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Assassin’s Creed brotherhood: completed!

Posted on 27/02/2015 Written by Xexyz

I'd love to say that I became sufficiently focussed to ignore the chaff and power to the end of the story, but the reality is that I ran out of other things to do - I completed the Cristina flashbacks, and the courtesan missions, and the thief missions, and there were no more assassination contracts unlocked.  Once I reclaimed the Apple of Eden, it was pretty straightforward to the ending, with a bit of a rubbish gameplay element where you were forced to use the apple to defeat enemies rather than using the sword which had sufficed throughout the game.  I could never quite work out what the apple was meant to do - it was apparently meant to turn enemies on each other, but at times it actually killed people next to me and at other times it didn't.  There were points where there was one enemy remaining, cowering before me, but I couldn't progress until he was dead.  The apple didn't seem to do anything, I couldn't select any other weapon to use.  Eventually after enough blasts and running away and coming back, I was allowed onwards.

That wasn't the weakest bit of the endgame though.  You become Desmond and have to get the Apple from its plinth, which means navigating a timed platform bit around the room that it's held in.  Which would be fine, if the game would actually go where you told it to.  I fell down countless times because Desmond hadn't grabbed a platform he was jumping to.  Not fun.

Anyway, story over, endless credits sat through.  Was that it?  Of course not; a couple of new assassination contracts opened up, and I had collected 99 of 101 flags.  I spent a couple of hours running around the world tidying that up.  I'm not going to attempt 100% synchronisation on all the missions though - where you have to complete the mission in accordance with an additional rule (like not killing anyone, doing it in a strict time limit, not being detected) - I think that way madness lies.

So, all done.  What next?

Filed Under: Gaming Diary Tagged With: completed, Xbox 360

Knack – Completed

Posted on 24/02/2015 Written by gospvg

It's taken a while to complete, my original co-op partner has now moved on to build her dream castle in Minecraft leaving me to ask for the assistance of my son to complete the last few levels.

We tracked down Vicktor who used the key to transform which backfired on him & transformed him into himself into a guardian.

Having a much older & more experienced gamer as my co-op partner made the last few levels very easy to complete.

The ending credits to the game are slightly enjoyable which show Knack dancing around the screen.

Overall it's not a bad game just needed to be fine-tuned in a few areas.
Back to Shadow of Mordor.

Filed Under: Gaming Diary Tagged With: completed, Knack, Playstation 4

Teenage Mutant Ninja Turtles (360): COMPLETED!

Posted on 20/02/2015 Written by deKay

Wow. It’s been a while since I’ve completed an Xbox 360 game. In fact, bar the odd bit of Minecraft, I’ve barely touched it in ages. Today my daughter wanted to play a Turtles game, so I picked this.

It’s the original arcade game from 1989, although I did complete it almost eight years ago. Blimey. Was the 360 even around that long ago?

This time was in co-op, obviously, and I found it easier than I remember. Sure, a billion credits were used (for some reason the game only gives you one life each credit? Pretty sure I must have missed a setting somewhere), but the bosses didn’t seem as indestructible as I recall.

Anywho, done. There was some technical issue aftermath, though. After playing, the game reverted to the trial version, and so to fix it I deleted it and went to redownload it. Of course, it’s not on XBLA any more. Nor was it in my download history. In fact, NOTHING was in my download history aside from Minecraft. Twice. Not on my 360 nor on the Xbox website. All very odd. Sorted it a few hours later when the Xbox Support Twitter account provided me with a link to my download history, which appeared to be the same URL as the one I’d visited previously, but this time it listed everything. Phew.

Filed Under: Gaming Diary Tagged With: 360, completed, Post, tmnt, xbla

Mario Golf: World Tour (3DS): COMPLETED!

Posted on 19/02/2015 Written by deKay

tumblr_njzj24qcn11svmpf2o1_400That was quick! I am aware that most of the time you’d spend with a golf game like this would be in multiplayer, or the online tournaments, or (in this case) the extra courses that don’t play a part of the “story mode”, but I didn’t expect to have licked all three course contests in just a few days.

tumblr_njzj1tnbcf1svmpf2o1_400In fact, I won the first and second contests on my first attempts, although the Mountain Course proved trickier and I placed second on my first two tries. I didn’t play especially badly, but it was hard to get birdies and the winners seemed to get -8 very easily. On the attempt when I actually came first on the Mountain Course, I managed -7 with Mario in second place with -4. It all seemed somewhat random as to how well your opponents do.

Completing it has unlocked some more clothes and clubs and Peach’s Garden (whatever that is) so there’s more to do yet.

Filed Under: Gaming Diary Tagged With: 3ds, completed, mario, Post

Rock Boshers DX (Vita): COMPLETED!

Posted on 17/02/2015 Written by deKay

tumblr_njxslqbaak1svmpf2o1_1280You know that thing you do where you completely forget you own a Vita? It’s pretty easy to do, as it is somewhat forgettable. Well, I did that. I was sat wracking my brains, trying to remember which games I’d started fairly recently but not finished, and all I could come up with were a few 3DS and Wii U games. I was convinced there were more than that. And of course there were – I’d forgotten about my Vita. Silly me.

tumblr_njxsme8mif1svmpf2o1_1280Having rescued it from the same hole my PSP spends its autumn years rotting in, I charged it up and set about finishing off Rock Boshers DX. Previously, I’d reached a level with two centipede things and a load of larvae, and was unable to get past it. Somehow, that only took two attempts upon returning, and I quickly blasted through a few more levels.

The almost vertically scrolling shoot-em-up level where you’re in a lift full of paratrooper baddies and helicopters and a UFO semi-boss was pretty difficult, and there’s a later level where you have to run laps of the screen (for the second time) which also gave me grief. Managed to get past them eventually, though, and before long it was the final boss.

tumblr_njxsn4wpil1svmpf2o1_1280Or bosses, rather. There are several stages. First, you’re inside a massive bullet much like the one that you went to Mars in at the start of the game. Here you have a giant brain you have to shoot in each of its eyes as they appeared. You can also temporarily destroy baddie dispensers to get rockets, making the fight (probably intentionally) not unlike the Mother Brain one from Metroid. With the brain dead, you escape in a smaller bullet…

tumblr_njxsohvi9s1svmpf2o1_1280But of course the brain isn’t dead. It somehow still follows you and the game turns into a sideways scrolling (scrolling backwards, I might add) shooter, reminiscent of the Super Sonic fight at the end of Sonic 2. With the brain defeated properly, there’s yet another “final” boss, this time against the tall hatted man in a spaceship, who throws everything at you.

None of the bosses were especially difficult, so I’d soon won. Ending sequence and hint at a sequel and everything. Excellent.

Filed Under: Gaming Diary Tagged With: completed, Post, rock boshers, Vita

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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