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The Beginner’s Guide (Mac): COMPLETED!

Posted on 01/05/2016 Written by deKay

I’m going to keep this short, because not only is the game itself pretty short, but it’s something you have to experience and play yourself, rather than read what I have to say about it.

Beginner's Guide

The Beginner’s Guide involves a walk through a number games written by the (presumably made up) Coda. The narrator tells you about them, Coda’s likely state of mind at the time, and various other facts about the simple games as you progress through them. There aren’t really any puzzles, there’s very little shooting, and each “game” is very short and mostly simple.

But, as usual in games of this type, that’s not the whole story. The narrator has more than just a history lesson to talk about.

Click to view slideshow.

I enjoyed it, although not as much as either The Stanley Parable or Dr Langstrom, with both of which The Beginner’s Guide shares DNA, but it’s worth the 90 minutes or so I spent on it. It’s just a shame it crashes so much on the Mac!

The post The Beginner’s Guide (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, Post

Firewatch (PS4): COMPLETED!

Posted on 27/04/2016 Written by deKay

FirewatchFirewatch has been on my wanted list for quite a while, but I felt I should both clear a few other games out first, and wait for a sale before picking it up (plus, it had horrible framerate issues to begin with – these have mostly been patched out now). This week, thanks to it both being on sale and me picking up some very cheap PSN credit, I nabbed it from the Playstation Store for just £8.92. And then I completed it.

The plot, which I’ll be vague about because spoilers, involves you, as Henry, taking a summer job as a fire warden in a remote part of the Wyoming wilderness. Your marriage has run into… complications… and you’ve decided to escape for a while, so this seemed perfect. You’re stationed up a watch tower, alone but with another nearby warden called Delilah for company via a radio link. You’re tasked with chasing off some teens for starting a campfire, keeping an eye on things, and generally hiking around a bit mainly just to pass the time.

Firewatch
So pretty.

Delilah chats with you, and you get to know a bit about each other (how much is up to you via dialogue choices) as the days pass. Soon, however, it becomes clear that something is going on. Somebody is listening in on your conversations. Someone is watching. Something is happening.

Firewatch

It could be some sort of conspiracy. Is Delilah who you think she is? Are the teens? Who keeps starting fires? What is the fence for? At times, it’s a mystery, at others, it’s almost paranormal. From the moment things get a bit weird, though, it’s utterly compelling.

Firewatch is a Narrative Discovery Game. Some people call games like this, Gone Home, The Stanley Parable, and so on “walking simulators”, but I take offence to this as there’s more to it than that. Yes, they’re very light on actual gameplay elements – Firewatch has no real puzzles and very little interaction bar opening stuff and chatting – but the exploration is how you progress the story, so I prefer to the term “narrative discovery”. I’ve said many times that a good story in a game can overcome most other limitations, so even though most of your time is spent walking around (although having to navigate by map and compass is fun) you’re following an excellent tale.

Click to view slideshow.

Henry doesn’t see much in the way of other people (or animals) in and around his watch tower, although I did adopt a turtle and call him Turt Reynolds, so you really feel how isolated he is. Even Delilah, who can see you from her tower feels a hundred miles away. When you enter a cave system and can no longer contact her by radio, you immediately feel vulnerable as your only lifeline is cut off – this is amplified when you make certain discoveries too.

In all, it’s a wonderfully told story, with some beautiful scenery and is pretty short so the long hikes never get a chance to become tedious as they surely would if the game was twice as long. The ending is perhaps a double twist, the discovery of may come as a disappointment to some, but I actually felt it was a relief: Again, spoilers so I won’t elucidate. If you liked Dear Esther, Gone Home or even Life Is Strange, then I can’t recommend Firewatch enough.

Here’s part of my playthrough, roughly the middle third of the game. It contains lots of spoilers, so beware:

The post Firewatch (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, firewatch, Post, PS4, psn

The Witness (PS4): COMPLETED!

Posted on 24/04/2016 Written by deKay

The Witness
That top-right puzzle was a pain to find the solution for.

So things carried on much as before. Puzzles that were impossible were suddenly solvable if I went away somewhere else for a bit and came back. I found more lasers – seven of them, in fact – and triggered the puzzle at the top of the mountain. A puzzle that took over an hour to solve by itself, I should point out. This (spoilers!) opened the inside of the mountain, and here there were even more puzzles. Because of course there were.

The Witness
My eyes literally bled here.

A lot of the puzzles here were corrupted in some way. The screens were broken, flashed, scrolled or had incorrect colours. One of them even span round, faster and faster as I got closer to completing it. Frankly, the whole area was a bit hard on the eyes as well as the brain, but I persevered and eventually made it to the base of the mountain and even here – right at the end of the game – they devs found yet another way to reuse the same grid puzzles in a different way by wrapping them around pillars.

With those completed, I was treated to the end of game island flyby, and then was plonked back at the very start of the game again – only I noticed a secret environmental “circle and tail” which involved the sun, and activating that allowed me to enter the most bizarre end of game credit sequence since… well, The Stanley Parable, I suppose. And after that, there was a FMV sequence which I won’t describe as it really is a spoiler. It was all very odd.

The Witness
Laz0rs.

Now, I’d finished seven lasers but I’d been told there were eleven. I knew where the missing four were, and most were very close to being activated so I reloaded a save from just before completing the game, and didn’t take long to get three of them. The area in the desert, however, I’d not even started so it took a little while to work through there. With all eleven lasers pointing at the mountain (one needed tweaking with a mirror in the town, I noticed), I found The Great Glass Elevator again and triggered it only to be given the same ending. I thought I’d missed something, but it appears not. Aside from Challenge Mode, which I found and opened up. Oh god.

Challenge Mode then, is a set of puzzles you trigger by playing In The Hall of the Mountain King on a record player. Each puzzle is random, and you have until the song finishes to do them all. None are especially taxing, but you’re under pressure. Many hours passed. So many attempts. Then, finally, everything clicks and I make no mistakes (that require you to redo puzzled) and I make it to the final secret – a box! And in it, the solution for a puzzle in the theatre! And that’s it. Apparently the video it unlocks is an hour long. Ain’t nobody got time for that.

Click to view slideshow.

I went back and solved a few missed puzzles, found a handful more environmental puzzles, and wandered through the caves a bit solving all the puzzles there, but I think I’m now done with The Witness. It was beautiful, it made me feel very clever, and even though there were over 400 puzzles – all of which are essentially the same basic premise – somehow it never got too frustrating, too repetitive, or too boring. I don’t think I want to find every hidden puzzle in the game, but what I’ve done has been throughly enjoyable.

The post The Witness (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, PS4, the witness

Lara Croft Go (iOS) – Completed

Posted on 19/04/2016 Written by gospvg

Now that I have an iPad of my own that the kids cannot nick I have gone back to playing some games on it.

Lara Croft Go was my first choice, it's a turn by turn based puzzle game that has you obviously searching for treasure whilst avoiding pitfalls & either escaping or killing creatures like snakes/lizards.

I only managed to get stuck on one level for a while until I figured it out but the majority are pretty straight forward & fairly simple. There is also a Hitman Game which use's a similar play-style which I have not yet played. There is a new Monument Valley style game called Dream Machine which I will start next but for now back to Batman.

Filed Under: Gaming Diary Tagged With: completed, iOS, Lara Croft

Psycho Fox (MS): COMPLETED!

Posted on 10/04/2016 Written by deKay

Psycho FoxI’d completely forgotten how easy the bosses were in Psycho Fox. In fact, I’d completely forgotten anything about the bosses at all, and I wasn’t even 100% sure there were any! Admittedly, much of the rest of the game is quite difficult (mainly because of so many leaps of faith or baddies that appear too quickly to react to), but the bosses? Complete walkovers.

That said, because I’m awesome and somehow managed to remember the locations of two warps despite not having played the game in probably 20 years or more, I actually skipped all bar two of them – the tigery one and the end of game boss.

Click to view slideshow.

I’d also forgotten just how many lives there are to collect, finishing the game with more than twenty – and I didn’t even get any in the after level bonus game! One part of the final level actually has three lives in eggs right next to each other. It probably helped that I managed to take the highest routes in most of the levels as that’s where most of them lurk.

Psycho Fox
Winner!

It surprised me how good the game still is after all this time. The jumping takes a while to get used to (you jump very high, but not very far at all unless you take a run-up) and you’re a bit skiddy, but apart from that and the very old school rule of the game not scrolling left, it was still excellent and holds up well.

I think I’d like to give Kid Kool on the NES a go next. It’s a very similar game by the same team, and I’ve never played it.

Stairway to somewhere other than heaven You can't get through here with Fox But change to Hippo And he can smash through! A second warp! Bonus level

The post Psycho Fox (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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