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Tomb Raider: completed!

Posted on 29/01/2014 Written by Xexyz

I cleared the last enemies from outside the temple on my first attempt, although it was a pretty close thing, relying on me running away and picking them off one by one.  I approached the bridge, and was confronted by a huge monster.  I readied myself for battle ... and then he was blown off the bridge.  Genuinely funny.

Climbing around the temple was quite stunning, with a real solid feeling of ruin and adversity.  Climbing the cliffside as the building falls was really exhilarating, even if it's a false excitement since none of the debris would ever actually hit Lara.




It's a good job that it takes a long time to transfer a Sun Queen spirit from one body to another, because Lara took quite a while to work around the outside of the temple, killing soldiers and guardsmen alike.  Lots of killing.  There was then a boss fight, facing the large monster from the bridge, which was a classic videogame encounter: wait for him to attack, dodge around the back, shoot lots; wait until weakspot is exposed (the head) and attack; repeat two more times with additional enemies appearing throughout.



  More cutscenes, followed by an anti-climatic quick-time event sequence to kill the final enemy.  At the time, this felt like a suitable exciting and clever ending to the game, with Lara finally getting her hands on her signature twin pistols and using them to finish the enemy off.  Looking back, however, it's a shame that it wasn't more of a fight, since simply aiming and hammering the trigger buttons in turn meant that it was over all too quickly.



And killing him meant everything was OK again - so why didn't Lara do it before, at any of the many times she was hiding and he walked past?  Why wait until Sam was actually undergoing soul transplant surgery?

Anyway, the final cutscene finishes with Lara saying that she's not going home, in an obvious way of allowing the player to run around the island collecting all the bits they may have missed.  How, exactly, she plans to not go home given she's on a boat sailing to England isn't clear.  I'm guessing she got to a port and went straight to an airport to get back on the island, given that she's not showered or changed clothes when restarting.  The other odd thing is that in some areas there are still soldiers running around trying to kill Lara and talking about Mathius as if he's still alive.  News travels slowly.


There were relatively few things I'd missed on my playthrough - one additional tomb (no idea how I missed it), a few relics and documents which were now on the treasure maps, and a few challenges.  For the last of these I must admit I looked at a guide on the Internet when I couldn't find things immediately.  One of the old flags, for example, was up near the top of a radio tower which you couldn't climb.  One of the GPS beacons was on a platform which I had to line up two bouys to get to.



So, not just complete but all areas are 100% complete, Lara's at the maximum skill level and all weapons are fully upgraded.  Looking at the achievement list, the only things I'm missing are to do with multiplayer or killing soldiers in a certain way, which I can't be bothered with.  In order to get enough salvage to fully upgrade my weapons I killed quite a few deer in the first level - doing the same but with people who fire back doesn't sound appealing.


Filed Under: Gaming Diary Tagged With: completed, Xbox 360

Mass Effect 2 – Completed

Posted on 28/01/2014 Written by gospvg

After completing the various assignments & loyalty quests it was time to advance the main quest & use the Omega 4 relay. The final mission gives you various choices along the way when deciding which of your companions you want to use for a particular task.

Through these choices some of your companions might end up dying like Legion & Mordin (although I have no idea how he died). You then get to the final boss fight, a giant Terminator with lasers.

Decide on what you want to do with the collector ship, I ended up destroying it. The ending scene shows reapers gathering at the edge of space all building up for a final showdown in Mass Effect 3.

Time for some co-op gaming now with Knack & Army of Two Devil's Cartel whilst I decide on what single player game to play next.

Filed Under: Gaming Diary Tagged With: completed, Mass Effect, Xbox 360

Mass Effect 2 – Completed

Posted on 28/01/2014 Written by gospvg

After completing the various assignments & loyalty quests it was time to advance the main quest & use the Omega 4 relay. The final mission gives you various choices along the way when deciding which of your companions you want to use for a particular task.

Through these choices some of your companions might end up dying like Legion & Mordin (although I have no idea how he died). You then get to the final boss fight, a giant Terminator with lasers.

Decide on what you want to do with the collector ship, I ended up destroying it. The ending scene shows reapers gathering at the edge of space all building up for a final showdown in Mass Effect 3.

Time for some co-op gaming now with Knack & Army of Two Devil's Cartel whilst I decide on what single player game to play next.

Filed Under: Gaming Diary Tagged With: completed, Mass Effect, Xbox 360

Champ Man – Completed

Posted on 14/01/2014 Written by gospvg

The game recently kept on crashing on my iphone so I restarted the game on the ipad mini & took OUFC on winning streak culminating in winning the premier league & FA cup in my 7th season.

It is a simple management game but enjoyable enough for me to dream with Oxford United.







Filed Under: Gaming Diary Tagged With: Champ Man, completed, iOS

Phoenix Wright Ace Attorney: Dual Destinies: Turnabout Reclaimed: completed!

Posted on 12/01/2014 Written by Xexyz

Let's just deconstruct that headline.  I've completed the game!  The game in question is the additional case for the 3DS Phoenix Wright game; this additional downloadable case was called 'Turnabout Reclaimed'.  It involved two court cases, in fact, first defending an orca from a murder charge, and then defending her trainer.  In that second court case, I called the orca as a witness.

Yes, an orca.


Having the case split into two worked quite well, as otherwise it could have become a little excessive in length.  Towards the end of the second case there were a number of clever twists which referred right back to the initial investigations, and the cast of characters was exactly the right size to avoid confusion.  The only story-related point which did seem a little off was the marginalisation of Prosecutor Blackquill, whose role seemed to only consist of taunting Phoenix from time to time.

As ever, there were some excellent bits of writing in the game, spoilt only by the occasional typo.  The judge in particular was well written, with his amazement over the orca (and distraction by the penguins) well thought out.  His constant mistake over hip-hop music was the most amusing though.

The case-specific characters were a mixed bunch.  Initially I couldn't stand Dr Crab, but I warmed to him towards the end of the game, although I'm annoyed by the way that characters flat-out lie with quite flimsy reasoning at times.  Some of the later parts of the case revolved around the system he ran (which was "illegal" - I think there was a bit of an error in translation here, I think it was probably meant to simply by unapproved), which had one of the most awkward abbreviations ever.


Sasha' on the other hand, I immediately liked as a character, but she very quickly revealed herself to just be a bit shallow and whiny. Her constant fish puns tailed off in the middle of the game, only to see a resurgence at the end.


Finally, Marlon Rimes ... amusing and unlikable, and an obvious villain from the start. He made me laugh many a time, particularly when his solid evidence revolves around him rapping that he didn't do it.


No more Phoenix Wright for a while - this makes me sad.

Filed Under: Gaming Diary Tagged With: 3ds, completed

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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