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Sonic Advance: completed!

Posted on 18/07/2024 Written by Xexyz

You may notice an uptick in the image quality on this post compared to the last.

I tried to persist, and played Sonic Advance on my GBA SP all the way through the six acts and to the final boss. The first two boss battles made me smile, being replicas of the Green Hill and Emerald Hill bosses from Sonic 1 and 2 respectively. And then the proper boss battle nearly led to my console being embedded in the wall.

The screen resolution on the GBA isn’t amazing. It’s better than the GBC, of course, but it still needs to have some allowances made for a relatively small viewport. A famous example of this is Sonic Genesis, a port of the original Mega Drive game, which suffers from you not being able to see far enough ahead. Generally, Sonic Advance avoids this through clever level design, slightly smaller sprites, and a more exploratory nature.

Not the case with the final boss. Robotnik is in a spike-covered machine with multiple attacks, and you have to avoid each of them in a different way. Laser? Duck. Bouncing bomb? Jump or move to the apex of the bounce. Grabby hand? Jump out the way. You can only know which attack is happening by standing all-too-close to Robotnik, or by looking at the blurry few pixels right at the edge of the screen. The laser fires almost as soon as the weapon appears, so you have to stay in a ducking position while waiting. Then you have to peer through the blur to work out what you need to do to avoid the attack – and also to put in your own attacks.

I lost a large number of lives.

So I decided to try the game in an emulator instead, so I could see what I (and more importantly what Robotnik was) doing. I initially grabbed my save file from the GBA cartridge, but for some reason it wasn’t recognised by the emulator and I decided it was actually worth playing through the game again. So I did.

When played like this the game is immensely colourful, and it’s much easier to judge jumps with the higher quality screen. I quickly progressed through the levels, losing no lives, and exploring more. On one of the later levels I jumped on a red spring near the top of the level and it took me to a special stage – which I found entirely uncontrollable and where I failed to get enough rings to even pass the first checkpoint. Even the level with the reversed gravity wasn’t too difficult.

I reached the final boss with a full complement of lives, even getting past the annoying wobbly bridge boss (where you have to jump on the ground near to Robotnik to make his machine flip upside down so you can hit him) on my first go. I did still die a couple of times on the final final boss, but it was so much easier when I could see what was happening.

The end was ripped straight from Sonic 2, which was a bit disappointing, but otherwise the game is actually really good and enjoyable. I’m not sure I will ever explore it fully to find the springs to get to the special stages and the chaos emeralds, or even play it through as Amy Rose who is annoying, but I’ll be back at some point.

Filed Under: Gaming Diary Tagged With: completed, game boy advance, PC

Frog Detective (Switch): COMPLETED!

Posted on 13/07/2024 Written by deKay

Once a set of three separate games on Steam, all the Frog Detective games are now bundled together on the Nintendo Switch! Of course I bought it.

You’ll never guess the premise: you’re a frog, and you’re a detective. You know you’re a detective because you get a magnifying glass right at the start, although you never actually use it. But the point is, you’re ready to solve mysteries.

There are three mysteries in total, and each one is just as silly and low-stakes as the next. First, there’s a ghost in a hole. Then, there’s a party that’s been mysteriously trashed. And finally, you’re off to find out who’s been stealing hats. Your main job is to talk to different animal characters, ask them questions, and do a few simple point-and-click style puzzles. It’s not tough, but that’s what makes it fun and relaxing. You’re there for the characters and the humour, not the challenge.

And let me tell you, this game is absolutely full of charm and wit. It’s one of those games that you can tell was made with a sense of humour that doesn’t take itself too seriously. I know some people might look at it and say it’s “too cute” or dismiss it as “woke” because it’s wholesome and nonviolent, but honestly, who cares about those people?

So, if you’re looking for something that’ll make you smile and laugh with its ridiculous characters and silly storyline, grab your magnifying glass, even if you don’t need it, and get ready to solve some very silly mysteries.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

A Fisherman’s Tale (Quest): COMPLETED!

Posted on 11/07/2024 Written by deKay

My second VR game completed! A Fisherman’s Tale is a first person point and click adventure game set inside a lighthouse. Only the twist is, inside the lighthouse is a model of the same lighthouse only that lighthouse is the lighthouse you’re in. In turn, the lighthouse you’re in is therefore inside a larger lighthouse.

A similar premise was used in the game Maquette, although the scope there was much larger, complicated, and not in VR. Being in VR it feels a lot more claustrophobic, partly because you’re right in the game but also because the lighthouse is pretty cramped.

Puzzles are mostly of the sort where you have to take an object and put it somewhere, but the various scales of lighthouses (lighthousen?) means that you sometimes have to shrink or grow them by dropping them and picking them up from a different lighthouse “level”. There’s a plot about fishing and storms and stuff, which are actually a metaphor for something else, and it’s clear that you’re not a real person but some sort of puppet lighthouse keeper which makes things a little surreal. That and the talking fish.

It’s a nice little game which can be a bit fiddly to navigate (mainly with moving around – it does that VR “teleport” thing which is tricky in an enclosed space), but is clever and funny.

Filed Under: Gaming Diary Tagged With: completed, Diary, quest, vr

Moss (Quest): COMPLETED!

Posted on 07/07/2024 Written by deKay

I was recently bought a Meta Quest 2, which – naturally – meant I needed to figure out what games work well on such a thing and which were worth my time playing. One that was recommended over and over was Moss, so here I am telling you about My First Ever Completed VR Game!

If you take VR out of the equation, Moss is a nice little platformer with some puzzles and sword fighting as you take your mouse through some pretty areas like woods, a deserted village and eventually a castle. But, being in VR, it all feels like a set of interactive dioramas that you can reach into and look over walls and round corners as you do so. I suppose it isn’t immersive in the way you’d “traditionally” expect a VR game to be, but it is wonderfully tactile and immersive, like a kid’s playset come to life.

The Quest 2 itself doesn’t quite have a comfortable level of resolution so everything feels a bit pixellated and/or blurry, but Moss doesn’t seem to be affected quite as much as the other demos and apps I’d tried before playing it. All the depth effects feel “right”, and although I’ve yet to feel any VR nausea (not even in the VR rollercoaster sims) I can appreciate that the mostly static stage “scenes” would probably go a long way to helping those who do.

Graphically it is quite lovely, with nice lighting effects and detailed characters. Some of the backgrounds are populated with large objects and creatures (there’s a fantastic stag in one section) which help make you feel mouse-sized. Moss herself is animated really well and I love how you can pat or stroke her and she responds. She even high-fives you after tricky sections. Well, providing you don’t leave her hanging.

The gameplay isn’t actually that novel or unique, although physically reaching for handles and buttons with your own hands does change things a bit from the norm. It’s the way it is presented, the polish and the animations that really make it stand out for me. The VR is understated but impressive, the puzzles are OK but nothing too taxing, and the combat is a little quirky (especially when you use one baddie to attack another), but the sum of the parts is a beautiful little game with a lot of heart.

Filed Under: Gaming Diary Tagged With: completed, Diary, moss, quest, vr

Pepper Grinder (Switch): COMPLETED!

Posted on 06/07/2024 Written by deKay

I’ve often said that some games that are previewed too far in advance of release are not doing themselves any favours. For me, anyway. Pepper Grinder is one such game, that piqued my interest in a Nintendo Direct long, long ago and then when it came out I’d totally forgotten about it whereas if it was wowgoshlookithtis and it was released a couple of weeks later, I might have jumped on it immediately.

Then I saw it in an eShop games-on-sale roundup video somewhere and I was repiqued. So I bought it. And it was great!

The main gimmick is that you have a big ol’ drill bit which you use to not only mole your way through soft earth, but also to damage baddies and turn gears and stuff. Digging through the ground (and ground that’s, uh, in the sky) will sort of launch you when you break out of it, so much of the game is about aiming your drill so as to launch and land in the right place.

There are some puzzles in that certain things have to be drilled or activated in specific orders, and tricky platforming where angles and timing are key to success, but you’ve also got baddies everywhere, and some clever bosses where you often have to make alternate use of your drill to damage them. Oh, and sometime you get a MASSIVE GUN and there are also shops to buy upgrades with stuff you collect along the way,

It’s also got nice pixel art and feels like the sort of game you’d play on a Game Boy Advance only this game didn’t exist then. Was Drill Dozer similar? I never had the £££££ needed to buy that rarity.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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