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Lego Dimensions: Sonic the Hedgehog (PS4): COMPLETED!

Posted on 14/01/2017 Written by deKay

After a few false starts a few weeks back, where we were unable to progress past Metropolis Zone due to a bug that prevented Eggman from appearing, we had a bug-free playthrough today which allowed us to finish it. And let me say this: it’s bloody awesome.

Visiting Lego versions of Green Hill Zone, Metropolis Zone, the beach from Sonic Adventure, Sonic 2’s Special Stages, Marble Zone and (Sonic’s least favourite) Labyrinth Zone – as well as Chaos appearing – it does a better job of celebrating the Sonic series than Sonic Generations ever did.

sonic the hedgehog

It’s genuinely funny too. Gollum appears at one point, looking for gold rings. Eggman says “Get a load of this!”. Omachao chaosplains how to play (“Fire is hot!”, “Pushing blocks makes them move!”), it’s filled to the brim with egg puns, Amy the Overly Attached Girlfriend, and so on.

The hub world for Sonic is pretty good too, with areas based on Ice Cap, Carnival Night, Sandopolis Zone, and others. There’s even a snowboarding section, and Sonic quotes lines from some of the songs in his games!

It’s funny to think that Traveller’s Tales, who are part of TT Games, who make the Lego titles, actually made Sonic games in the distant past – Sonic 3D Blast and Sonic R were theirs.

And of course, you want to know how this expansion compares to the others, right? Well: Sonic the Hedgehog > Adventure Time > Midway Arcade > Doctor Who > The Simpsons > Ghostbusters > Back to the Future.

Yep. It’s the best. Here’s my playthrough, in case you don’t believe me.

The post Lego Dimensions: Sonic the Hedgehog (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, lego, Post, PS4, sonic the hedgehog

The very very late weekly update – the world of gospvg

Posted on 09/01/2017 Written by gospvg

Currently I am playing Lego Star Wars The Force Awakens & World of Final Fantasy on the PS4. We (daughter & I) completed another two chapters on Force Awakens at the weekend, there are some nice puzzles in the game that require a bit of thinking & she still enjoys playing mainly as BB8.


World of Final Fantasy is my main game at the moment, you play as two characters who collect mirages (think pokemon) & meet the various character, locations & lore of the many previous Final Fantasy games.

Since my last update where I had completed Dragon Quest Builders I have also played and completed Tales of the Borderlands & Rise of the Tomb Raider. I've not uploaded any gameplay videos of either game which is a shame because both games have some great moments but I was just focusing on playing them with the extended xmas break.

Tales of the Borderlands is one of the better telltale games, even I had started to get bored with the formula & Rise of the Tomb Raider is more of the same just looking more prettier, some nice set pieces & thankfully less gruesome death scenes than the previous game.

I have added some new sections to the PWB box with Shelf, which lists all the game I have yet to play in the hope it may stop me purchasing some more! & Pre-Ordered which I don't think will ever have that many games because I rarely pre-order games.

Edit - Completely forgot about iOS gaming!
I am still playing the usual in Carcassonne, Lost Cities, Clash Royale & Pokemon Go.

Reigns is my latest enjoyment on iphone. You are a king, how long can you survive whilst keeping all parties happy. It has simple swipe the cards to say yes or no to your choices but each choice will have an effect on one of the parties you are trying to manage.

On the iPad it is either 8 Ball Pool, Rodeo Stampede or Crashlands which is a sci-fi survival game, Your ship has crashed, mine, craft & build your way off the stranded planet.


Filed Under: Gaming Diary Tagged With: Borderlands, completed, Crashlands, final fantasy, iOS, Lara Croft, Lego Star Wars, Playstation 4, Reigns, Tomb Raider, World of Final Fantasy

Lego Dimensions: Ghostbusters (PS4): COMPLETED!

Posted on 08/01/2017 Written by deKay

No, not the new film and the (much longer) level pack: this is the original one with Bill Murray in. As with other level packs, this takes an abridged look at the source material. There’s the fight with Slimer in the hotel, some stuff in the streets of New York, and then the face-off with Gozer and the Stay Puft Marshmallow Man.

ghostbusters

The only Ghostbuster available (at least, unless you can unlock more in other packs?) is Venkmann, and there are very few places elsewhere in the level where you need to use other characters. In fact, I didn’t even put Batman on the portal. The Ecto-1 physical model is great, even if it doesn’t offer anything you can’t already do with the Batmobile, but the ghost trap does something new: You collect ghosts with Venkmann’s proton pack and then “steer” them into the trap. Just like in the film!

It’s full of audio straight from the source, and there are some funny additions.

Current status: Adventure Time > Midway Arcade > Doctor Who > The Simpsons > Ghostbusters > Back to the Future.

 

The post Lego Dimensions: Ghostbusters (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, ghostbusters, lego, Post, PS4

Lifeline: Whiteout (iOS): COMPLETED!

Posted on 08/01/2017 Written by deKay

Rarely, I play games on my telephone. I used to a lot, back when I got my iPhone 3GS, but these days? Nope. There might well be some good telephone games on the App Store but without recommendations who knows? There’s so much tripe to work through. And, since most people I know, follow, etc. don’t play telephone games either, it’s hard to come across good stuff. Yes, there are sites that review them but I don’t believe them. I’ve had enough of “experts”.

lifeline: whiteoutAnyway. Some time ago I was pointed in the direction of Lifeline. It’s a text adventure with minimal, mostly choice based, interaction, and I not only bought it, but played and completed it. High praise indeed.

A few days ago, a sequel to Lifeline, Lifeline: Whiteout was free on the Fruit-Themed Telephone App Store and I downloaded it. And completed it.

Like before, the premise is that someone in trouble contacts you and asks for help. You don’t know them, they don’t know you, and in this case, they don’t know them either. You advise them where to go, what to do, things to avoid, and so on in a series of decisions. In the first game, the person you were helping was lost on a planet, but in Lifeline: Whiteout they’re stuck in some snowy tundra and require your help in order to 1) survive, and 2) figure out who they are.

As with the original, the story plays out in real time, over the course of about three real days. Some conversation happens, and then your guy goes off for a bit to carry out tasks, sleep, and stuff. When he’s finished, he sends your phone a notification he’d ready to chat again. It’s quite immersive. I can’t say too much about what actually happens as there lies spoilers aplenty, but there are a few grim moments.

It’s another good game, and I can recommend it even to other mobilegameophobes like myself.

The post Lifeline: Whiteout (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, lifeline, Post

Sonic the Hedgehog: completed!

Posted on 05/01/2017 Written by Xexyz

Do you know what? I'd never actually completed the first Sonic game on the Master System, before now.  I could have sworn I had, but beyond the first few zones I realised that it was uncharted territory; I'm not sure I've ever even beaten the Jungle Zone boss.

Sonic on the Master System is a great game.  It's not as good as the first Mega Drive game, and Sonic's movement is a little floaty and imprecise, but the levels are designed well around the character and movement.  There are some big changes to gameplay, such as the ability to collect rings after you've been hit, and the collision detection seems a little off as well.

The levels are similar, but not identical to the Mega Drive game.  The fist two levels - Green Hill and Bridge - are a bit too samey, but after that the scenery changes, sometimes aping the Mega Drive's levels (with very close similarity to the Labyrinth Zone and the Scrap Brain Zone), and sometimes with a completely separate feel (the Jungle Zone has never been revisited, as far as I'm aware).




The special stages on the Mega Drive were where the hardware was used to maximum effect, and it's here that the Master System is a bit of a let down.  Built around different coloured springs, but with the game moving a little too fast to be able to judge where you're landing, this felt too much like a random mess - more so than the Spring Yard Zone or Casino Night Zone, and even more so than Sonic Spinball.


Some of the bosses seemed overly simplistic, while some were a little more tricky.   The Jungle Zone boss was one of the more tricky ones, but not because of his movements, more the slightly clunky jump that Sonic had from the angled platforms at each end.


 Some of the later stages worked really well, particularly those that forced Sonic to slow down - maybe belying the fact that the Master System wasn't built for Sonic's usual speed.  With a slower tempo, the level design was massively changed with many more rates ad hidden parts, and the jumps made more difficult.  Lightning flashed around the level making Sonic wait for it to clear.  This was, perhaps, my favourite level - the Sky Base Zone had some similarity at times to the Wing Fortress Zone at times.



And it all ended with a pretty disappointing boss fight.  Standing on the far left of the screen, as below, nothing could hit Sonic, meaning he could just wait for the electric barrier to drop and dash over to hit the glass tube.  A few hits later, and he was down.


No, I didn't collect all the chaos emeralds.  Yes, I probably will one day.  Yes, I'm counting this as completed.

Filed Under: Gaming Diary Tagged With: completed, Mac, Master System

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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