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The Legend of Zelda: A Link Between Worlds (3DS): COMPLETED!

Posted on 29/01/2014 Written by deKay

Zelda-EndBoss1Yeah Hilda. You tell me a gooood story. I’m all ears. And not just because I’m an elf thing. Aha.

That’s it then – final dungeon done, final final dungeon done, end boss beaten. What a fantastic game. It’s just so perfect in almost every single way, and somehow manages to improve on the Zelda formula by getting rid of most of the linearity, by upping the pacing, and by making it somehow feel both very different and exactly the same as every other Zelda title. Yes, I know that sounds impossible.

The only thing that’s even slightly negative about the game that I can say is how easy it is. It’s very, very easy. It’s by far the easiest Zelda game and probably one of the easiest “big” games I’ve ever played. There’s simply very little challenge at all at any point. In fact, look:

ZeldaStatsThey’re my End Of Game stats. See how many times I was defeated? None. Not only that, but at no point was I ever even nearly close to dying. Not even in the “seems too difficult to do that early on” Ice Ruins dungeon. Of the seven main dungeons (which you can do in any order), I did the Ice Ruins second. I expected that the game would somehow ramp up the difficulty somehow (harder or more enemies, perhaps) as you progressed through the game, but it doesn’t. So, after completing the Ice Ruins I found that I’d done the hardest bit of the game (which even then wasn’t especially tricky) right near the start and it was plain sailing from then on. Even the end boss, which I faced before I’d even finished “tooling up” with all the best gear, was a complete walkover.

However, this is not a problem. It took away none of the fun and I still loved every minute. I’m even returning to it to get the remaining items and 100% it. It’s the best Zelda game since Oracle of Ages/Seasons. FACT.

 

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, zelda

The Legend of Zelda: A Link Between Worlds (3DS)

Posted on 26/01/2014 Written by deKay

And then there was one. One! Just one Sage left!

And not only that, but I’ve upgraded my sword using a couple of Master Ores, and I managed to find the Blue Mail (which was in the Swamp Palace, even though some people on MiiVerse told me it was in the Ice Ruins – pfff, idiots).

On top of that I’m also most of the way through the final remaining dungeon (bar, I presume, Lorule Castle), which happens to be the Dark Palace. It’s a bit confusing, and very dark, but the enemies are a complete walkover. It would seem that despite the name and perceived level of evilness the dark suggests, this is intended to be a dungeon done much earlier in the game. Not that it matters!

Filed Under: Gaming Diary Tagged With: 3ds, Post, zelda

The Legend of Zelda: A Link Between Worlds (3DS)

Posted on 20/01/2014 Written by deKay

I_love_beesMore not-actually-aimless wandering led to the accidental discovery of Turtle Rock, and the completion of it. The actual dungeon was very small, but involved several “layers” on each of the two floors and was actually quite complicated.

It was pretty easy though, brain-twisty puzzles aside, and the boss was easily seen off.

After that, I set about looking for entrances to other dungeons, finding my way to the Dark Palace (which had a rubbish stealth section before it – mercifully, it was easy and very short) and whatever the one in Lorule’s Lost Words equivalent is called. Triggering the weather vanes outside will make getting to each of these easier later on. While in those woods, I found a guy who wanted to sell me “a treasure” for 888 rupees. Since I have a billion rupees, I said yes – and he gave me a golden bee which I passed on to Bee Guy for a Bee Badge. Apparently, bees won’t pester me any more. Not that they ever did, mind.

Filed Under: Gaming Diary Tagged With: 3ds, Post, zelda

Edge: clunky rolling

Posted on 20/01/2014 Written by Xexyz

Edge is a game that really benefits from physical controls.  I tried it on a friend's iPhone and found that it was tricky to control, and I felt I was always fighting against the game to get the block where I wanted it to go.  On top of the control issues, it felt clunky and unresponsive.  It wasn't fun.

With a proper control stick, though, it's a joy.  It still feels clunky, but with the veil of control issues stripped away it's clear that this is a design decision, with the cube having its own momentum issues as it rolls from one side to another.  It takes time to move the cube, and you have to consider this when playing.


I bought this initially for the Wii U, but because it was cheap at the time I have bought it again for the 3DS, since it's not the most taxing of games (although I have noticed a few framerate problems on the handheld).  I'm far more likely to make progress on the 3DS; each of the levels may only take a few minutes to complete, but it looks as if there are over a hundred of them, and I think later levels may get much larger.


The game relies more on spatial puzzle solving than reflexes and speed, which suits me well.  However, there are occasions where you need to be quick and accurate - one section in particular in an early level sees you traversing a section full of collapsing tiles, and you need to follow the exact path in order to not paint yourself into a corner.  That relies on precise movements and timing - and took me several attempts even using proper controls.  The below level had a conveyor belt section in it, with tiles disappearing from the back and moving to the front - again requiring precision.


I suspect some of the later levels might get tricky - some of the last levels I played (around level 25) were getting difficult, with a need to balance the cube on the edge of a moving block - but it's a solid game which was a bargain at under £2 for each format.

If the game had been £5 for both in the first place, I'd have paid that immediately.  It makes no sense to have to buy things twice, once on the Wii U and once on the 3DS.  A conversion fee, maybe - charge an extra £1 to have it on one format if you have it on the other.  It's one of my main complaints about the Virtual Console service; I'd have spent a huge amount in there if I could have the games both on the Wii U and the 3DS.

Filed Under: Gaming Diary Tagged With: 3ds, wii u

The Legend of Zelda: A Link Between Worlds (3DS)

Posted on 19/01/2014 Written by deKay

zeldaicepalaceThis is slow going. Not that slow going is a problem, and it’s actually mostly my “fault” as I keep getting sidetracked looking for treasure and stuff – only to be disappointed that I don’t have the Titan’s Mitt to pick up big rocks. Well, sorted that by getting the mitt from the Desert Palace. Now (I think!) I can reach everywhere, as I’ve all the weapons too.

But I’m ahead of myself. Before the Desert Palace (which, like in Link to the Past, was “split” into several sections inside and outside the dungeon – and in this game split across both Hyrule and Lorule) I completed the Ice Palace. It wasn’t hard, but was substantially harder than I was anticipating at this still-relatively-early stage in the game. Enemies were taking 4 or 5 hearts off with a single hit, so I had to be careful. Thankfully, there’s a supply of fairies in a central thoroughfare so I could frequently heal up without much trekking. Then I remembered – you can do dungeons in any order, so it stands to reason I might hit a hard one early, which is what I suspect I did. In addition to the enemies, the puzzles were a bit brain bendy too, so yeah.

After that, the Desert Palace was a complete walkover.  Even though I forgot I had the sand rod several times so temporarily struggled with the scarab things and buried chests. Old age, eh?

Filed Under: Gaming Diary Tagged With: 3ds, Post, zelda

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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