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Completed – Kiwanuka

Posted on 03/09/2014 Written by gospvg

Catching up the past few weeks of gaming with a few posts

Kiwanuka is similar to the classic Lemmings game in that you have a swarm of characters you have to get to their destination. You use these characters to create bridges etc to reach their destination.

It has a few difficult levels that make you think but be warn it has no checkpoints so if you fail part way through a level you will have to start again.


Filed Under: Gaming Diary Tagged With: completed, iOS, Kiwanuka

Mega-lo-Mania (MD): COMPLETED!

Posted on 30/08/2014 Written by deKay

tumblr_nb4vmw3lq21svmpf2o1_1280It can’t be two and a half years since I last played this. Surely. I’m sure I’ve played it more recently. Maybe I did, but didn’t mention it.

This playthrough had a rare occurrence! Usually, when I reach the final level, I have nobody to beat and just instawin. You see, in the last few epochs, you’re supposed to hibernate some of your men so they’re around for the final battle.

tumblr_nb4vkmbrdp1svmpf2o1_1280Your rival gods are supposed to do the same, but they almost never do, meaning you reach the end fight and have nobody to fight against. This time, though, I had someone to beat!

And that took ten seconds as I had ten times as many men. One day, Mega-lo-Mania! One day you’ll beat me!

Or won’t.

Filed Under: Gaming Diary Tagged With: completed, Post, retro

StreetPass Mansion (3DS): COMPLETED!

Posted on 26/08/2014 Written by deKay

tumblr_naxhzlzddd1svmpf2o1_1280With my Windbag of Woe +2 almost maxed out (I got it to level 28 of 29), I didn’t see much point in pursuing more treasure chests. Not least because I can kill anything in a single hit and they can’t damage me more than 1HP (I have about 160) at a time. Assuming they manage to get a hit in. Which they rarely do.

As a result, I didn’t bother too much getting matching blocks, and just tore through floors 25 to 30, before meeting up with the boss and promptly dying. Not because he could do much damage, as even his flurry attack only dented me about 8HP, but because he can generate a mirror shield which does half the damage you do to him back to yourself. I didn’t realise this, hit him for 300HP, and that did me in. Oops.

My second attempt went much better, and I soon saw him off. I still had to use a health potion mid-fight as he used his shield again (but I didn’t hit him as hard that time), and that heralded the first and last time I’d used any items at all in the entire game. Yeah, it was a bit easy.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, streetpass

Mega Man 2 (Wii U): COMPLETED!

Posted on 24/08/2014 Written by deKay

Impossible (6)Is this 2 or II? The title screen says II, but everywhere seems to reference it as 2. Up until writing this, I’d thought the roman numeral numbering system for Mega Man games only applied to the NES ones, and the Game Boy games used standard decimals, but I don’t suppose it really matters. What does really matter? The game!

These_bits_are_totally_unfair.Which is just the same as the first one. Well, OK, that’s a slight lie. There are differences. First of all, there are eight robot bosses, not six. Secondly, the “Wily levels” are shown on a level map. You also have three additional tools – uselessly named “Item-1″ to “Item-3″ – which allow you to create various platforms. Finally, it’s a lot easier.

Apart from those relatively minor changes, Mega Man 2 plays more like a level pack for the first game than a sequel. I expect that’s how they’ll all end up.

Impossible_to_outrun._Impossible_to_avoid._Impossible_to_shoot.As I said, it was easier than the first game. The levels seemed a bit shorter, and the boss fights were certainly much less impossible (although I seemed to fluke a one-hit-kill on Air Man, somehow). Overall, though, the game was a lot longer with more Wily Levels and a full all-eight-robot-masters SuckySuck(TM) bit. I never like boss rushes. There was also the issue of the final few levels becoming impossible if you use up certain weapons, meaning you’d have to lose all your lives and continue should this happen. Thankfully, I’d been pre-warned, so stuck to the stock arm cannon as much as possible.

Thought_that_was_Plok_for_a_minuteOh, and another wrinkle in the game was the introduction of those nasty patterns of appearing and disappearing platforms. Luckily one of the items you can use (Item-2, I think – they’re not described at any point) lets you skip over the worst bits on Heat Man’s stage. Phew. Unfortunately, I know they’re also in Mega Man 9 so I expect they’re a series main-stay from this point on.

WinnerAnd the dragon that comes out of nowhere and forces an autoscroll section! And the massive horizontal laser bits! OK. Perhaps it wasn’t easier than the original game after all.

At least the final, final boss was really very easy. For a Mega Man game. Once I’d figured out that only one weapon could damage him, anyway. I sent him packing, and then… Mega Man 3? Yeah, I think so.

Filed Under: Gaming Diary Tagged With: completed, mega man, Post, wii u

Going Around: completed!

Posted on 18/08/2014 Written by Xexyz

An amusing little game in which you have to get Ann Scantlebury out of the house in the morning, having found her Oyster card, keys and mobile, and with news for the One Life Left radio show all typed and ready to go.  You need to do this within an hour (which is probably about 6 minutes of real time).



The only issue was drying out the mobile, which didn't seem to respond properly when I clicked on the correct item.  I spent ages wondering around the rest of the house before it actually let me use the item properly.

7/10.

Filed Under: Gaming Diary Tagged With: completed, PC

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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