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Advance Wars 2 Re-Boot Camp (Switch): COMPLETED!

Posted on 30/07/2023 Written by deKay

Obviously having completed the first game, I had to set about doing the same for the second. It is, of course, very much more of the same but with some new COs, more involvement of the Black Hole Army right from the start, and a new unit – NeoTanks.

Unlike the first game, you don’t play as Orange Star for the majority of the game. You do a few missions as them, then unlock the next area and play as another (allied) faction. Once you’ve played the missions for all the factions, it’s Ultimate Team-Up Time where three COs are chosen to go up against a hilariously over-powered and over-deployed Black Hole Army on a huge map that is near impossible. As well as having massive guns that shoot units that come within half the map of the building you need to destroy, every 7 days a huge laser wipes out anything in the column your first army occupies, so you can’t camp-and-protect. On top of that, Sturm’s CO power is to chuck a meteor at you almost destroying anything in the 5×5 or so square it lands in. And, of course, his CO bar builds up quicker if you attack him, so the more you smack him, the more frequently he can decimate you. Oh, and in case that isn’t enough, you have to win quickly as you’ve a turn limit.

I did beat it eventually, but it took five or six attempts and each attempt was over an hour long. There’s a trick to it (which I won’t spoil), but it took a while to figure it out!

There were a few optional missions I’d missed, so went back and did those, and I also found that I hadn’t unlocked NeoTanks for all the factions. There’s a mission for each where you have to take over a specific but unmarked city before you can get the plans for the new unit, and I’d not done that for two of them so did those again too. I don’t think the tanks would have helped on the final mission in the end anyway!

Filed Under: Gaming Diary Tagged With: advance wars, completed, Diary, switch

Doors: Paradox (Steam Deck): COMPLETED!

Posted on 30/07/2023 Written by deKay

This game is sort of one of those escape room games. It’s a lot like Rooms, which I played a while back, but each “room” is like a small scene built around a door that you need to get open in order to access the portal behind it. Each one is themed, and features a lot of smaller puzzles leading up to the main one of unlocking the door.

There’s the usual things for this sort of game – pattern puzzles, getting keys, turning knobs and flicking switches. You also have to find hidden gems and a hidden scroll on each vignette (if you want to reveal the plot and access the final levels on each chapter, anyway). In all there are three chapters with about 15 doors in each, and each door has about 8 or 10 puzzles, so it’s a surprisingly long game for the genre.

It wasn’t very taxing, and was certainly much easier than Rooms was, but it’s well made and enjoyable. And free from some online service like Epic or GOG or something at some point in the past, although I’ve forgotten where.

Filed Under: Gaming Diary Tagged With: completed, Diary, steam deck

Princess Nom Nom (Steam Deck): COMPLETED!

Posted on 25/07/2023 Written by deKay

It’s been a while since I last played this, but when playing around in the itch.io client on my Steam Deck I noticed it was there, so thought I’d give it another go. And, like before it wasn’t very long or complicated, but it was very cute.

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, steam deck

74: Not in With the Halo Kids

Posted on 25/07/2023 Written by deKay Leave a Comment

Hark! A podcast! Verily, the ugvm gentlemen have returned with dulcet voices and witty repartee in Episode 74.

In this episode, deKay, Kendrick and Toby partake in discussion of such things as Ubisoft deleting accounts, Valorant Premier Season 2, Baten Kaitos, Super Pocket – the Evercade that isn’t an Evercade, and for some reason, Skibidi Toilet. Well why not. Naturally, we talk about the fun, and not so fun, games we’ve been playing which include:

  • Code Vein
  • Yakuza 3 (drink!)
  • Phantasy Star Online 2
  • Castlevania II: Simon’s Quest
  • Teenage Mutant Ninja Turtles: The Cowabunga Collection
  • Teenage Mutant Ninja Turtles: Shredder’s Revenge
  • Kimono Friends
  • Project-X Special Edition
  • Alien Breed Special Edition ’92
  • Advance Wars 1+2
  • Mario Kart 8 Deluxe
  • Halo Infinite

Plus! More! You know how this goes down, as we get sidetracked more than once. Why aren’t there good single-player story-based FPS games any more? What game lets you urinate on people? Answers and more inside!

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode74.mp3

(Direct link here)

Intro music credits: TMNT Theme “Bardcore” cover by stantough.

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us @ugvmpodcast on the Twittors, and https://mas.to/@ugvmpodcast on the Mastodons.

The Revenge of Shinobi (Switch): COMPLETED!

Posted on 16/07/2023 Written by deKay

I know this was highly lauded on release, but I’ll be honest – I’ve never been a massive fan of the game. Or the Shinobi/Shadow Dancer series, actually. I don’t hate them or anything, but I certainly wouldn’t hold them up as fantastic examples of the best the 8 and 16 bit consoles had to offer like a lot of people seem to. See also Ninja Gaiden, actually. [Edit: Oh, it seems I like the 3D port of Shinobi III for the 3DS. Well, that’s me correcting myself then.]

Maybe it will have improved with time? Well, no. Not really. It’s still not bad at all, but it feels just so empty and generic. Ten billion similar platformers since are probably to blame. I played through it, completed it, and moved on. And yes, I used the “make the 00 become ∞” thing so get all the shuriken because I’m not an idiot and there’s no way in hell the game is possible without them. I also found it odd that you can’t decide when to use your sword and when to use your shuriken. It seems you can only throw shuriken, but if the enemy is close you automatically sword them instead? A very odd design choice when you have limited ammo.

Oh, and that final boss? With his whippy hair? Utterly ridiculous.

Filed Under: Gaming Diary Tagged With: completed, Diary, Mega Drive, retro, shinobi, switch

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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