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Mighty Gunvolt Burst (Switch): COMPLETED!

Posted on 08/07/2017 Written by deKay

A couple of years ago, there was a game called Mighty Gunvolt. It was a sort of 8bit demake of Azure Striker Gunvolt, the Mega Man-inspired game that it came free with. It was great. Short, but great. Recently, they made this sequel – Mighty Gunvolt Burst.

Still 8bit in style, but boasting more levels and a really deep customisable weapon and ability system, it improves on the original in almost every way.

As you play, you find extra moves and modifications for your weapons. You can use them in any combination, but each costs points to do so. You have the situation where you might need to decide if you’re prepared to have slower, less powerful shots so you’re able to double jump. Or maybe really powerful shots that are homing, but in order to pay for it you have to decrease your defence. You can earn more points, but invariably you never have quite enough for your perfect loadout!

There are two characters to play as: Gunvolt, from the original game, and Beck, from Mighty No.9. Gunvolt has fewer weapon customisation options than Beck, but Beck doesn’t have a multiple jump or any special weapons. I’ve completed the game as both now, and prefer Gunvolt.

Mighty Gunvolt Burst is still quite a short game, but there’s replay value (you have to finish each level at least three times as each character in order to unlock everything) and it’s substantially bigger than Mighty Gunvolt was. I’ve put around 7 hours into it so far, whereas I’d nearly 100%ed the first game in just two.

I’m now really looking forward to the Azure Striker Gunvolt and Gunvolt 2 double pack that’s supposedly coming to the Switch next month. I’ve played the original, of course, but not any of the DLC and for some reason never picked up the sequel. I definitely will be now!

The post Mighty Gunvolt Burst (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, gunvolt, Post, switch

Plantera DX (Switch): COMPLETED!

Posted on 08/07/2017 Written by deKay

At least, I’m classing Plantera DX as completed. I’m at the point now, at around level 155 or so, that there are diminishing returns. It takes more than a whole day’s play (or leave it for that long to generate money) to get enough cash to either expand the farm or buy the next multiplier upgrade. Doing so barely speeds up the money generation, yet the next expansion or upgrade is even more expensive.

What I’m saying, is, that upgrades are getting further away at a faster rate than money generation is speeding up.

I was going to stop when I had all the achievements, but they’re broken so I can’t. For example, one is to plant 100 trees in total. Not at the same time (the devs have specifically stated that) which is just as well as I’d have to be on level 1000 or something for that to be possible, just in total. You can bin and re-plant trees. So I did that. In one play session, I planted more than 200 trees. No achievement. I’ve planted over 400 in total, but supposedly only need 100. The same goes for bushes, plants and animals – I’ve gone way over 100, but no achievement.

I do have everything unlocked, though, so there’s that. I’m probably still going to play it a bit more too. But as far as I’m concerned, it’s done. Complete.

The post Plantera DX (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, plantera, Post, switch

Plantera DX (Switch): COMPLETED!

Posted on 08/07/2017 Written by deKay

At least, I’m classing Plantera DX as completed. I’m at the point now, at around level 155 or so, that there are diminishing returns. It takes more than a whole day’s play (or leave it for that long to generate money) to get enough cash to either expand the farm or buy the next multiplier upgrade. Doing so barely speeds up the money generation, yet the next expansion or upgrade is even more expensive.

What I’m saying, is, that upgrades are getting further away at a faster rate than money generation is speeding up.

I was going to stop when I had all the achievements, but they’re broken so I can’t. For example, one is to plant 100 trees in total. Not at the same time (the devs have specifically stated that) which is just as well as I’d have to be on level 1000 or something for that to be possible, just in total. You can bin and re-plant trees. So I did that. In one play session, I planted more than 200 trees. No achievement. I’ve planted over 400 in total, but supposedly only need 100. The same goes for bushes, plants and animals – I’ve gone way over 100, but no achievement.

I do have everything unlocked, though, so there’s that. I’m probably still going to play it a bit more too. But as far as I’m concerned, it’s done. Complete.

The post Plantera DX (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, plantera, Post, switch

Nano Assault EX (3DS): COMPLETED!

Posted on 04/07/2017 Written by deKay

I was sure I’d played and completed Nano Assault EX long ago, but no. I saw it on my home screen when moving stuff around and decided to have a look at it, and then realised I’d not played it.

It was probably one of the games in that excellent Nintendo Humble Bundle from a while back.

Anyway, over a couple of days I completed it. Like the Wii U version (which is actually different, much to my surprise) it’s pretty short, but it’s a lot of fun and looks incredible. With the 3D on full, the graphics are so impressive that I’m baffled how the 3DS manages them.

It’s actually a bit longer than the Wii U version too. I think that only had four “areas” of four levels each, whereas this has six or seven areas with four or more levels in each. I think it’s quite a bit easier too, but since I’m terrible at shooters, I’m not complaining.

I would say, however, that I can’t recommend Nano Assault EX anywhere near as much if you don’t have a New 3DS, or at the very least a Circle Pad Pro on a normal 3DS. That C stick is essential for playing it properly, as it’s very much a twin-stick shooter.

The post Nano Assault EX (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, nano assault, Post

Nano Assault EX (3DS): COMPLETED!

Posted on 04/07/2017 Written by deKay

I was sure I’d played and completed Nano Assault EX long ago, but no. I saw it on my home screen when moving stuff around and decided to have a look at it, and then realised I’d not played it.

It was probably one of the games in that excellent Nintendo Humble Bundle from a while back.

Anyway, over a couple of days I completed it. Like the Wii U version (which is actually different, much to my surprise) it’s pretty short, but it’s a lot of fun and looks incredible. With the 3D on full, the graphics are so impressive that I’m baffled how the 3DS manages them.

It’s actually a bit longer than the Wii U version too. I think that only had four “areas” of four levels each, whereas this has six or seven areas with four or more levels in each. I think it’s quite a bit easier too, but since I’m terrible at shooters, I’m not complaining.

I would say, however, that I can’t recommend Nano Assault EX anywhere near as much if you don’t have a New 3DS, or at the very least a Circle Pad Pro on a normal 3DS. That C stick is essential for playing it properly, as it’s very much a twin-stick shooter.

The post Nano Assault EX (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, nano assault, Post

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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