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63: Fishing of the Dead

Posted on 24/08/2022 Written by deKay Leave a Comment

Your regular, too long, tedious video game chat podcast is back! Episode 63 comes to you right now in this actual post! Don’t mess yourself.

In this episode, deKay, Kendrick and Toby tell you all about Embracer Group buying All the Things, Nintendo being the latest in a sadly long line of games companies with abusive and misogynistic working conditions, Anti-Pride Spider-Man mods, One Dungeons and Dragons, and some actual GAMES:

  • Grand Theft Auto V
  • Yakuza 5 (take two shots)
  • Monster Bass
  • Animal Crossing
  • Anarcute
  • Lord Winklebottom Investigates
  • Arcade Paradise

And! Exclusive content! Where we answer some questions and probably forget the purpose of the podcast and talk about other stuff instead for a bit. You know, because it wasn’t long enough already.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode63.mp3

(Direct link here)

Intro music credits: Title theme from Anarcute. Buy the soundtrack here!

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us @ugvmpodcast on the Twittors.

Wargroove (Steam Deck): COMPLETED!

Posted on 16/08/2022 Written by deKay

One of those games from ages ago that I was really looking forward to, but it took forever to come out and when it did, I’d sort of stopped caring. At least, enough to pay for it anyway. But for free, on my Steam Deck? Ah, gwan then.

Yes, it’s Advance Wars. Graphically and mechanically, anyway. In fact, in those respects, it’s so close to Advance Wars that I’m amazed the normally trigger-happy Nintendo Fun Lawyers didn’t set upon it like they do with all the Mario and Metroid fan games. Of course, it’s not exactly the same. It’s a fantasy setting a bit closer to Fire Emblem, with horses and caravans and archers (and tree people and giants and mer-folk and turtles?!) rather than soldier and tanks and bigger tanks and huge tanks – but most Wargroove units are effectively Advance Wars unit analogues. They’re just a bit unusual.

A big set of thumbs up for being like Advance Wars are that it plays as well as Advance Wars, is as addictive as Advance Wars, and fills a big old hole where Advance Wars hasn’t been for what, a decade or something now? Sure, there’s the remake of the first two games on the way, but who knows when that will actually land.

Wargroove is a perfect fit for a handheld, and really I should have bought it for my Switch long ago as I really enjoyed it. Even if the last few levels were clearly impossible and I had to knock the difficulty down a notch – whereupon I found that Hard is the default! Madness.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck, wargroove

Anarcute (Steam Deck): COMPLETED!

Posted on 13/08/2022 Written by deKay

Another random game from my previously inaccessible PC game library, liberated thanks to the Steam Deck! And I’m glad I took a punt on this one, because even though I had no idea what it was like (I was sold purely on the aesthetic) it turns out it’s wonderful.

Imagine a cross between Cannon Fodder and Pikmin, where all your little people are various animals that want to Smash The System. The more you enlist, the more powerful the group is, so they can take down the police more easily, run faster, or even topple buildings. You can pick up street furniture to lob at cops, have to find batteries to open doors, and even run round with massive lasers dealing fat damage. Plus bosses! And very catchy music.

There are a number of types of level, from the main “collect people and take down cops and towers” to “sneak about in the dark” to “as just one animal, get to the goal without dying”. Simple puzzles – usually involving deciding which order to tackle obstacles – also mix up the gameplay a bit, and there are loads of types of baddie (with different weapons and weaknesses) to dispatch.

It’s cute, has a similar vibe and look as The Wonderful 101, and is varied and very much worth playing.

Filed Under: Gaming Diary Tagged With: completed, Diary, steam deck

Pony Island (Steam Deck): COMPLETED!

Posted on 08/08/2022 Written by deKay

I aborted an attempt to play Pony Island on my Mac a few years ago, as you have to press the left and right mouse buttons at the same time at some point, and with a Mac mouse you can’t do that. I had a PC mouse I could have plugged in instead, but I also had eleventybillion other games that didn’t require that sort of effort, so it got shelved.

Until now!

Sure, the Steam Deck actually has no mouse buttons, but it does have a frankly overwhelming array of other inputs and a very good control remapper, so I very easily found something that worked for me and was able to restart – and complete – Pony Island.

It begins like a retro auto-runner where your horse jumps over things. Think of the Chrome Broken Internet Dinosaur Game and you’re there. But, it soon becomes apparent that this game is possessed by Satan himself, and it soon becomes something a bit different, including some programming sections, boss fights, and it actually literally crashing intentionally.

I found it a bit repetitive and although it’s short, it could have done with being a bit shorter. Even with all the “extras” Satan throws at you, it’s still mostly a not particularly interesting auto-runner, but the stuff around it kept me playing to the end.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

Pile Up! Box by Box (PS5): COMPLETED!

Posted on 02/08/2022 Written by deKay

No, I have no idea why I downloaded this, but then I discovered it was multiplayer co-op so played through it with my family.

It’s a cute, relatively simple, platform puzzle game. Most of the puzzles relate to the height or distance you can jump, and manoeuvring or stacking objects (or your co-op partners) to reach buttons and switches and so on. There are springy things and floaty things, fans, fences you can burn, other characters you need to help, and a number of themed worlds to find items in.

I’m sure there are a hundred games not unlike this, and it reminded me a bit of the mechanics in games like Disney Universe or maybe even Skylanders, albeit in a more cubic and simple form, but it was fun in co-op. I suspect it’d be annoying in single player as there’s a lot more to-and-fro without any helpers, but we enjoyed it.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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