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NES Remix 2 (Wii U): COMPLETED

Posted on 01/05/2014 Written by deKay

FINALLYI loved the original NES Remix. Even though several of the included games were, er, not of the best quality (Pinball, Clu-Clu Land, Urban Champion, Golf), the package was fun and the challenges were great. Getting Remix 2 was always going to happen.

And it happened! And all was good.

404The selection of titles this time round seems much better. That’s not surprising as Nintendo have picked some later NES titles for this sequel – Metroid, Super Mario Bros 2 (and 3), Zelda II, Kirby’s Adventure, and what I believe is what the final official NES game, Wario’s Woods.

If you’ve played the first Remix, you know what to expect here. The bulk of the game is made up from playing short sections of the NES games, often with different rules (take no damage, collect X coins, you can’t jump, etc.). The rest of the game is taken up with remix levels.

Here, the games are modified more severely, such as being all in black and white, or the screen is upside down, but some are mashed up with other games. Collect all the coins in a Mario level, as Samus, for example. Disappointingly, and like the first game, these mash up levels aren’t as frequent as you’d hope. There are more in this outing, but still very few.

Nope.It is great, and technically – due to the better game selection – it should be better than the original, but it falls a little short. One reason is that it is generally a lot harder. Perhaps some people wanted this, but I found the first game just about hard enough. Here, I’m struggling to get even two stars on some challenges, whereas I got three stars without to much difficulty (comparatively) on most of Remix 1. A Kirby challenge where you can’t deflate, and a Punch-Out!! one where you have to beat a super powered Glass Joe (quickly!) almost caused the death of my gamepad.

Another reason is there doesn’t seem to be as many games. I’ve not counted, but I’m sure there aren’t. Certainly, in the unlocked Bonus section, there’s just one – the terrible Ice Hockey game. I’m sure the original had more.

Secret_Weegi__That_s_two_I_ve_seen_now.__yearofluigiFinally, there’s the many Mario challenges. We’ve already done Super Mario Bros, so adding The Lost Levels here doesn’t really feel like adding a new game – it’s just a retread.

Having said that, there are two pretty big additions to this iteration. Firstly, despite just missing out on The Year of Luigi, is the inclusion of Super Luigi Bros. Sure, it’s just Super Mario Bros, but mirrored horizontally so you now run right to left instead of left to right. Luigi’s physics more closely match his strange jump movement of more recent games too.

Super_Weegi_BrosSecondly, there’s Championship Mode. Here, three challenges are thrown at you and when you complete them you’re put on a worldwide leaderboard. It’s supposedly set up to resemble ye olde Nintendo Championships, and works well. There’s only one set of three challenges so far, but I presume others will follow.

As you can see from the title of this post, I’ve completed NES Remix 2.  I don’t have all the stars (I’ve about 410 overall, I’m not sure how many there are in total – I’d guess around 500), but I’ve completed every challenge in the game and unlocked all the Remix and Bonus challenges (and beaten them, too).

Worst._Challenge._Ever.It’s definitely worth a purchase, and certainly a lot of fun, but some better challenge choices and more work on mashups would have bumped it up the “needometer” a little. The replay option (you can even replay how people who posted on Miiverse played, which is nice) is a great addition but ultimately doesn’t fix the few slight issues.

And the challenge where all you have to do is watch the “how to play” demo on Kirby’s Adventure? What? Who thought that would be a good idea?

Filed Under: Gaming Diary Tagged With: completed, nes remix, Post, wii u

Earthbound (Wii U): COMPLETED!

Posted on 26/04/2014 Written by deKay

tumblr_n4nk6botmw1svmpf2o1_1280It took around 30 hours, and there was a break of about eight months between the first six and remaining 24 hours, but finally, Giygas has been defeated, Ness has saved the universe, and everything is perfect and wonderful again.

Which is lovely, and the game was utterly superb, but there’s a darkness there. Behind all the sunshine and happy box of Crayola, I realised that this Giygas wasn’t just the end of game boss. He wasn’t only the terror from the past set to destroy everyone and everything. There was something more. Spoilers follow.

tumblr_n474mqtdhw1svmpf2o1_1280The main task in Earthbound is to reach eight “Your Sanctuary” locations across the game world. Most are at the end of some sort of dungeon, and can only be accessed by defeating a boss at the end of each dungeon. When entering each Sanctuary, as well as your party getting healed and having their PP fully restored, Ness records a sound from the Sanctuary with his sound stone. This triggers vague memories for him too, from when he was a young boy, a baby, and even before then. This is quite sweet, until you make the connection to Giygas that I did.

The_boy_in_the_striped_pajamasIt is hinted multiple times that Giygas only exists because of Ness. In fact, it could well be interpreted that Giygas is Ness, or more likely, the evil part of his psyche manifest as a world destroying demon who lives in the past. From the Sanctuary memories, things that Pokey (who starts off as your bullying neighbour but ends up as Giygas’ powerful henchman) says, and the spoilers given to you when you drink the dodgy coffee provided by Mr Saturn and the little green thingies all reveal a little about how Giygas came to be. Ness’ mum says some pretty odd things too.

Then there’s the point where you reach Giygas itself. Some more exposition from Pokey, and your face appearing in Giygas’s “eye”. The way the final path to the end boss seems to be inside a living being.

This all points to one explanation, which I can scarcely believe I’m writing.

Ness’ mother is also Giygas’ mother, and Ness has travelled back in time to go inside his own mother’s womb to destroy Giygas.

It sounds horrific, and bonkers, but if you’ve played the game and paid attention, it all makes perfect sense. I’m less convinced about some of the specifics about exactly who or what Giygas is, whether Ness’ evil twin, a manifestation of his evil side as I’ve mentioned, or something else – Ness from another dimension, perhaps. It isn’t clear.

Pokey says something about how he was friends with Giygas, and in another conversation it is mentioned that even though Pokey bullied Ness, perhaps it was only so that Ness played with him. Perhaps this is why – because Giygas is the friend Ness could not, or would not be, but was still Ness in a way.

Even one of Giygas’ forms resembles a foetus. I told you it was dark.

What__earthboundBut that’s the story. “Just” the story, if you like. It’s not the game. 99% of the time spent playing it had little bearing on this dark side of things, and in a way that only makes the dark darker.  Thankfully, the rest was all very enjoyable. The fights were mostly fun and not frustrating. Unlike many JRPGs (which this is, no matter what your eyes tell you), especially those from this era, there’s no grinding. Defeating feeble enemies is done instantly without even entering a battle, and dungeons (not that most of them look like dungeons) aren’t huge complicated mazes where you need a pencil and a stolen school maths exercise book to get through as unscathed as possible.

tumblr_n4nk3tjxte1svmpf2o1_1280Everything is done to please the player, streamlining where possible (for example, you’re told who can use new weapons and armour, and if its better than the current kit, before you buy, and you can equip it when you purchase and instantly sell what it replaces), and introducing a teleport power that allows you to warp to pretty much anywhere in the entire world instead of tedious backtracking.

It was a pleasure to play from start to finish, but it was only a few hours after it has finished that I realised the real tale behind the game. If you’ve played it and come to the same, or different, realisation as I did, I’d love to know.

Filed Under: Gaming Diary Tagged With: completed, Earthbound, Post, wii u

Deus Ex HR – Missing Link – Completed

Posted on 26/04/2014 Written by gospvg

Alas no Pinky & the Brain but a scientist who was willing to spill the gossip on Belltower if I could save her arse. Making my way back through the prison complex & Burke has now become aware of my presence (maybe it was the dead bodies littered all over the facility that gave me away). How does he react? like every evil bastard he decides to gas the prisoners & my Edward Snowden scientist.

"You must choose, Sheriff Jenson, Prisoners or Scientist?"
Hint - There is a way to save them both which is what I did.

I expected Burke to be a boss fight like the main game but I sneak onto the top of his cabin & drop a gas grenade in through the roof. Job Done. Catch the next express freight service to Hengsha.

Missing Link completed.

Filed Under: Gaming Diary Tagged With: completed, Deus Ex Human Revolution, Xbox 360

Pocket Mine, Ridiculous Fishing & Dice Jockey – Completed

Posted on 25/04/2014 Written by gospvg

After a couple of months of playing this & on top of most of the leaderboards it is time to call it a day with Pocket Mine.

The last challenge was to top the deepest exploration leaderboard which I recently completed.



Ridiculous Fishing is very similar to Pocket Mine in that it is an endless depth challenge. Collect the fish to get the money to purchase upgrades.

Anyhow moving on ...




Dice Jockey was a lovely little Devil Dice clone but with only 30 puzzle levels it is very quickly completed leaving you with only the survival or time limit modes. It is a game which is easier to play with a controller when you are aiming for a high score or the clock is ticking down so with the puzzle mode completed it's done.

Filed Under: Gaming Diary Tagged With: completed, Dice Jockey, Pocket Mine, Ridiculous Fishing

Uncharted: completed!

Posted on 16/04/2014 Written by Xexyz

They did introduce something new - but hardly innovative.  It turns out that the treasure is cursed, and all associated with it turn into the undead.  Yes, it's yet another game where you get to fight zombies.  These aren't the shambling hordes of Resident Evil, these are agile and quick and vicious.  These are just horrible.

While I did find the three-way battles between Drake, the zombies, and the mercenaries pretty clever, the general tone of the game was worsened by their inclusion.  I'm sure that many would argue that they were crucial to the plot - don't take the gold off the island, it'll make the world cursed! - but it could have just been a disease inside the golden statue instead.  Maybe it's just that I don't like things jumping out at me.

So, Drake went into the tombs, found Sir Francis, found the zombies, worked out that the gold was cursed.  There were some clever platforming bits around a 3D maze, where I had to follow signs marked either II, V or VII, which would have been a clever puzzle if it wasn't for the very obvious notes shown at the start of the section.  Unfortunately the platforming bits kept on being broken up by more mercenaries appearing from nowhere.  Also unfortunately, Drake died many times on the platforming bits because the controls are just a bit woolly.

Right at the end, there was a section where Drake had to chase the real enemy, and I kept failing it because unlike the rest of the game, there was a time limit.  I had to run past lots of zombies and mercenaries, shooting without aiming, and then jumping onto the treasure as it was hoisted into the air.  The final level thankfully had no zombies, but lots of sniping, rocket launchers, and an invincible enemy who ran from area to area.  The final battle had me foxed for a while until I realised I had to brute force it, rather than taking cover I just had to make Drake rush the enemy as he reloaded.

So, game finished, and I immediately went back to the first couple of levels to try to understand the plot a bit better, having forgotten about it in the years since I started the game.  I found a few more treasures by exploring, and was struck by how different the first couple of chapters felt, before gun-toting enemies turned up.  If only there was more of that during the game.

Anyway, while I've been a bit down about the game in my write-up, I was keen to continue it, and must admit that it's been well worth playing.  I hope that its sequels have learnt from the progression in game mechanics over time, and I'll move onto Uncharted 2 at some point soon.

Filed Under: Gaming Diary Tagged With: completed, Playstation 3

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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