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Arcade Paradise (Switch): COMPLETED!

Posted on 29/08/2022 Written by deKay

In which you run a launderette, put washing on, tumble dry, collect it up, and pick up rubbish. Only! In the back room of the launderette is a mostly forgotten and unloved video game arcade with a handful of machines! So when you make laundry money, you buy more arcade machines, and then they make you money, and then they start to make so much money that, actually, the laundrette starts to just get in the way so you oust a few washing machines for more arcade space. You can see where the endgame comes. No washing!

It’s a slog to get to that point though. Like a clicker game (such as the same dev team’s game Vostok Inc), you slowly build up money and spend that on things which let you earn money a bit faster, and the cycle goes on – supplemented by laundry, and a bit of cash from collecting trash and occasionally unblocking the toilet. However, there’s more to the game than just getting more arcade games. You see, you can play all the arcade games too.

And there’s loads of them. Most are a spin on existing games, or a mashup of classic arcade games. You’ve got the Not Canyon Bomber game, the Not Puzzle Bobble game, the Not GTA Crossed With Pac-man Game, NotQix, an air hockey table, table football, an Out Run/F-Zero hybrid and loads of others. Many of which are excellent games on their own too, and I especially like the twin-stick Zombie shooter game and the cute RPG/Candy Crush one.

Playing the games is fun in itself, but doing so has a purpose. Each has a number of achievements, and hitting these makes the machines earn more. Just playing them makes them more popular for a time too, again increasing income. Unfortunately, near the start of the game you can’t spend much time Arcading because the laundry requires your attention (and time passes when you play games), but you soon start being able to purchase upgrades that do away with some of the laundry chores (and some of the arcade ones – like emptying the coin hoppers).

If the 35 or so arcade games aren’t enough, then your office PC can also be upgraded to play a couple of desktop games – Not Minesweeper and Not Solitaire. And even some of the menial tasks, like chucking bin bags in the skip and pulling gum off tables, are presented as a minigame. It’s games all the way down. There’s also even a story about your overbearing father who thinks you won’t amount to anything and hates the idea of you having an arcade, just in case there wasn’t enough going on already.

When I first started playing there were a handful of bugs, like a crushed can that you can’t collect, some cut scenes which crashed the game, and some bizarre lighting issues, but they all seem to have been fixed now, along with some tweaks to the games making them a bit easier and/or playable, so it’s hard not to recommend Arcade Paradise now. I mean, it’s worth the cost of entry even for just a handful of the cabinets you unlock, but to have this many and a metagame on top? Bargain, mate.

Filed Under: Gaming Diary Tagged With: arcade paradise, completed, Diary, switch

63: Fishing of the Dead

Posted on 24/08/2022 Written by deKay Leave a Comment

Your regular, too long, tedious video game chat podcast is back! Episode 63 comes to you right now in this actual post! Don’t mess yourself.

In this episode, deKay, Kendrick and Toby tell you all about Embracer Group buying All the Things, Nintendo being the latest in a sadly long line of games companies with abusive and misogynistic working conditions, Anti-Pride Spider-Man mods, One Dungeons and Dragons, and some actual GAMES:

  • Grand Theft Auto V
  • Yakuza 5 (take two shots)
  • Monster Bass
  • Animal Crossing
  • Anarcute
  • Lord Winklebottom Investigates
  • Arcade Paradise

And! Exclusive content! Where we answer some questions and probably forget the purpose of the podcast and talk about other stuff instead for a bit. You know, because it wasn’t long enough already.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode63.mp3

(Direct link here)

Intro music credits: Title theme from Anarcute. Buy the soundtrack here!

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us @ugvmpodcast on the Twittors.

Wargroove (Steam Deck): COMPLETED!

Posted on 16/08/2022 Written by deKay

One of those games from ages ago that I was really looking forward to, but it took forever to come out and when it did, I’d sort of stopped caring. At least, enough to pay for it anyway. But for free, on my Steam Deck? Ah, gwan then.

Yes, it’s Advance Wars. Graphically and mechanically, anyway. In fact, in those respects, it’s so close to Advance Wars that I’m amazed the normally trigger-happy Nintendo Fun Lawyers didn’t set upon it like they do with all the Mario and Metroid fan games. Of course, it’s not exactly the same. It’s a fantasy setting a bit closer to Fire Emblem, with horses and caravans and archers (and tree people and giants and mer-folk and turtles?!) rather than soldier and tanks and bigger tanks and huge tanks – but most Wargroove units are effectively Advance Wars unit analogues. They’re just a bit unusual.

A big set of thumbs up for being like Advance Wars are that it plays as well as Advance Wars, is as addictive as Advance Wars, and fills a big old hole where Advance Wars hasn’t been for what, a decade or something now? Sure, there’s the remake of the first two games on the way, but who knows when that will actually land.

Wargroove is a perfect fit for a handheld, and really I should have bought it for my Switch long ago as I really enjoyed it. Even if the last few levels were clearly impossible and I had to knock the difficulty down a notch – whereupon I found that Hard is the default! Madness.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck, wargroove

Anarcute (Steam Deck): COMPLETED!

Posted on 13/08/2022 Written by deKay

Another random game from my previously inaccessible PC game library, liberated thanks to the Steam Deck! And I’m glad I took a punt on this one, because even though I had no idea what it was like (I was sold purely on the aesthetic) it turns out it’s wonderful.

Imagine a cross between Cannon Fodder and Pikmin, where all your little people are various animals that want to Smash The System. The more you enlist, the more powerful the group is, so they can take down the police more easily, run faster, or even topple buildings. You can pick up street furniture to lob at cops, have to find batteries to open doors, and even run round with massive lasers dealing fat damage. Plus bosses! And very catchy music.

There are a number of types of level, from the main “collect people and take down cops and towers” to “sneak about in the dark” to “as just one animal, get to the goal without dying”. Simple puzzles – usually involving deciding which order to tackle obstacles – also mix up the gameplay a bit, and there are loads of types of baddie (with different weapons and weaknesses) to dispatch.

It’s cute, has a similar vibe and look as The Wonderful 101, and is varied and very much worth playing.

Filed Under: Gaming Diary Tagged With: completed, Diary, steam deck

Pony Island (Steam Deck): COMPLETED!

Posted on 08/08/2022 Written by deKay

I aborted an attempt to play Pony Island on my Mac a few years ago, as you have to press the left and right mouse buttons at the same time at some point, and with a Mac mouse you can’t do that. I had a PC mouse I could have plugged in instead, but I also had eleventybillion other games that didn’t require that sort of effort, so it got shelved.

Until now!

Sure, the Steam Deck actually has no mouse buttons, but it does have a frankly overwhelming array of other inputs and a very good control remapper, so I very easily found something that worked for me and was able to restart – and complete – Pony Island.

It begins like a retro auto-runner where your horse jumps over things. Think of the Chrome Broken Internet Dinosaur Game and you’re there. But, it soon becomes apparent that this game is possessed by Satan himself, and it soon becomes something a bit different, including some programming sections, boss fights, and it actually literally crashing intentionally.

I found it a bit repetitive and although it’s short, it could have done with being a bit shorter. Even with all the “extras” Satan throws at you, it’s still mostly a not particularly interesting auto-runner, but the stuff around it kept me playing to the end.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

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