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Blok Drop U (Wii U): COMPLETED!

Posted on 19/10/2014 Written by deKay

Well_that_was_easy.__blokdropuI was able to get hold of a free copy of this from someone, and felt a little guilty I hadn’t spent the feeble 89p or whatever it usually costs. Having played it, though, I’m not any more.

It isn’t a bad game at all, but it suffers from two problems: It’s too random, and it’s too short.

The idea is to tap on grey blocks, making all of them disappear, leaving a single red block balanced somewhere without it falling of the bottom of the screen. For the first few levels, it’s mostly puzzle based – remove the blocks in a specific order to make the red one fall as you need it to. After that though, there’s a clear idea of how you’re supposed to finish the level, but the sliding and falling and bouncing is too random. You can do almost the exact same sequence of taps several times in a row and get completely different outcomes. By the end, it just becomes luck or perseverance as to whether you win or not.

And the end comes far too quickly. There are only 30 levels, with each taking less than a minute to complete, even if you have to try multiple times. The game isn’t even long enough to allow you to review it on the eShop – you have to hit an hour’s play to do that! There’s zero replayability too, so little chance of me reaching an hour. How hard could it have been to double or triple the number of levels?

Filed Under: Gaming Diary Tagged With: blok drop u, completed, Post, wii u

Destiny – Completed

Posted on 11/10/2014 Written by gospvg

I had a good session yesterday evening playing Destiny first with Chown doing the daily mission & some bounties. Then later with Skim & Kamino we manged to complete the weekly strike on the third attempt, that Archon Priest was really difficult to take down with all the other enemies spawning. We also has a great farming session on Mars whilst doing some Patrol missions and I manged to collect 43 Iron Relics & a new purple scout rifle.

I also got 17 coins to purchase the sniper rifle from Xur but I'm still in two minds because it's taken me this long to accumulate this many coins & what if he has the chest plate or an assault rifle next week. So I'm going to save them for now.

To upgrade later stages of legendary purple armour you need materials (which are easy to get from farming) and Ascendant Shards which are much more difficult to get. The daily mission on the highest difficulty will gift you two shards & public events or random drops is your other chance if luck is on your side.

I'm level 26 at the moment so could tag along on the raid mission but I'll just keep on dying & don't really have powerful weapons yet so will wait till I've gone up another couple of levels & got at least one exotic weapon.

With all the disappointment of DriveClub & the near purchase of a XB1 with Forza Horizon 2 it was good to ignore this & get back to gaming.

I also decided to complete The Black Garden (last story mission) to finish the main campaign. It's crap, what little story there is in the game is just a confusing pile of mess. Coming from Halo, I don't understand how Bungie could have messed up the story so much, there are various reddits which show the game had a troubled final 12 months & changes were made that ended up with what we have now.

If it was not for the gameplay which is amazing I doubt anyone would still be playing this, Borderlands Pre Sequel arrives next Friday so I expect to be spending more time playing that than Destiny. Although I will still try to play every day to complete the daily mission to collect some shards.

Filed Under: Gaming Diary Tagged With: completed, Destiny, Playstation 4

StreetPass Battle (3DS): COMPLETED!

Posted on 07/10/2014 Written by deKay

Finally! After $hlmun attempts at beating the Emperor in the final country, I won! Why did it take so many attempts? Because it’s entirely down to luck whether you win or not.

You see, unlike the previous battles where you can choose how many of each type of army to use, and the order to send them out (and the ability to spy on the enemy to find out what they’re going to send out), the final battle is five random Rock, Paper, Scissors fights. You’ve no way of knowing what the Emperor is going to choose, and each time either of you wins a fight, the other person loses half their entire army. Since the Emperor starts with more than twice as many soldiers as you, you’re already essentially two fights down.

And when you lose overall, so many of your soldiers run away that you have to spend several days racking up StreetPass hits again to replenish your soldiers enough to try again.

Having only managed to win, at most, one of the five fights on every single attempt, my final battle was four wins and a draw, easily besting him. Phew!

No. I won’t be playing the “after game” content. And once I’ve got all 80 plants in StreetPass Garden (I’m up to 75) I can put StreetPass Plaza to rest for a bit and actually play some “real” 3DS games again!

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, streetpass

Hyrule Warriors (Wii U): COMPLETED!

Posted on 29/09/2014 Written by deKay

Link__He_go_to_town__He_go_to_save__The_Princess_Zelda_I hope my B, and to a slightly lesser extent, Y buttons are OK. In my twelve hours running through the main Legend Mode campaign, I’ve pressed them rather a lot. I don’t think they’re worn out, but not since I played one of those “shooting watch” games have I hit a button so many times. Mash mash mash mash mash.

BBY. BBBY. BBBBY. Other variations, peppered with ZR (bombs, usually) and the odd X to pull off a special attack or (rarely) A to dodge. And block? Blocking is for girls. In fact, I didn’t even realise there was a block until I’d nearly finished the game. Once more, “There’s a block button?” returns. Apparently, pressing R triggers your magic and makes you do fancier attacks for a bit. I used it once, I think.

That_s_no_moonSounds repetitive, doesn’t it? But it isn’t. Well, it is, obviously, but it never feels like you’re doing the same thing over and over. You keep being pulled away to rescue or defend elsewhere on the map, or you have to swap secondary weapon to deal with a different foe, or you might need to run away for a bit and find some hearts. Or escort a bombchu. Or take down a massive boss who requires more skill than random button bashing achieves. And sure, you revisit the same locations several times, but the situation is different. Sometimes you’re a different character (and they all perform differently), or you have new tasks, so it never feels like a rehash.

WhatImportantly, it is a lot of fun. Swording/hammering/harping (really) your way through massive swathes of foes, knocking out 10, 20, 50 – even 100 – in one combo will never, ever get old or tiring.

Add to that the collection addiction where you collect weapons and materials that baddies drop to better your defences and attacks, adding new combo moves and perks, and even replaying missions isn’t a chore.

YES_I did spend a little while on the NES Zelda-inspired Adventure mode, both between missions on the main mode and after completing the game, and it too is pretty fantastic. And huge. You’re given smaller missions where you have to defeat only certain enemies, take down a certain number in a time limit, and assorted other challenges, but there are loads of them. How well you do determines which areas of the map you open up too, so you need to perform well rather than just win if you want to open up everything.

Now I’ll work my way through that, while I wait for the DLC, all four pieces of which I’ve already pre-ordered…

Filed Under: Gaming Diary Tagged With: completed, Post, wii u, zelda

Assassin’s Creed: Liberation HD (PS3): COMPLETED!

Posted on 22/09/2014 Written by deKay

It seemed very hurried towards the end. Years were skipped. Very little story exposition happened. Events just occurred in quick succession, and I realised how linear this Assassin’s Creed game actually was.

I’d started to suspect a twist at the end, and by the end of Sequence 7-ish I’d realised what it was. The ending threw me, until (spoiler), and the Citizen E thing happened.

Overall, it wasn’t a bad game, but it’s probably the worst Assassin’s Creed title in a long while. Even without the boats. It’s just a shame that it was so short, so linear, and so disjointed, as the actual assassining was enjoyable. The PS3 pad didn’t help either, I suppose.

Filed Under: Gaming Diary Tagged With: assassin's creed, completed, Post, ps3

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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