ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Castlevania: Vampire’s Kiss (Switch): COMPLETED!

Posted on 31/10/2021 Written by deKay

Vampire’s Kiss is A Bad Game. I’ve no idea why Konami decided to dump this poor Super Castlevania IV followup on the Castlevania Advance Collection because it’s neither a GBA game nor is it a “metroidvania” style game. And it’s rubbish.

I’m trying not to represent it badly because it isn’t the same genre as the other three games on the collection, and it’s several years older, but no – it’s just no fun to play. It’s short, it has about three near impossible sections but the rest is pretty easy, and it plays really, really slowly. It does, however, look incredible, especially early on in the game, and the fact it’s a Super NES game makes that all the more impressive. It’s just a shame it’s way too clunky to go with it.

I mentioned Super Castlevania IV partly because that game is so much better than this, although it doesn’t look as good. It’s also linear, and also slow, but it’s much more fun to play. Vampire’s Kiss is just bobbins,

Filed Under: Gaming Diary Tagged With: castlevania, completed, Diary, retro, SNES, switch

Castlevania: Aria of Sorrow (Switch): COMPLETED!

Posted on 31/10/2021 Written by deKay

And that’s it. The Unholy Trinity of Game Boy Advance Castlevania Games, all completed.

Once again, I found this easier than I remembered. Something else I had obviously remembered wrongly was that I’d thought this was the best of the three games, but in fact, this time around I think I enjoyed Harmony of Dissonance more. A combination of the dash moves, the double castle and the lack of the silly “broken up map” of Aria of Sorrow, perhaps.

That’s not to say I didn’t enjoy this, though, as I did. Very much. It’s still better than 99% of other games and even better than most other Castlevania games. It’s so slick, so well put together, and just so playable it can’t be anything but – but – but, I liked Harmony more. Tch, eh? Yes, this one has even better graphics and Soma doesn’t have Juste’s Ready Brek glow, but still.

Nudity? On a Nintendo platform? Won’t someone think of the children?

100%ed this one too. But now I’m sad that there’s very little chance the three Nintendo DS Castlevania games aren’t likely to appear on the Switch (unless they edit all the second screen stuff out somehow), and of course the series has been dead for years. Boo.

Filed Under: Gaming Diary Tagged With: castlevania, completed, Diary, GBA, switch

Castlevania: Harmony of Dissonance (Switch): COMPLETED!

Posted on 28/10/2021 Written by deKay

No sooner had I completed Circle of the Moon I made a start on Harmony of Dissonance. Two things are immediately apparent: 1) the background and enemy graphics are much, much more impressive than the previous game, and 2) your main character, Juste Belmont, looks incredibly garish with a clashing outline. The reason for the latter is probably because Circle of the Moon got a lot of stick for being too dark to see on the original GBA. Back then, handheld consoles didn’t have lit screens and relied on you sitting in the sun (but not too much sun as that made it worse) or under a reading light in order to actually see what was going on, so making Juste stick out like a clown at a funeral was the solution.

Anyway. The DSS card system is gone, but Juste has become much nippier with forward- and back-dashes and actually, I didn’t miss the cards at all. Certainly not grinding for them, anyway.

The game also has some pretty impressive bosses, but I discovered it was much easier than I recall from my last playthrough. I had the same thing with Circle of the Moon too, and it’s not really a problem, just in my mind these games were hard as nails and it seems I’ve been remembering wrong all these years,

I liked the dual castle system, where the map was the same but the items, graphics and enemies differed between the two. I even hunted round everywhere to get the 200% complete stat, and also saw all three endings. Well, actually four but two are almost identical so probably don’t count?

Aria of Sorrow next!

Filed Under: Gaming Diary Tagged With: castlevania, completed, Diary, GBA, switch

Castlevania: Circle of the Moon (Switch): COMPLETED!

Posted on 24/10/2021 Written by deKay

More than 14 years after last completing this, it was re-released on modern consoles as part of the Castlevania Advance Collection along with some of the other GBA Castlevania games (it’s missing the NES Classic original on there) and Castlevania X for some reason. Since it really needs to be played on a handheld, I bought the Switch version and then played it almost entirely on the TV. Tch.

The general consensus is that of the three GBA IGA-vania games, Circle of the Moon is the weakest. I’ve seen a lot of people say so over the years and it’s my recollection from playing through them all that time ago, but I found this playthrough fantastic so even if it is weakest, it’s still a top tier Castlevania.

Reading back over my previous diary posts on the game, I’m surprised how many of the boss fights I struggled with. This time through, I was marvelling at how easy they were, and it can’t be because I remember how to defeat them because I didn’t remember any of the game at all. Maybe I’m just awesome now? I still struggled with a few “normal” baddies in various areas, especially when you have a few gang up on you, but nothing insanely tricky like my memory suggested. I also used hardly any of the magic card powers, tending to stick to just the “flames that swirl round you” one.

Really good, and great to play through again. Harmony of Dissonance awaits!

Filed Under: Gaming Diary Tagged With: castlevania, completed, Diary, GBA, switch

Bloodstained: Ritual of the Night (Switch): COMPLETED!

Posted on 27/07/2019 Written by deKay

A lot has been said about how terrible the Switch version of Bloodstained is compared to the other platforms it’s available for. Low quality graphics, 30fps not 60, longer loading times, and so on. As I’ve mentioned elsewhere, I don’t actually care. It’s the version I wanted, and short of being broken (and it’s not) it doesn’t matter to me about the rest. And I was right, as it’s pretty much a perfect Castlevania game and I enjoyed it very much.

Not sure female rock guitarists have been a baddie in Castlevania before.

We all know it’s by Iga, so is going to be the most Castlevania game ever, but I wasn’t expecting it to be almost literally Castlevania in every way possible. Every baddie is a reskin of a classic CV foe, every character is analogous to someone from a CV game. There’s a castle, there’s a vampire, and although it’s named differently, Soma’s (from Castlevania Dawn of Sorrow) soul mechanics are here too. All it’s missing is an end boss called Dracula and Castlevania in the name.

Some sort of lab with creatures in tubes round here.

As a Castlevania game, after completing it, I felt I needed to get 100% of the map (or 100.4% or whatever it is here), but unfortunately I’ve reached 99.8% and I’m stuck as to where I haven’t opened up. I’ve resorted to checking completely unlocked maps online and comparing them with mine, and I’ve found every single hidden room shown. I’ve no idea where the remaining ones are.

The post Bloodstained: Ritual of the Night (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: bloodstained, castlevania, completed, Post, switch

  • « Previous Page
  • 1
  • 2
  • 3
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

95: Bother Me Anatomically
byugvm

Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
Episode play icon
95: Bother Me Anatomically
Episode Description
Episode play icon
94: Secrete Yellow Ooze From Their Knees
Episode Description
Episode play icon
93: A Playdate In The Back Room of Ann Summers
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck streetpass switch Vita Wii wii u Xbox 360 zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in