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Blaster Master Zero 3 (Switch): COMPLETED!

Posted on 21/11/2022 Written by deKay

The end of the trilogy! Jason finds himself in jail and Eve, his support droid Metal Attacker co-pilot slash creepy love interest is now queen of the mutants and poses a threat to the safety of the universe or something. It sort of makes sense if you concentrate really hard on the in-game dialogue but actually it just means more jumpy-tank fun across two separate dimensions.

It’s back to being mostly set in the one “world”, unlike the galaxy hopping adventure of the second game, but it still has a lot of variety, And, a number of returning bosses, which seems a little lazy but it’s fine really. You get some new powers, access to several types of on-foot weaponry from the beginning, and the “other” dimension is an eye bleedingly pink assault, but the core gameplay remains unchanged. Which is great because the core gameplay is the best.

There’s supposedly a “bad” ending, which I didn’t get as I somehow figured out the way to trigger the good ending (unlike the last game, you don’t have to Collect All The Things – just press the right button combo at the right time), which (spoiler) resulted in Jason and Eve being reunited, somehow having babies, and those babies being sent to Earth to be looked after by one of Jason’s ex-enemies.

Or something. Frankly, it’s utter nonsense. But doesn’t matter in the slightest.

It’s a bit of a shame I’ve finished the series now, as it means there’s no more to come. Unless they start a new trilogy of course!

Filed Under: Gaming Diary Tagged With: blaster master, completed, Diary, switch

Blaster Master Zero 2 (Switch): COMPLETED!

Posted on 23/02/2022 Written by deKay

It’s been a few years since I completed the first Blaster Master Zero, because for some reason I forgot to buy the sequel. I have now rectified that and so here is my post. Like the original, it was great. Unlike the original, it was more fragmented, in that it was made up of lots of small levels (mostly separate planets) rather than a handful of large maps. It was still Metroidvania-y though, and a lot of fun with some great bosses.

The levels had plenty of variety, with one of them actually existing as two separate levels that had maps that intermingled. Each was in a different “phase”, so that was interesting and unusual.

After completing it, it was clear I got some sort of bad ending, so had to look up how to get the good ending – turns out you have to finish a handful of side missions, which then unlocks the real final boss.

Now to wait for Blaster Master Zero 3 to come down in price!

Filed Under: Gaming Diary Tagged With: blaster master, completed, Diary, switch

Blaster Master Zero (Switch): COMPLETED!

Posted on 06/01/2018 Written by deKay

You know my post from a couple of days ago where I said I was going to concentrate on a couple of games from the Christmas Game Pile? Well, I ignored that and started – and completed – Blaster Master Zero instead.

I’d previously played the demo and quite enjoyed it, but not enough to actually buy it. However, I later learned two important things about it:

  1. It was made by the same people as Mighty Gunvolt Burst
  2. It’s a Metroidvania

So that was me sold, and as it was cheap recently, it was purchased. And it’s excellent.

You navigate your surprisingly nimble jumping tank around various areas, which in true Metroidvania style have sections you can’t reach until upgrades are found. Sometimes, you have to hop out and proceed on foot, often entering rooms where the action becomes more overhead. You can run around the main levels without your tank too, but you’re hopelessly underpowered and even a pretty short drop kills you instantly.

There are loads of bosses to contend with, most of them in these on foot areas, although they’re all very easy. Even more so once I noticed you could change your weapon style in a Mega Man sort of way. Ice baddies are no match for your flamethrower, and bosses that consist of many parts (or waves of smaller baddies) can be damaged all together with a spark attack.

Click to view slideshow.

Poorly tying it all together is a crazy plot involving an android, a frog and a load of mutants, but that’s not really important. What is important, is how much fun it is upgrading your tank, reaching new parts of old levels, playing Colour In The Map, and simply exploring. I’ve beaten the end boss, but I suspect there’s more to do here since there are bits of the map as yet unvisited, a number of caves that were too dark to see in (so I left them), and the ending wasn’t as positive as perhaps it could have been.

The post Blaster Master Zero (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: blaster master, completed, Post, switch

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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

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