reach new areas, you unlock new musical notes which you tweet at locked doors and stuff to progress. In fact, apart from jumping around and sometimes pushing blocks, the main gameplay is tweeting.

And here’s the Guitar Hero bit. You have to sing along with various characters to “beat” them, using your unlocked notes. To start with, you just have one, but by the end you have six, mapped to left, up and right on the d-pad, and Y, X and A on the face buttons. Each “foe” gives you tunes to repeat, but in different ways. Sometimes it’ll be notes falling from the ceiling very much like Guitar Hero. Sometimes it’ll be coming in from the sides or in a pattern, like Gitaroo Man. In fact, it borrows from Ouendan, Taiko no Tatsujin, Dance Dance Revolution, and pretty much every other rhythm action game you can think of for these sections.

The platforming bits are really simple, with a bit of exploring and a handful of puzzles (block pushing, switch pressing, that sort of thing), nothing taxing at all. The singing though? Completely impossible. There’s no way I could complete most of them with an A or B rank, but luckily it seems you can’t fail no matter how bad you do.

The story has a big twist which I did see coming, and your identity is pretty obvious from early on, but if you don’t get it then I suppose that’s a big “ohhh!” moment for you.

It’s not the best game in the world, and the “variable pixel sizes” (where different things seem to have different sized pixels – a real turn-off for me) annoys, but it’s cute and unusual and does have great – if impossible to perform – music.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

About An Elf (Switch): COMPLETED!

Posted on 07/01/2023 Written by deKay

It was only a few days ago when I was saying about playing baffling games, and, well, here’s another one! About An Elf is somewhere between a visual novel and an RPG, where you play an elf trying to rediscover Elftopia or something. The plot is nonsense and, frankly, not what you’re going to be focussing on if you play it because that art style.

Are the characters real people dressed up? Are they CGI? Models? Some combination of all three? Is Dam, the elf you play as, really a woman who wiggles back and forth, in PVC and with presumably very cold legs? Are the “magiballs” you attack with actually marbles or drawings of marbles? IS THAT A REAL CAT?

As you chat away, you have to fight ridiculous baddies like clowns and shark clowns and space clowns and some things which probably aren’t clowns, and this is done by discovering their elemental weakness and using the corresponding magiball on them. And how do you discover their weakness? Why, with a fish-eye lens affected bit of looping video of a dog having a wash or a sunset or something unrecognisably abstract of course! Of course. A cat’s nose? Why, that means attack with your water ball, obviously! Baffling.

Thankfully, it’s near impossible to fail, as if you chose the wrong one you lose a gummi bear and get to try again, and since there’s only a maximum of five possible balls to choose, and gummi bears are plentiful, you’re not going to die.

Look, I know this sounds like I’m describing a cheese dream, but that’s probably not far from how this thing got made in the first place. Is it good? No. Is it fun? No. Is it one of the most bizarre things you’re likely to ever play? Well, duh. Essential purchase.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Time on Frog Island (Switch): COMPLETED!

Posted on 06/01/2023 Written by deKay

Seems that “cosy” is an actual genre these days, and Time on Frog Island pretty much fits in that box – there’s no chance of death, no real time limits (a couple of A-B time trials aside), and seemingly no way to fail.

The story follows you, a sailor who, having lost his wife (her having turned into a plant or something?) has shipwrecked on Frog Island. So called, because of all the frogs wot live there. And a toad. And an axolotl. But mostly frogs.

Your boat is trashed, and in order to repair it you needs parts. However, in order to get parts you need to complete simple tasks for the local residents. Most of these tasks are essentially fetch quests, although because the only dialogue is via icons and images rather than actual text or voice, it’s not always completely clear what is being asked, and some of the “missions” are multi-step. Things are complicated a little by the fact you can only carry one item at a time, some areas of the island are inaccessible until you do certain tasks, and you need to rest each night by building a campfire.

I say complicated but actually, there’s not much in the way of complication here at all. Even the trickiest of puzzles, such that they are, are trivial to “solve”. Really, it’s all about the events and the interactions rather than the quests. Cosy, see.

Once completed, in terms of rebuilding my boat and setting sail, I returned to see if I missed anything. Which, of course, I had. Turns out there’s a whole bit where you can brew potions and gain “frog powers”, like a huge licking tongue (hilariously, if you lick the toad you pass out), a pointless frog jump, and a not very frog-like short-term speed boost. The latter is handy for those timed sections I mentioned earlier, but I’d already finished them by then. Tch. Oh yeah, and you can ask one of the frogs to build you a house, providing you slip him some money. Which you get from selling things, or from planting a money tree.

I think I’m done with it now, as I can’t find anything else to do, and I don’t see myself playing it again, but that isn’t to say I didn’t enjoy it or it isn’t worth playing – just don’t expect any challenge or depth.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Milk inside a bag of milk inside a bag of milk (Steam Deck): COMPLETED!

Posted on 04/01/2023 Written by deKay

I’ve played some baffling games in my time but this may be one of the oddest in years. It’s sort of a visual novel, where you play as seemingly the subconscious of a very anxious girl who is sent out to buy some milk. Except, you also play as you, the player. And the girl knows it’s not real. Or is it? Or is it not real but her medication makes it seems like it is?

Or is the subconscious the real thing here and the girl just a puppet?

“Gameplay” takes the form of you, or something, responding to the girl when she talks to herself. Or to you. Or to both of you. Ultimately, if you’re supportive and encouraging, you get the good ending, and if you tell her she’s weird and stuff you get the bad ending. Along the (short) way, you find out a bit about her family and why she’s on medication for whatever mental illness she seemingly has. Or hasn’t.

Yes, it’s very strange.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

67: Take You Out

Posted on 04/01/2023 Written by deKay Leave a Comment

Thanks to some wonderful audio issues from our resident audio engineer, last episode left us with a lot of “material” which got cut as it was mainly chat while we waited for stuff to get fixed temporarily. It seemed a shame to lose this Classic ugvm Bants to the dark recesses of deKay’s hard drive, so we’ve collected together all these not-for-air outtakes for a cheaply made, very short, Episode 67. Think of it as audio bubble and squeak.

Which is ironic because we suffered from plenty of bubbling and squeaking.

Happy New Year! We’ll be back soon with a Full Price Release.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode67.mp3

(Direct link here)

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us @ugvmpodcast on the Twittors, or toot at us on Mastodon: https://mas.to/@ugvmpodcast

  • « Previous Page
  • 1
  • …
  • 75
  • 76
  • 77
  • 78
  • 79
  • …
  • 453
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

96: Magic Beans
byugvm

What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Episode play icon
94: Secrete Yellow Ooze From Their Knees
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck streetpass switch Vita Wii wii u Xbox 360 zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in